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https://w.atwiki.jp/gtav/pages/2237.html
Los Santos Underground Radio imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 Los Santos Underground Radio概要 説明 プレイリスト 場所 余談 概要 ジャンル:ハウス 、テクノ 、エレクトロニック 所在地:ロスサントス 周波数:- 楽曲数:65曲(18+18+15+14) DJ:Solomun 、Tale Of Us 、Dixon 、The Black Madonna 説明 「ナイトライフ」アップデートで追加されたラジオ局。当初はGTAオンライン専用だったが、「アリーナウォーズ」アップデートでストーリーモードでも選局できるようになった。 プレイリスト ソロモンミックス アーティスト名 曲名 発売年 Am$trad Billionaire The Plan 2013 Ara Koufax Natural States (Edit) 2017 Swayzak In The Car Crash (Headgear's Always Crashing In The Same Car Mix) 2002 D. Lynnwood Bitcoins (Original Mix) 2018 Bryan Ferry Don't Stop The Dance (Todd Terje Remix) 2013 Denis Horvat Madness Of Many 2018 Johannes Brecht Page Blanche 2018 Solomun Ich Muss Los 2018 Matthew Dear Monster 2018 Truncate WRKTRX3 2018 Floorplan Spin 2016 Cevin Fisher The Freaks Come Out (2000 Freak Mix) 2000 Chris Lum You're Mine (Clean Version) 2014 Alex Metric Ten Ven The Q 2018 Solomun Customer Is King 2018 Adam Port Planet 9 2018 Dubfire The End To My Beginning 2018 Leonard Cohen You Want It Darker (Solomun Remix) 2016 テイル・オブ・アスミックス アーティスト名 曲名 発売年 Tale Of Us Overture 2018 Tale of Us 1911 2018 Tale of Us Trevor's Dream 2018 Tale of Us Vinewood Blues 2018 Tale of Us Anywhere 2018 Tale of Us Symphony Of The Night 2018 Tale of Us Another World 2018 Tale of Us The Portal 2018 Tale of Us Solitude 2018 Tale of Us Morgan's Fate 2018 Tale of Us Fisherman's Horizon 2018 Tale of Us Myst 2018 Tale of Us Seeds 2018 Tale of Us Endless Journey 2018 Tale of Us Valkyr 2018 Tale of Us In Hyrule 2018 Tale of Us Disgracelands 2018 Tale of Us Heart Of Darkness 2018 ディクソンミックス アーティスト名 曲名 発売年 Carl Finlow Convergence 2004 Caravaca Yes I Do 2017 Warp Factor 9 The Atmospherian (Tornado Wallace Remix) 2017 Mashrou' Leila Roman (Bas Ibellini Mix) 2018 Future Four Connection (I-Cube Rework) 2018 Rite De Passage Quinquerime 2018 The Egyptian Lover Electro Pharaoh (Instrumental) 2018 Marcus L. Telstar 2018 Romanthony Bring U Up (Deetron Edit) 2012 Solar 5 Seconds 2017 Sharif Laffrey And Dance 2018 Ron Hardy Sensation (Dub Version) 1985 Aux 88 Sharivari (Digital Original Aux 88 Mix) 2013 Oni Ayhun OAR003-B 2012 TCK FT. JG Reach Out Your Hand (Erol Alkan Rework) - GTA Edit 2018 ザ・ブラック・マドンナミックス アーティスト名 曲名 発売年 Ron Hardy Sensation 1985 Derrick Carter Where Ya At 2002 Tiga Bugatti 2016 Metro Area Miura 2002 The Black Madonna A Jealous Heart Never Rests 2013 Art of Noise Beat Box 1984 The Black Madonna ft. Jamie Principle We Still Believe 2018 Nancy Martin Can't Believe 1982 P-Funk All Stars Hydraulic Pump Pt. 3 1983 Steve Poindexter Computer Madness 2003 Ten City Devotion 1989 The Black Madonna We Can Never Be Apart 2013 Joe Jackson Steppin' Out 1982 The Black Madonna He Is The Voice I Hear 2017 場所 個々の楽曲 以下の場所で聞くことができる。ナイトクラブ 収録されているいくつかの曲は以下のロックスター・ゲームスの公式トレーラーに使用されている。Metro Areaの曲「Miura」は「GTAオンライン」に7月新登場 に使用されている。 TCK(Tuff City Kids)の曲「Reach Out Your Hand (Erol Alkan Rework) - GTA Edit」はGTAオンライン:ナイトライフ に使用されている。 余談 CMが無いラジオ局の1つで、プレイリストの順番は固定。 「ナイトクラブ」アップデートのバージョンではオンライン専用だったが、「アリーナウォーズ」アップデートでストーリーモードでも選べるようになった(同時にこのラジオ局で流れる曲が、選んでいるレジデントDJによって変わる機能も廃止された)。 GTA SAに収録されているラジオ局にSan Fierro Underground Radio(SF-UR)が存在した。 ソロモンミックスは2018年7月31日に最初に追加され、テイル・オブ・アスミックスは2018年8月7日に、ディクソンミックスは2018年8月14日に、ザ・ブラック・マドンナミックスは2018年8月21日にそれぞれ追加された。 Ron Hardyの曲「Sensation」の聴き比べができたり、Art of Noiseの曲「Beat Box」やJoe Jacksonの曲「Steppin' Out」といった過去作の収録曲を楽しめるのも魅力。 ラジオ局の収録曲の数はダントツで最多。全て聴き切るまでに4時間ほど掛かる。 上へ
https://w.atwiki.jp/warband/pages/299.html
dlga_lord_tell_mission lord_mission_deal_with_bandits_told|A group of bandits have taken refuge in my village of {s15}. They are plundering nearby farms, and getting rich and fat stealing my taxes and feasting on my cattle. I'd like nothing better than to go out there and teach them a lesson, but I have my hands full at the moment, so I can't do anything about it. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_accepted|Worry not, I can go to {s15} and deal with these scum for you. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_rejected|You shall have to find help elsewhere, I am too busy. dlga_lord_mission_deal_with_bandits_accepted close_window|Will you do that? Know that, I will be grateful to you. Here is some money for the expenses of your campaign. Make an example of those {s43}s. dlga_lord_mission_deal_with_bandits_rejected lord_pretalk|Ah... Very well then, forget I brought it up. dlga_lord_tell_mission lord_tell_mission_raise_troops|No lord should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are {reg0?{reg65?women soldiers} {reg65?soldiers men}} here who don't know which end of a sword to hold. {s43} You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you. dlga_lord_tell_mission_raise_troops lord_tell_mission_raise_troops_2|How many men do you need? dlga_lord_tell_mission_raise_troops_2 lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_rejected|I am too busy these days to train anyone. dlga_lord_mission_raise_troops_accepted close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. dlga_lord_mission_raise_troops_rejected lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then. dlga_lord_tell_mission lord_mission_collect_taxes_told|You probably know that I am the lord of the {reg9?town village} of {s3}. However, it has been months since {s3} has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to . . . persuade them if they won't listen. If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_accepted|A fair offer, {s65}. We have an agreement. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_rejected|Forgive me, I don't have the time. dlga_lord_mission_collect_taxes_accepted close_window|Welcome news, {playername}. I will entrust this matter to you. Remember, those {reg9?townsmen peasants} are foxy beasts, they will make every excuse not to pay me my rightful incomes. Do not let them fool you. dlga_lord_mission_collect_taxes_rejected lord_pretalk|Oh, yes. Well, good luck to you then. dlga_lord_tell_mission lord_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. He murdered one of my men and has been on the run from his judgment ever since. I can't let him get away with avoiding justice, so I've put a bounty of 300 aurums on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at {s3}. You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment. dlga_lord_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can get him. Well, good hunting to you. dlga_lord_mission_hunt_down_fugitive_rejected lord_pretalk|As you wish, {playername}. I suppose there are plenty of bounty hunters around to get the job done . . . dlga_lord_tell_mission lord_mission_told_kill_local_merchant|The wretched truth is that I owe a considerable sum of money to one of the merchants here in {s3}. I've no intention of paying it back, of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a letter of complaint to the trade guilds and bankers. Why, he'd ruin my good reputation! So I need a {reg33?woman man} I can trust, someone who will guarantee the man's silence. For good. dlga_lord_mission_told_kill_local_merchant lord_mission_accepted_kill_local_merchant|Worry not, he shan't breathe a word. dlga_lord_mission_told_kill_local_merchant lord_mission_rejected|I'm no common murderer, sir. Find someone else for your dirty job. dlga_lord_mission_accepted_kill_local_merchant close_window|Very good. I trust in your skill and discretion, {playername}. Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. dlga_lord_tell_mission lord_mission_told_meet_spy_in_enemy_town|I have a sensitive matter which needs tending to, {playername}, and no trustworthy retainers to take care of it. The fact is that I have a spy in {s13} to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back to me. The job's yours if you wish it. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_accepted|I don't mind a bit of skullduggery. Count me in. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_rejected|I must decline. This cloak-and-dagger work isn't fit for me. dlga_quest_meet_spy_in_enemy_town_accepted quest_meet_spy_in_enemy_town_accepted_response|Excellent! Make your way to {s13} as soon as you can, the spy will be waiting. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_2|{s13} is heavily defended. How can I get close without being noticed? dlga_quest_meet_spy_in_enemy_town_accepted_2 quest_meet_spy_in_enemy_town_accepted_response|You shall have to use stealth. Take care to avoid enemy strongholds, villages and patrols, and don't bring too many men with you. If you fail to sneak in the first time, give it a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_3|How will I recognise the spy? dlga_quest_meet_spy_in_enemy_town_accepted_3 quest_meet_spy_in_enemy_town_accepted_response|Once you get to {s13} you must talk to the locals, the spy will be one of them. If you think you've found the spy, say the phrase '{s11}' The spy will respond with the phrase '{s12}' Thus you will know the other, and {reg7?she he} will give you any information {reg7?she he}'s gathered in my service. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_4|Will I be paid? dlga_quest_meet_spy_in_enemy_town_accepted_4 quest_meet_spy_in_enemy_town_accepted_response|Of course, I have plenty of silver in my coffers for loyal {reg33?women men} like you. Do well by me, {playername}, and you'll rise high. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_end|I know what to do. Farewell, my lord. dlga_quest_meet_spy_in_enemy_town_accepted_end lord_pretalk|Good luck, {playername}. Remember, the secret phrase is '{s11}' The counterphrase is '{s12}' Bring any reports back to me, and I'll compensate you for your trouble. dlga_quest_meet_spy_in_enemy_town_rejected lord_pretalk|As you wish, {playername}, but I strongly advise you to forget anything I told you about any spies. They do not exist, have never existed, and no one will ever find them. Remember that. dlga_lord_tell_mission lord_mission_told_raid_caravan_to_start_war|This peace with {s13} ill suits me, {playername}. We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. Witless cowards with no stomach for blood. dlga_lord_mission_told_raid_caravan_to_start_war lord_mission_tell_raid_caravan_to_start_war_2|You are right, {s65}, but what can we do? dlga_lord_mission_told_raid_caravan_to_start_war quest_raid_caravan_to_start_war_rejected_1|I disagree, sir. It is better that there be peace. dlga_lord_mission_tell_raid_caravan_to_start_war_2 lord_mission_tell_raid_caravan_to_start_war_3|Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, {playername}. A little bit of provocation... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the {s14}, they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? Are you interested? dlga_lord_mission_tell_raid_caravan_to_start_war_3 quest_raid_caravan_to_start_war_accepted|An excellent plan. Count me in. dlga_lord_mission_tell_raid_caravan_to_start_war_3 lord_mission_tell_raid_caravan_to_start_war_4|Why don't you do that yourself? dlga_lord_mission_tell_raid_caravan_to_start_war_4 lord_mission_tell_raid_caravan_to_start_war_5|Well, {playername}, some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young and well-liked and daring, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavour, but I am sure you won't be bothered with that. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_accepted|That seems reasonable. I am willing to do this. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_rejected_2|I don't like this. Find yourself someone else to take the blame for your schemes. dlga_quest_raid_caravan_to_start_war_accepted close_window|Very good! A raid on a caravan, or, if you can't manage that, an attack on one of their villages, should do the trick. Now, good luck and good hunting. Go set the borders aflame! dlga_quest_raid_caravan_to_start_war_rejected_1 lord_pretalk|Ah, you think so? But how long will your precious peace last? Not long, believe me. dlga_quest_raid_caravan_to_start_war_rejected_2 lord_pretalk|Hm. As you wish, {playername}. I thought you had some fire in you, but it seems I was wrong. dlga_lord_tell_mission lord_mission_told.1|Well, some of the serfs working my fields in {s4} have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go off this time with a good beating. dlga_lord_tell_mission lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... dlga_lord_tell_mission_follow_spy lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_accepted|I'll do it, {s65}. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_rejected|No, this skulking is not for me. dlga_lord_tell_mission_follow_spy_accepted close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. dlga_lord_tell_mission_follow_spy_rejected lord_pretalk|A shame. Well, carry on as you were, {playername}... dlga_lord_tell_mission lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the {reg33?woman man} who can carry it off. I need someone to capture one of the noble lords of {s13} and bring him to me. Afterwards, I'll be able to exchange him in return for a relative of mine held by {s13}. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight? dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}. dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I am not a kidnapper. dlga_lord_tell_mission_capture_enemy_hero_accepted close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course... dlga_lord_tell_mission_capture_enemy_hero_rejected lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else. dlga_lord_tell_mission lord_tell_mission_lend_companion|I don't have a job for you right now, but your companion {s3} is a skilled {reg3?lass fellow} and I need someone with {reg3?her his} talents. Will you lend {reg3?her him} to me for a while? dlga_lord_tell_mission_lend_companion lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her him}? dlga_lord_tell_mission_lend_companion_2 lord_mission_lend_companion_told|Just a few days, a week at most. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week. dlga_lord_tell_mission_lend_companion_accepted close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste. dlga_lord_tell_mission_lend_companion_rejected lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without. dlga_lord_tell_mission lord_tell_mission_collect_debt|Some time ago, I loaned out a considerable sum of money to {s3}. {reg4} aurums, to be precise. {reg0?She He} was supposed to pay it back within a month but I haven't received a copper from {reg0?her him} since. That was months ago. If you could collect the debt from {reg0?her him} on my behalf, I would be grateful indeed. I would even let you keep one fifth of the money for your trouble. What do you say? dlga_lord_tell_mission_collect_debt lord_tell_mission_collect_debt_2|Do you know where I can find {s3}, {s65}? dlga_lord_tell_mission_collect_debt_2 lord_tell_mission_collect_debt_3|If you leave now, you should be able to find {reg0?her him} at {s4}. I've no doubt that {reg0?she he} will be suitably embarassed by {reg0?her his} conduct and give you all the money {reg0?she he} owes me. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_accepted|Then I will talk to {s3} on your behalf. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_rejected|Forgive me, {s65}, but I doubt I would be more successful than yourself. dlga_lord_tell_mission_collect_debt_accepted close_window|You made me very happy by accepting this {playername}. Please, talk to {s3} and don't leave {reg0?her him} without my money. dlga_lord_tell_mission_collect_debt_rejected lord_pretalk|Perhaps not, {playername}. I suppose I'm never getting that money back... dlga_lord_tell_mission lord_tell_mission_incriminate_commander|I tell you, that blubbering fool {s13} is not fit to rule {s14}. God knows {reg3?she he} would be divested of {reg3?her his} lands in an instant were it not for one of {reg3?her his} loyal vassals, {s15}. As long as {reg3?she he} has {reg3?her his} vassal aiding {reg3?her him}, it will be a difficult job beating {reg3?her him}. So I need to get {s15} out of the picture, and I have a plan just to do that... With your help, naturally. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_2|{s66}, I am all ears. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_rejected|I don't wish to involve myself in anything dishonourable against {s15}. dlga_lord_tell_mission_incriminate_commander_rejected lord_pretalk|Dishonourable? Bah! I was hoping I could count on you, {playername}, but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. dlga_lord_tell_mission_incriminate_commander_2 lord_tell_mission_incriminate_commander_3|I have written a fake letter to {s15}, bearing my own seal, which implicates {reg4?her him} in a conspiracy with us to stage a coup in {s14}, in my favour. If we can make {s13} believe the letter is genuine, {reg3?she he} will deal with {s15} very swiftly. Of course, the challenge there is to convince {s13} that the letter is indeed real... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_4|Please continue, {s65}... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_rejected|No, I will not sully myself with this dishonourable scheme. dlga_lord_tell_mission_incriminate_commander_4 lord_tell_mission_incriminate_commander_5|This is where you come into play. You'll take the letter to {s14}, then give it to one of your soldiers and instruct him to take it to {s15}. I will have one of my spies inform the town garrison so that your man will be arrested on his way. The guards will then find the letter and take it to {s13}. They'll torture your man, of course, to try and get the truth out of him, but all he knows is that you ordered the letter to be delivered to {s15} under the utmost secrecy. {s13} knows you serve me, and the fool will certainly believe the whole charade. dlga_lord_tell_mission_incriminate_commander_5 lord_tell_mission_incriminate_commander_7|Is that all? dlga_lord_tell_mission_incriminate_commander_7 lord_tell_mission_incriminate_commander_8|There is one more thing... Your messenger must be someone trustworthy. If you sent the letter with a simple peasant, someone expendable, {s13} might suspect a plot. {reg3?She He} may have the wits of a snail, but even a snail can see the obvious. Give the letter to someone of rank. One of your {s9}, perhaps. dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_9|What? I can't send one of my trusted {s9} to his death! dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_fin|Then a {s8} it will be. dlga_lord_tell_mission_incriminate_commander_9 lord_tell_mission_incriminate_commander_10|Come now, {playername}. There is a place for sentimentality, but this is not it. Believe me, you shall be generously compensated, and what is the purpose of soldiers if not to die at our say-so? dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_fin|A {s8} it is. dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_rejected|No, I'll not sacrifice one of my chosen men. dlga_lord_tell_mission_incriminate_commander_fin lord_pretalk|I can't tell you how pleased I am to hear that, {playername}. You are removing one of the greatest obstacles in my path. Here is the letter, as well as 300 aurums for your expenses. Remember, there'll be more once you succeed. Much, much more... dlga_lord_tell_mission lord_mission_told.2|A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners of equal rank and number. Prisoners I don't currently have. So, I need a good {reg33?warrior man} to find me {reg1} {s3} as prisoners, that I may exchange them. dlga_lord_tell_mission lord_pretalk|No {playername}. I do not need your help at this time. dlga_lord_mission_told lord_mission_accepted|You can count on me, {s65}. dlga_lord_mission_told lord_mission_rejected|I fear I cannot accept such a mission at the moment. dlga_lord_mission_accepted close_window|Excellent, {playername}, excellent. I have every confidence in you. dlga_lord_mission_rejected close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. dlga_lord_talk lord_request_enlistment|My Lord, I would like to enlist in your army. dlga_lord_talk lord_request_reassignment|My Lord, I would like to be reassigned to another division. dlga_lord_talk lord_request_retire|My Lord, I would like to retire from service. dlga_lord_talk lord_request_vacation|My Lord, I would like to request some personal leave. dlga_lord_talk ask_return_from_leave|My Lord, I am ready to return to your command. dlga_lord_talk lord_leave_prison|I must leave now. dlga_lord_talk fighter_talk_leave_parry|I am taking you from here (pay {reg5} aurums to fief owner). dlga_lord_talk lord_persuade_to_join|Can I persuade you to join my cause? dlga_lord_persuade_to_join lord_talk|{s4} dlga_lord_persuade_to_join close_window|Yes, {playername}, and in fact I hoped that you'd ask me this question. It seems to me that if I join your kingdom, that will be beneficial for both of us. dlga_lord_persuade_to_join close_window.1|Yes, {playername}, and in fact I hoped that you'd ask me this question. For a long time I have been hearing people talk about your noble deeds, and you have also proven to be an excellent leader. So now I consider it an honor to join you. dlga_lord_persuade_to_join close_window.2|Of course, {playername}. Together again, huh? dlga_lord_persuade_to_join lord_talk.1|No, {playername}. I am not sure I see any reasons for me to abandon my current oath and join you. dlga_lord_talk lord_leave|This audience is over. I leave now. dlga_lord_talk dplmc_prisoner_chat_let_go|You are free to go. dlga_dplmc_prisoner_chat_let_go close_window|{s43} dlga_lord_give_bonus_attrib lord_talk|(You patiently listen to what {s2} has to say and find this very useful. Your {s3} increases.) dlga_lord_talk lord_leave.1|I must beg my leave. dlga_lord_leave lord_leave_give_quest|Before you go, {playername}, I have something to ask of you... We may be enemies in this war, but I pray that you believe, as I do, that we can still be civil towards each other. Thus I hoped that you would be kind enough to assist me in something important to me. dlga_lord_leave_give_quest enemy_lord_tell_mission|I am listening. dlga_enemy_lord_tell_mission lord_mission_told|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound, and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername}, but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the physicians here. I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she he} may be able to convince him to give his consent to an operation. Please, I will be deeply indebted to you if you grant me this request. dlga_lord_leave_prison close_window|We'll meet again. dlga_lord_leave close_window|Farewell, my lady. I shall remain your most ardent admirer. dlga_lord_leave close_window.1|Of course, {s11}. Farewell. dlga_lord_leave close_window.2|Good journeys to you, {playername}. dlga_lord_leave close_window.3|Yes, yes. Farewell. dlga_lord_leave close_window.4|We will meet again. dlga_member_chat lady_journey_1|Are you enjoying the journey, {s65}? dlga_lady_journey_1 close_window|I am doing quite fine, {playername}. Thank you for your concern. dlga_start spouse_talk|Yes, {s0} dlga_spouse_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state. dlga_spouse_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_spouse_talk spouse_cancel_political_quest|Let's abandon our plan to {s10}. dlga_spouse_cancel_political_quest spouse_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_spouse_cancel_political_quest_confirm spouse_pretalk|Yes, I am sure. Let's abandon that idea. dlga_spouse_cancel_political_quest_confirm spouse_pretalk.1|Actually, never mind. dlga_spouse_talk combined_political_quests|Let us think of a way to improve our standing in this realm dlga_spouse_talk dplmc_spouse_tournament_dedication_reaction|My {reg65?wife husband}, I would like to dedicate my successes in this recent tournament to you dlga_dplmc_spouse_tournament_dedication_reaction spouse_pretalk|{s9} dlga_spouse_talk spouse_organize_feast|I was thinking that perhaps we could host a feast dlga_spouse_talk spouse_household_possessions|Let us take inventory of our household possessions dlga_spouse_household_possessions spouse_pretalk|Anyway, that is the content of our larder. dlga_spouse_talk liana_says_no|Let me see your equipment dlga_spouse_talk liana_says_yes|Let me see your equipment dlga_spouse_talk krysanna_says_no|Let me see your equipment dlga_spouse_talk lady_equipcheat|Let me see your equipment dlga_liana_says_no spouse_talk|I will have you know, despite our marriage I refuse to allow you to judge what I am wearing. Do you have anything else you would like to talk about? dlga_krysanna_says_no spouse_talk|No, unfortunately I can't agree to that. Is there anything else you'd like to talk about? dlga_liana_says_yes lady_equipcheatfinish|Well, alright then. dlga_lady_equipcheat lady_equipcheatfinish|Sure, my love. dlga_lady_equipcheatfinish spouse_talk|Anything else? dlga_spouse_talk spouse_join|I want you to join my retinue dlga_spouse_join close_window|Of course, {s0}! dlga_spouse_talk close_window|We shall speak later, my {reg65?wife husband} dlga_spouse_talk liana_request_hunters|Liana, would you grace me with your hunters? dlga_liana_request_hunters spouse_talk|No, I don't quite trust my troops with you yet. dlga_liana_request_hunters spouse_talk.1|Of course, but unfortunately I have none available at this time. dlga_liana_request_hunters spouse_talk.2|Of course, but you have no space for them at this time. dlga_liana_request_hunters spouse_talk.3|Of course, I'll order a number of my troops to follow you. Is there anything else you need? dlga_wedding_ceremony_bride_vow wedding_ceremony_player_vow|My love, I hearby pledge to be yours forever, to stand with you in good times and bad. May the heavens smile upon us and bless us with children, livestock, and land. dlga_wedding_ceremony_player_vow wedding_ceremony_vows_complete|I pledge the same. Let us be husband and wife. dlga_wedding_ceremony_player_vow close_window|Wait -- hold on... I'm not quite ready for this. dlga_wedding_ceremony_vows_complete close_window|I now declare you and {s3} to be husband and wife. Go now to the chamber prepared for you, and we shall make arrangements for your bride to join you in your hall in {s11}. dlga_spouse_pretalk spouse_talk|Is there anything else, {s0}? dlga_spouse_organize_feast spouse_pretalk|A splendid idea, {s0}. However, let us wait for the current feast here to conclude, before organizing another. dlga_spouse_organize_feast spouse_pretalk.1|A splendid idea, {s0}. However, we must establish a court before hosting a feast. dlga_spouse_organize_feast spouse_pretalk.2|A splendid idea, {s0}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_spouse_organize_feast spouse_evaluate_larder_for_feast|A splendid idea, {s0}. However, to not insult our guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_spouse_evaluate_larder_for_feast spouse_feast_confirm|{s9} dlga_spouse_feast_confirm spouse_feast_added_items|Let me add more items to our storehouses dlga_spouse_feast_added_items spouse_evaluate_larder_for_feast|All right -- let me reevalute what is there... dlga_spouse_feast_confirm spouse_feast_confirm_yes|Let us dispatch the invitations dlga_spouse_feast_confirm spouse_pretalk|Let us wait, then dlga_spouse_feast_confirm_yes spouse_pretalk|I shall send word, then, that we will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. dlga_spouse_feast_confirm_yes spouse_pretalk.1|Very well, then. Let the feast begin immediately at our court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_start close_window.72|How wonderful it is... In a short while we shall be married! However, I should point out that, in the remaining few days, it is not customary for us to speak too much together. dlga_start close_window.73|Em, {playername}, you might not be used to our wedding customs, but I had hoped that someone would tell you... Speak first to my {s11}, {s4}. dlga_start close_window.74|I do not know where to find my {s11} {s10}, who by tradition should preside over our wedding. Perhaps we should wait until {reg4?she he} can be found... dlga_start close_window.75|The honorable {s12} has agreed to allow us to return home to our families. We shall be departing shortly. dlga_start kingdom_lady_captive|So great is my loneliness! How I miss my family! dlga_start kingdom_lady_captive.1|You are a cad, {reg33?madame sir}, to hold a {reg65?lady free-spirited lad} like this... dlga_start kingdom_lady_captive.2|It is strange. On occasion you have shown me such kindness, and yet you continue to hold me here against my will. dlga_start kingdom_lady_captive.3|Why haven't my family paid my ransom? You may hold me as prisoner, but it seems that you care for me more than they do! dlga_lady_stranded_next close_window|Greetings, {s0}. The tides of war have left me stranded here in this fortress, but I will shortly be departing. dlga_start lady_talk_refugee|{playername} -- I assume that you, as a {reg33?lady man} of honor, will accord gentle-born {reg65?ladies lads} such as ourselves the right to return to our families, and not demand a ransom. dlga_start lady_escort_lady_succeeded|Thank you for escorting me here, {playername}. Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. dlga_lady_escort_lady_succeeded close_window|It was an honor to serve you, {s65}. dlga_start kaiyrithe_special_dialogs|Hello {playername}, I will be serving you in Krysanna's absence. dlga_start close_window.76|We will shortly depart{s5}. It is good to know that some people in this world retain a sense of honor. dlga_lady_talk_refugee close_window|Of course, my lady dlga_lady_talk_refugee lady_captive_talk|You assume wrong, {reg65?my lady sirrah}! dlga_lady_captive_talk lady_captive_confirm|What?! What infamy is this? dlga_lady_captive_confirm close_window|My apologies - you must have misunderstood me. Of course you may leave. dlga_lady_captive_confirm close_window.1|Contact your family to arrange for a ransom, my lady. dlga_kingdom_lady_captive close_window|Then write to your family, and ask them to hurry up with the ransom! dlga_kingdom_lady_captive close_window.1|I have changed my mind -- you are free to go dlga_start close_window.77|Well, {playername} -- you fought a duel with {s10}, and lost. According to our custom and tradition, I should no longer receive you. Farewell, {playername}. dlga_start lady_duel_lost|Oh {playername} -- I heard of your duel with {s10}. I wish now that you had never fought {reg3?her him}, for our honor and tradition demand that, having lost to {reg3?her him}, you now break off your suit with me. Farewell, {playername}. dlga_lady_duel_lost close_window|Very well - we must do as tradition demands... Farewell, my lady dlga_lady_duel_lost lady_duel_lost_flaunt_conventions|Let honor and tradition hang! dlga_lady_duel_lost_flaunt_conventions close_window|Oh, {playername}! Although people will talk, it would so break my heart to no longer be able to see you. We shall ignore this silly, cruel tradition. dlga_lady_duel_lost_flaunt_conventions close_window.1|No, {playername} -- I cannot afford to fritter away my good name, and neither can you. dlga_start lady_start|Oh, {playername} -- I have heard that you won your duel with {s10}. I'm grateful that you have delivered me from that {reg3?woman man}'s attentions! dlga_start lady_start.1|Well, {playername} -- you won your duel with {s10}. Clearly, {reg3?she he} was not worthy of my affections. dlga_lady_duel_rep_1 lady_start|Well, {playername} -- you won your duel with {s10}. Oh, such foolishness, that {reg33?people men} should fight over me! Sigh... But it is a bit romantic, I suppose. dlga_lady_duel_rep_2 lady_start|Well, {playername} -- you won your duel with {s10}. Honor now demands that {reg0?she he} and I no longer meet... I was fond of {reg0?her him}, you know. You did me no service by fighting {reg0?her him}, {sir/madame}. dlga_start lady_qst_duel_for_lady_succeeded_1|My dear {playername}, how joyous to see you again! I heard you gave that vile {s13} a well-deserved lesson. I hope {reg3?she he} never forgets {reg3?her his} humiliation. I've a reward for you, but I fear it's little compared to what you've done for me. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2|Oh, it will just have to do. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.1|{s66}, this is far too much! dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.2|Please, {s65}, no reward is necessary. dlga_lady_qst_duel_for_lady_succeeded_2 lady_pretalk|{s10} dlga_start lady_qst_deliver_letter_succeeded|My dear {playername}, how lovely to see you again! Did you manage to give my letter to {s13}? I hope he reacted favourably? dlga_start lady_qst_deliver_letter_failed|My dear {playername}, how lovely to see you again! Did you manage to give my letter to {s13}? I hope he reacted favourably? dlga_lady_qst_deliver_letter_succeeded lady_qst_deliver_letter_succeeded_2|Indeed, he likened you to a rainbow, I believe. dlga_lady_qst_deliver_letter_succeeded lady_qst_deliver_letter_failed_3|I'm afraid not. I think he loves another. dlga_lady_qst_deliver_letter_failed lady_qst_deliver_letter_succeeded_3|Indeed, his heart was filled with joy. dlga_lady_qst_deliver_letter_failed lady_qst_deliver_letter_failed_3|I'm afraid not. He was quite vocal on that point. dlga_lady_qst_deliver_letter_succeeded_2 lady_pretalk|Oh, I am so happy! I feel like I could float right out the window! Thank you, {playername}. Thank you! Please accept this reward. dlga_lady_qst_deliver_letter_succeeded_3 lady_pretalk|Why do you look at the floor when you say that? Look at me! I do not believe you! You come here and lie to me in my own home. Are you trying to make me look more foolish than I already am? Leave me now, you swine. I have lots of time to ponder my actions, and your presence does not help me. dlga_lady_qst_deliver_letter_failed_3 lady_pretalk|No! My heart is broken in two. But you tried, {playername}, you tried. It was foolish of me to state my feelings. I shall know better next time. dlga_start lady_qst_duel_for_lady_failed|I was told that you sought satisfaction from {s13} to prove my innocence, {playername}. It was a fine gesture, and I thank you for your efforts. dlga_lady_qst_duel_for_lady_failed lady_qst_duel_for_lady_failed_2|I beg your forgiveness for my defeat, {s65}... dlga_lady_qst_duel_for_lady_failed_2 lady_pretalk|It matters not, dear {playername}. You tried. The truth cannot be proven at the point of a sword, but you willingly put your life at stake for my honour. That alone will convince many of my innocence. dlga_start lady_start.2|Ah {playername} - you must have received my message. How happy I am that you could come! dlga_start lady_proposal_pending|{playername} - is there any word from my family? dlga_start lady_betrothed|I hear that my {s11} has refused your request to marry me. Does that mean that we must part? dlga_start lady_generic_mission_succeeded|Oh, {playername}, you brought {reg4?her him} back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_start rescue_prisoner_succeed_1|Oh, {playername}, you brought {reg4?her him} back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_1 lady_pretalk|Always an honour to serve, {s65}. dlga_start lady_meet_end|You must be {playername}. We have just had the honor of watching you distinguish yourself in the recent tournament{s8}. dlga_start lady_meet_end.1|You must be {playername}. My {s15} {s16} has spoken most highly of you. I am delighted to make your acquaintance. dlga_start lady_premeet|I say, you don't look familiar... dlga_start close_window.78|Ah, {playername}. How good it is to see you again. However, I believe that I am required elsewhere. dlga_start lady_start.3|{playername} -- how good it is to see you. (Whispers ) I still remember your visits fondly. dlga_start lady_meet_end.2|Ah, {playername}. How spendid it was to see you distinguish yourself in the recent tournament. dlga_start lady_start.4|{s12} dlga_lady_start lady_betrothed2|I have sad news. I have become betrothed to {s5} -- against my will, I should say! Oh {playername} - I would so much rather be wed to you! dlga_lady_start lady_betrothed2.1|Good {playername} -- I have become betrothed to {s5}. It is now no longer seemly for us to see each other like this. dlga_lady_start lady_other_suitor|I must tell you -- there is another lord who has been paying me attentions, although I cannot abide {reg0?her him}. I fear {reg0?she he} has designs on me, and may try to force me to wed against my will. dlga_lady_start lady_talk|{s11}It is probably not suitable for us to tarry too long here in conversation, but I would hope to see you again soon. dlga_lady_start lady_talk.1|{s11} dlga_lady_start lady_talk.2|I was planning to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_start lady_talk.3|It is so delightful to have a chance to spend some time together.{s12} dlga_lady_start lady_talk.4|What brings you here today? dlga_lady_proposal_pending close_window|No word so far... dlga_lady_betrothed lady_pretalk|CHEAT Wed me. dlga_lady_proposal_pending lady_proposal_pending_end|On second thought, now is not the time for us to marry dlga_lady_proposal_pending_end close_window|{s11} dlga_lady_betrothed lady_pretalk.1|Let us marry at once! dlga_lady_betrothed2 lady_suggest_elope|Never! We must elope together at once! dlga_lady_betrothed2 lady_pretalk|Perhaps I may still be able to change your {s11}'s mind dlga_lady_betrothed2 lady_conclude_relationship|So be it -- let us then part dlga_lady_betrothed2 lady_pretalk.1|CHEAT Wed me. dlga_lady_suggest_elope lady_conclude_relationship|Good {playername} -- you are a good and kind man, but a lady cannot defy her family. Such things are not done! dlga_lady_suggest_elope lady_other_suitor|{reg33?Madame Sir} -- as you may know, I have been entertaining offers from a number of {reg33?suitors gentlemen} such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_suggest_elope lady_conclude_relationship.1|Ah {playername}, you must realize. You are still finding your way in the world. I have great affection for you, {playername}, but I will not consign myself to obscurity. dlga_lady_suggest_elope lady_conclude_relationship.2|Ah {playername}, although you are kind to me, I am not certain enough of your moral fiber to risk such a thing. Although I bear little affection for my betrothed, it would be a weighty thing to go against my family's wishes, and I am not certain enough of you to take that step. dlga_lady_suggest_elope lady_conclude_relationship.3|Good {playername} -- to elope would be to throw away my ties with my family, which are everything to me! I have a considerable affection for you, but I am not sure that I am prepared to risk that. dlga_lady_suggest_elope lady_conclude_relationship.4|Good {playername} -- I am not used to the hardships of campaigning as you are. I want a home to call my own. If you were lord of a castle or town with a great hall, I would gladly go there as your {reg0?wife husband}, to be {reg0?mistress keeper} of the household. But I do not wish to live like a hunted animal. dlga_lady_suggest_elope lady_elope_agree|Elope with you? Yes -- we could do that. It is a great step to defy my family -- but a loveless marriage, and life without you, might be a far worse thing! But be warned -- this will be a terrible blow to my {s11}'s prestige, and {reg4?she he} will do everything in {reg4?her his} power to bring you down. dlga_lady_elope_agree lady_elope_agree_nurse|Quickly, then! There is no time to lose. dlga_lady_elope_agree close_window|Everything in {reg4?her his} power, you say? Em... Let me think about this... dlga_lady_elope_agree_nurse lady_elope_agree_lady_vows|Your lordship... Your ladyship... Would you like me to witness your exchange of vows? dlga_lady_elope_agree_lady_vows lady_elope_agree_nurse_2|Yes, do that. For my part, I make the following vow I, {s4}, do swear that I accept {playername} as my {reg33?wife husband}, according to the ancient law and custom of our land... dlga_lady_elope_agree_nurse_2 lady_elope_agree_player_vows|Very good. Do you, {playername}, swear similarly to accept {s4} as your {reg65?wife husband}? dlga_lady_elope_agree_player_vows close_window|I do. dlga_lady_elope_agree_player_vows close_window.1|Eh, what? This is all moving too fast... dlga_lady_elope_agree lady_conclude_relationship|Oh, really? My dear -- I could never separate a {reg65?lady young lad} from {reg65?her his} family like that... dlga_lady_conclude_relationship lady_conclude_relationship_confirm|So I suppose our time together must come to an end... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_yes|Yes -- it must be... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_no|Wait -- perhaps there is still a chance for us! dlga_lady_conclude_relationship_confirm_yes close_window|Farewell, {playername}. We will see each other, in the courts and castles of this realm, but we must keep our distance from each other. I will remember these days fondly, nonetheless. dlga_lady_conclude_relationship_confirm_no close_window|In that case, we shall see what the future brings. dlga_lady_generic_mission_succeeded lady_pretalk|Always an honour to serve, {s65}. dlga_lady_premeet lady_meet|I am {playername}. dlga_lady_premeet lady_meet.1|My name is {playername}. At your service. dlga_lady_meet lady_meet_end|Of course. How splendid to finally make your acquaintance. dlga_lady_meet lady_meet_end.1|{playername}? I do not believe I've heard of you before. dlga_lady_meet_end lady_talk|I am about to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_meet_end lady_talk.1|Now, if you will excuse me... dlga_lady_meet_end lady_talk.2|Can I help you with anything? dlga_lady_talk lord_talk_ask_location|I want to know the location of someone. dlga_lady_pretalk lady_talk|Now, if you will excuse me... dlga_lady_pretalk lady_talk.1|Is there anything else? dlga_lady_talk dplmc_lady_relations2|I wished to ask about one of your relatives. dlga_dplmc_lady_relations2 dplmc_lady_info_relative_select|About which lord do you want information? dlga_dplmc_lady_info_relative_select dplmc_lady_info_relative_1|Your {s11} {s18} dlga_dplmc_lady_info_relative_select lady_pretalk|Never mind. dlga_dplmc_lady_info_relative_1 lady_pretalk|Pardon, but I do not feel comfortable discussing such personal matters with you. dlga_dplmc_lady_info_relative_1 dplmc_lady_info_relative_2|{s47} dlga_dplmc_lady_info_relative_1 lady_pretalk.1|{s12} dlga_dplmc_lady_info_relative_2 lady_pretalk|{s12}. dlga_dplmc_lady_info_relative_2 lady_pretalk.1|{s1} dlga_lady_talk dplmc_lady_feasts|Do you know of any ongoing feasts? dlga_dplmc_lady_feasts lady_pretalk|{s12} dlga_lady_talk lady_relations|May I have the honor of knowing more about you, {reg65?my lady good sir}? dlga_lady_relations lady_pretalk|{s12} dlga_lady_talk lady_profess_admiration|My {reg65?lady lord}, I would like to profess myself your most ardent admirer dlga_lady_talk lady_tournament_dedication_reaction|My {reg65?lady lord}, I would like to dedicate my successes in this recent tournament to you dlga_lady_tournament_dedication_reaction lady_pretalk|{s9} dlga_lady_profess_admiration close_window|{s11}I would like it very much if we could see more of each other. dlga_lady_profess_admiration lady_pretalk|Ah... You are too kind... My, the hour is getting rather late, isn't it? I really must be going. dlga_lady_talk lady_recite_poetry|Do you like poetry, my {reg65?lady lord}? dlga_lady_recite_poetry lady_recite_poetry|That would depend on the poem. Did you intend to recite a verse? dlga_lady_recite_poetry lady_recite_poetry_response|The wind that blows the dry steppe dust... dlga_lady_recite_poetry lady_recite_poetry_response.1|All the silks of Veluca/All the furs of Khudan... dlga_lady_recite_poetry lady_recite_poetry_response.2|You are the first and the last/the outer and the inner... dlga_lady_recite_poetry lady_recite_poetry_response.3|A light pierced the gloom over Wercheg cliffs... dlga_lady_recite_poetry lady_recite_poetry_response.4|I deflected her skeptical questioning darts/with armor made of purest devotion... dlga_lady_recite_poetry lady_pretalk|Actually, I can't think of any that I would care to recite... dlga_lady_recite_poetry_response lady_private_conversation_end|{s11} dlga_lady_private_conversation_end lady_pretalk|Time is passing quickly, and we cannot linger here too long. dlga_lady_talk lady_marriage_discussion|Do you think that we may have a future together, {reg65?my lady kind sir}? dlga_lady_marriage_discussion lady_other_suitor|{reg33?Madame Sir} -- as you may know, I have been entertaining offers from a number of {reg33?ladies gentlemen} such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_marriage_discussion lady_proposal_refused|It is good to hear that you are thinking seriously about the future. However, I would like to see you rise a little further in the world before I am ready to commit to marry you. dlga_lady_marriage_discussion lady_proposal_refused.1|It is good to hear that your intentions are honorable. However, I have resolved only to marry a man of the strongest moral fiber. I would like you to prove yourself more in that regard. dlga_lady_marriage_discussion lady_proposal_refused.2|Sir -- it is comforting to hear that your intentions towards me are honorable. But perhaps we should take the time to get to allow our affections for each other to grow a little stronger, before making any such decision. dlga_lady_marriage_discussion lady_betrothed|Oh {playername}, how happy you have made me! dlga_lady_marriage_discussion lady_betrothed.1|Oh {playername}, how happy that would make me! But my {s11} {s4} would never allow it... Perhaps it is best that we part... dlga_lady_marriage_discussion close_window|Oh {playername}, how happy that would make me! Go ask my {s11} {s4} for permission! dlga_lady_proposal_refused lady_proposal_refused_persuade_check|Perhaps I can persuade you to delay no further. dlga_lady_proposal_refused_persuade_check lady_proposal_refused_persuade_player_response|What do you have to say? dlga_lady_proposal_refused_persuade_player_response lady_proposal_refused_persuade_result|Love is as a rose, my {reg65?lady lord}. Left unplucked, it may wither. dlga_lady_proposal_refused_persuade_player_response lady_pretalk|Oh, never mind. dlga_lady_proposal_refused_persuade_result close_window|Enough, {reg33?madame sir}! I shall not be rushed into marriage, with you or with anyone else! You have made me very cross. Please, leave me alone for a while. I shall let you know when I am ready to speak to you again. dlga_lady_proposal_refused_persuade_result lady_betrothed|Oh {playername}, I could never allow that to happen! Oh, if only we could be wed! But my {s11} {s4} would never give {reg4?her his} permission... Perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result lady_betrothed2|Oh {playername}, Artanher Berlaeduil would never agree, perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result close_window.1|Oh {playername}, I could never allow that to happen! Go ask my {s11} {s4} {reg4?her his} permission for us to be wed! dlga_lady_proposal_refused close_window|Very well -- I shall continue to strive to be worthy of your esteem! dlga_lady_proposal_refused kaiyrithe_declines_marriage|I am tired of these games! I will speak to your family about arranging a wedding immediately.. dlga_kaiyrithe_declines_marriage close_window|{playername} I must beg you to not. Artanher Berlaeduil would never allow us to marry. Perhaps there is another way... dlga_lady_player_threatens_compel lady_player_threatens_compel_2|What? Do you mean that? dlga_lady_player_threatens_compel_2 lady_private_conversation_end|No, of couse not. Please forgive my burst of temper dlga_lady_player_threatens_compel_2 close_window|Yes -- you clearly do not know what is in your best interests. dlga_lady_other_suitor lady_pretalk|It grieves me to hear that, my {reg4?lady lord}, but such things must be dlga_lady_other_suitor lady_other_suitor_challenge|Who is the miscreant! Tell me his name! dlga_lady_other_suitor lady_player_threatens_compel|I am tired of these games! I will demand that your family compel you to marry me.. dlga_lady_other_suitor_challenge lady_pretalk|I would be so grateful! But from what I understand, you already have a duel on your hands. {reg0?She He} is not honor-bound to fight you, if you are committed to another combat. Please, conclude your other business in a hurry, to rescue me from that {reg0?woman man}'s attentions! dlga_lady_other_suitor_challenge lady_pretalk.1|Ah! Such talk. But from what I hear, you already have a duel on your hands. Finish one before you start another! Sigh... {reg0?You {reg33?women men} People} can be so silly... dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm|It is {s5}. Please, rescue me from that {reg0?woman man}'s attentions! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.1|Will you now? This should be interesting. Very well. Your rival is {s5}. Let us see which of you has the greater mettle. dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.2|Oh, fie! I wish that this were not a matter of honor, so I could refuse such a request. But alas, I feel compelled to tell you that your rival is {s5}. I wish that heaven had not granted me such a fair visage, so that I would not inspire such passions in {reg33?women men}! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.3|I will have none of such talk! It is nonsense for you and {s5} to fight over -- whoops! I beg of you, {reg33?madame sir}, forget the name that just escaped my lips... dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_yes|So be it! I shall challenge {reg0?her him} to a trial of arms! dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_no|On second thought, I let my passions run away with me there. Never mind. dlga_lady_other_suitor_challenge_confirm_yes lady_pretalk|{s15} dlga_lady_other_suitor_challenge_confirm_no lady_private_conversation_end|Good. You are wise not to let your temper guide you. dlga_lady_talk lady_ask_for_quest|Is there anything I can do to win your favour? dlga_lady_ask_for_quest lady_mission_told|Oh, I fear I may never see my {s17}, {s13}, again... {reg0?He She} is a prisoner in the dungeon of {s14}. We have tried to negotiate {reg4?her his} ransom, but it has been set too high. We can never hope to raise that much money without selling everything we own, and God knows {s13} would rather spend {reg4?her his} life in prison than make us destitute. Instead I came up with a plan to get {reg4?her him} out of there, but it requires someone to make a great sacrifice, and so far my pleas have fallen on deaf ears... dlga_lady_ask_for_quest lady_mission_told.1|My poor {s11}, {s13}, is a prisoner in the {s14} dungeons. The only way we can talk to each other is by exchanging letters whenever we can, but the journey is so dangerous that we get little chance to do so. Please, would you deliver one for me? dlga_lady_ask_for_quest lady_quest_duel_for_lady|Dear {playername}, you are kind to ask, but you know little of my troubles and I can't possibly ask you to throw yourself into danger on my behalf. dlga_lady_quest_duel_for_lady lady_quest_duel_for_lady_2|Tell me what the problem is, and I can make my own decision. dlga_lady_quest_duel_for_lady_2 lady_quest_duel_for_lady_3|Very well, as you wish it... My {reg1?wife husband} has made certain enemies in {reg1?her his} life, {playername}. One of the most insidious is {s13}. {reg0?She He} is going around making terrible accusations against me, impugning my honour at every turn! Because {reg0?she he} cannot harm my {reg1?wife husband} directly, {reg0?she he} is using me as a target to try and stain our name. You should hear the awful things {reg0?she he}'s said! I only wish there was someone brave enough to make {reg0?her him} recant {reg0?her his} slander, but {s13} is a very fine swordsman, and {reg0?she he}'s widely feared... dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_accepted|I fear {reg0?her him} not, {s65}. I will make {reg0?her him} take back {reg0?her his} lies. dlga_lady_quest_duel_for_lady_3_accepted close_window|Oh! I can't ask that of you, {playername}, but... I would be forever indebted to you, and you are so sure. It would mean so much if you would defend my honour. Thank you a thousand times, all my prayers and my favour go with you. dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_rejected|If {reg0?she he}'s that dangerous, perhaps maybe it would be better to ignore {reg0?her him}... dlga_lady_quest_duel_for_lady_3_rejected close_window|Oh... Perhaps you're right, {playername}. I should let go of these silly childhood ideas of chivalry and courage. {reg33?People Men} are not like that, not anymore. Good day to you. dlga_lady_ask_for_quest lady_mission_deliver_letter|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. dlga_lady_mission_deliver_letter lady_mission_deliver_letter_accepted|Certainly, I intend to pass by {s4} and it would be no trouble. dlga_lady_mission_deliver_letter lady_mission_deliver_letter_rejected|I doubt I'll be seeing {s13} anytime soon, {s65}. You'd best send it with someone else. dlga_lady_mission_deliver_letter_accepted close_window|I appreciate it, {playername}. Here's the letter, and a small sum to cover your travel expenses. Oh, one small thing. The contents of this letter, are rather confidential, so don't share them with anyone along the way. Oh, who am I kidding? In truth, this is a love letter, {playername}. I have been stricken with a deep love for {s13} and I do not know how this letter, into which I have poured my heart and soul, will be received. I can only hope that he will respond in kind. Go now. dlga_lady_mission_deliver_letter_rejected lord_pretalk|Ah, all right then. Well, I am sure I will find someone else. dlga_lady_ask_for_quest lady_pretalk|No, {playername}, I've no need for a champion right now. dlga_lady_ask_for_quest lady_pretalk.1|I don't have anything else for you to do right now. dlga_lady_mission_told lady_mission_accepted|As you wish it, {s65}, it shall be done. dlga_lady_mission_told lady_mission_rejected|{s66}, I fear I cannot help you right now. dlga_lady_mission_accepted close_window|You are a true {reg33?lady gentleman}, {playername}. Thank you so much for helping me dlga_lady_mission_rejected close_window|You'll not help a {reg65?woman young lad} in need? You should be ashamed, {playername}... Please leave me, I have some important embroidery to catch up. dlga_lady_talk lady_restore_relation|I want to improve my relation with a lord. Can you help me? dlga_lady_restore_relation lady_pretalk|{playername}, I don't know you well enough to act on your behalf. I am sorry. dlga_lady_restore_relation lady_restore_relation_2|Hmm. I guess you got on the wrong side of somebody. Very well, who do you want to restore your relation with? dlga_lady_restore_relation_2 lady_restore_relation_2b|{s1} dlga_lady_restore_relation_2 lady_pretalk|Never mind. I get along with everyone well enough. dlga_lady_restore_relation_2b lady_restore_relation_3|Well I can try to help you there. I am sure a few expensive gifts will make {s10} look at you more favorably. dlga_lady_restore_relation_3 lady_restore_relation_4|You can improve your relation with {s10} by sending {reg4?her him} a gift worth {reg10} aurums. But if you can afford spending {reg11} aurums on the gift, it would make a good impression on {reg4?her him}. And if you can go up to {reg12} aurums, that would really help smooth things out. dlga_lady_restore_relation_4 lady_restore_relation_5|I think a gift of {reg10} aurums will do. dlga_lady_restore_relation_4 lady_restore_relation_5.1|Maybe I can afford {reg11} aurums. dlga_lady_restore_relation_4 lady_restore_relation_5.2|In that case, I am ready to spend {reg12} aurums. dlga_lady_restore_relation_4 lady_restore_relation_5.3|Take {reg13} aurums, and ensure they are satisfied. dlga_lady_restore_relation_4 lady_restore_relation_satisfied301|Just pay them enough to be happy. I believe {reg0} will be enough. dlga_lady_restore_relation_satisfied301 lady_pretalk|Very well {playername}, I am guaranteed they are most satisfied with your gifts. dlga_lady_restore_relation_4 lady_restore_relation_cant_afford|I don't think I can afford a gift at the moment. dlga_lady_restore_relation_5 lady_restore_relation_6|Excellent. Then I'll choose an appropriate gift for you and send it to {s10} with your compliments. I am sure {reg4?she he} will appreciate the gesture. dlga_lady_restore_relation_6 lady_pretalk|Thank you for your help, madame. dlga_lady_restore_relation_cant_afford lady_pretalk|I am afraid, I can't be of much help in that case, {playername}. I am sorry. dlga_lady_talk lady_leave|I must beg my leave. dlga_lady_leave close_window|{s12} dlga_convince_begin convince_options|I still don't see why I should accept what you're asking of me. dlga_convince_options convince_bribe|Then I'll make it worth your while. ({reg8} aurums) dlga_convince_options convince_friendship|Please, do it for the sake of our friendship. (-{reg9} to relation) dlga_convince_options convince_persuade_begin|Let me try and convince you. (Persuasion) dlga_convince_options lord_pretalk|Never mind. dlga_convince_bribe convince_bribe_verify|Mmm, a generous gift to my coffers would certainly help matters... {reg8} aurums should do it. If you agree, then I'll go with your suggestion. dlga_convince_bribe_verify convince_bribe_cant_afford|I'm afraid my finances will not allow for such a gift. dlga_convince_bribe_verify convince_bribe_goon|Very well, please accept these {reg8} aurums as a token of my gratitude. dlga_convince_bribe_verify convince_begin|Let me think about this some more. dlga_convince_bribe_cant_afford convince_options|Ah. In that case, there is little I can do, unless you have some further argument to make. dlga_convince_bribe_goon convince_accept|My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. dlga_convince_friendship convince_friendship_verify|You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. dlga_convince_friendship_verify convince_friendship_go_on|I am sorry, my friend, but I need your help in this. dlga_convince_friendship_verify lord_pretalk|If it will not please you, then I'll try something else. dlga_convince_friendship_go_on convince_accept|All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. dlga_convince_friendship lord_pretalk|I don't think I owe you such a favor {playername}. I see no reason to accept this for you. dlga_convince_friendship lord_pretalk.1|Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. dlga_convince_persuade_begin convince_persuade_begin_2|Very well. Make your case. dlga_convince_persuade_begin_2 convince_persuade|[Attempt to persuade] dlga_convince_persuade_begin_2 convince_begin|Wait, perhaps there is another way to convince you. dlga_convince_persuade_begin lord_pretalk|By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. dlga_convince_persuade convince_accept|All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. dlga_convince_persuade convince_options|You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. dlga_convince_persuade convince_options.1|Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. dlga_convince_persuade convince_options.2|Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. dlga_start siege_won_seneschal_1|I must congratulate you on your victory, my {reg33?lady lord}. Welcome to {s1}. We, the housekeepers of this castle, are at your service. dlga_siege_won_seneschal_1 siege_won_seneschal_2|Are you the seneschal? dlga_siege_won_seneschal_2 siege_won_seneschal_3|Indeed I am, my {reg33?lady lord}. I have always served the masters of {s1} to the best of my ability, whichever side they might be on. Thus you may count on my utmost loyalty for as long as you are the {reg33?lady lord} of this place. Now, do you intend to keep me on as the seneschal? I promise you will not be disappointed. dlga_siege_won_seneschal_3 siege_won_seneschal_4|Very well, you may keep your post for the time being. dlga_siege_won_seneschal_3 siege_won_seneschal_4.1|You can stay, but I shall be keeping a close watch on you. dlga_siege_won_seneschal_4 siege_won_seneschal_5|Thank you, my {reg33?lady lord}. If you do not mind my impudence, may I inquire as to what you wish to do with the castle? dlga_siege_won_seneschal_5 siege_won_seneschal_6|I will sell it to another lord. dlga_siege_won_seneschal_5 siege_won_seneschal_6.1|I intend to claim it for myself. dlga_siege_won_seneschal_5 siege_won_seneschal_list_options|I haven't given it much thought. What are my options? dlga_siege_won_seneschal_list_options siege_won_seneschal_list_options_2|According to our laws and traditions, you can do one of several things. First, you could station a garrison here to protect the castle from any immediate counterattacks, then request an audience with some wealthy lord and ask him to make you an offer. It would be worth a tidy sum, believe you me. If you do not wish to sell, then you will have to find yourself a liege lord and protector who would accept homage from you. Without a royal investiture and an army at your back, you would have a difficult time holding on to the castle. Both you and {s1} would become great big targets for any man with a few soldiers and a scrap of ambition. dlga_siege_won_seneschal_list_options_2 siege_won_seneschal_list_options_3|What do you mean, a liege lord and protector? I won this place by my own hand, I don't need anyone else! dlga_siege_won_seneschal_list_options_3 siege_won_seneschal_list_options_4|Of course you don't, my {reg33?lady lord}. However, no lord in the land will recognize your claim to the castle unless it is verified by royal decree. They would call {s1} an outlaw stronghold and take it from you at the earliest opportunity. Surely not even you could stand against a whole army. dlga_siege_won_seneschal_list_options_4 siege_won_seneschal_6|Hmm. I'll give it some thought. dlga_siege_won_seneschal_6 close_window|I am very pleased to hear it, my {reg33?lady lord}. I am only trying to serve you to the best of my ability. Now, if at any time you find you have further need of me, I will be in the great hall arranging a smooth handover of the castle to your forces. dlga_start seneschal_intro_1|Good day, {reg33?madam sir}. I do not believe I've seen you here before. Let me extend my welcome to you as the seneschal of {s1}. dlga_seneschal_intro_1 seneschal_intro_1a|A pleasure to meet you, {s65}. dlga_seneschal_intro_1a seneschal_talk|How can I help you? dlga_seneschal_intro_1 seneschal_intro_1b|What exactly do you do here? dlga_seneschal_intro_1b seneschal_talk|Ah, a seneschal's duties are many, good {reg33?woman sire}. For example, I collect the rents from my lord's estates, I manage the castle's storerooms, I deal with the local peasantry, I take care of castle staff, I arrange supplies for the garrison... All mundane matters on this fief are my responsibility, on behalf of my lord. Everything except commanding the soldiers themselves. dlga_start seneschal_talk|Good day, {reg33?madam sir}. dlga_seneschal_pretalk seneschal_talk|Anything else? dlga_seneschal_talk seneschal_ask_something|I would like to ask you a question... dlga_seneschal_talk seneschal_ask_about_someone|I wish to know more about someone... dlga_seneschal_ask_about_someone seneschal_ask_about_someone_2|Perhaps I may be able to help. Whom did you have in mind? dlga_seneschal_ask_about_someone_2 seneschal_pretalk|Never mind. dlga_seneschal_talk close_window|I must take my leave of you now. Farewell. dlga_seneschal_ask_something seneschal_ask_something_2|I'll do what I can to help, of course. What did you wish to ask? dlga_seneschal_ask_something_2 seneschal_ask_location|Perhaps you know where to find someone... dlga_seneschal_ask_location seneschal_ask_location_2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_seneschal_ask_location_2 seneschal_ask_location_3|{s1} dlga_seneschal_ask_location_2 seneschal_pretalk|Never mind. dlga_seneschal_ask_location_3 seneschal_pretalk|{s1} dlga_start close_window.79|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} aurums, as I promised. I hope we can travel together again someday. dlga_start talk_caravan_escort|We've made it this far... Is everything clear up ahead? dlga_talk_caravan_escort talk_caravan_escort_2a|There might be bandits nearby. Stay close. dlga_talk_caravan_escort_2a close_window|Trust me, {playername}, we're already staying as close to you as we can. Lead the way. dlga_talk_caravan_escort talk_caravan_escort_2b|No sign of trouble, we can breathe easy. dlga_talk_caravan_escort_2b close_window|I'll breathe easy when we reach {s1} and not a moment sooner. Let's keep moving. dlga_start merchant_talk|What do you want? We paid our toll to you less than three days ago. dlga_start merchant_talk.1|Hail, friend. dlga_start merchant_talk.2|What do you want? We are but simple merchants, we've no quarrel with you, so leave us alone. dlga_start merchant_talk.3|Be warned, knave! This caravan is under the protection of {s9}. Step out of our way or you will face his fury! dlga_start merchant_talk.4|Yes? What do you want? dlga_merchant_pretalk merchant_talk|Anything else? dlga_merchant_talk caravan_start_war_quest_1|You are trespassing in the territory of the {s17}. I am confiscating this caravan and all its goods! dlga_caravan_start_war_quest_1 caravan_start_war_quest_2|What? What nonsense is this? We are at peace with the {s17}, and are free to cross its lands! dlga_caravan_start_war_quest_2 merchant_attack|We'll see about that! Defend yourselves! dlga_caravan_start_war_quest_2 close_window|Hmm. Maybe this was all a misunderstanding. Farewell. dlga_merchant_talk merchant_talk_offer|I have an offer for you. dlga_merchant_talk_offer merchant_talk_offer_2|What is it? dlga_merchant_talk_offer_2 caravan_offer_protection|I can escort you to your destination for a price. dlga_merchant_talk_offer_2 merchant_pretalk|Nothing. Forget it dlga_merchant_talk merchant_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_merchant_bandit_information merchant_pretalk|{s15} dlga_merchant_talk merchant_trip_explanation|Tell me about your journey dlga_merchant_trip_explanation merchant_pretalk|We are coming from {s11} and heading to {s12}.{s14} dlga_merchant_talk merchant_demand|I demand something from you! dlga_merchant_demand merchant_demand_2|What do you want? dlga_merchant_demand_2 merchant_demand_toll|There is a toll for free passage here! dlga_merchant_demand_toll merchant_demand_toll_2|Please, I don't want any trouble. I can give you {reg6} aurums, just let us go. dlga_merchant_demand_toll merchant_demand_toll_2.1|I don't want any trouble. I can give you {reg6} aurums if you'll let us go. dlga_merchant_demand_toll_2 merchant_demand_toll_accept|Agreed, hand it over and you may go in peace. dlga_merchant_demand_toll_accept close_window|Very well then. Here's {reg6} aurums. dlga_merchant_demand_toll_2 merchant_pretalk|I changed my mind, I can't take your money. dlga_merchant_demand_toll_2 merchant_attack|No, I want everything you have! [Attack] dlga_merchant_demand_2 merchant_attack_begin|Hand over your gold and valuables now! dlga_merchant_demand_2 merchant_pretalk|Nothing. Forget it. dlga_merchant_attack_begin merchant_attack_verify|Are you robbing us?{s11} dlga_merchant_attack_verify merchant_attack_verify_norob|Robbing you? No, no! It was a joke. dlga_merchant_attack_verify_norob close_window|God, don't joke about that, {reg33?lass lad}. For a moment I thought we were in real trouble. dlga_merchant_attack_verify merchant_attack|Of course I'm robbing you. Now hand over your goods. dlga_merchant_attack close_window|Damn you, you won't get anything from us without a fight! dlga_caravan_offer_protection caravan_offer_protection_2|These roads are dangerous indeed. One can never have enough protection. dlga_caravan_offer_protection_2 close_window|An escort? We're almost there already! Thank you for the offer, though. dlga_caravan_offer_protection_2 caravan_offer_protection_3|We are heading to {s1}. I will pay you {reg2} aurums if you escort us there. dlga_caravan_offer_protection_3 caravan_offer_protection_4|Agreed. dlga_caravan_offer_protection_4 caravan_offer_protection_5|I want you to stay close to us along the way. We'll need your help if we get ambushed by bandits. dlga_caravan_offer_protection_5 caravan_offer_protection_6|Don't worry, you can trust me. dlga_caravan_offer_protection_6 close_window|Good. Come and collect your money when we're within sight of {s1}. For now, let's just get underway. dlga_caravan_offer_protection_3 caravan_offer_protection_4b|Forget it. dlga_caravan_offer_protection_4b close_window|Perhaps another time, then. dlga_merchant_talk talk_caravan_enemy_2|Not so fast. First, hand over all your goods and money. dlga_talk_caravan_enemy_2 close_window|Never. It is our duty to protect these goods. You shall have to fight us, brigand! dlga_merchant_talk close_window|[Leave] dlga_start prison_guard_players|Good day, {s0}. Will you be visiting the prison? dlga_prison_guard_players close_window|Yes. Unlock the door. dlga_prison_guard_players close_window.1|No, not now. dlga_start prison_guard_talk|Yes? What do you want? dlga_prison_guard_talk prison_guard_ask_prisoners|Who is imprisoned here? dlga_prison_guard_talk prison_guard_visit_prison|I want to speak with a prisoner. dlga_prison_guard_talk dplmc_prison_guard_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_prison_guard_talk_ask_prisoner dplmc_prison_guard_talk_prisoner_select|Alright, which prisoner shall I set free? dlga_dplmc_prison_guard_talk_prisoner_select dplmc_prison_guard_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_prison_guard_talk_prisoner_select close_window|Never mind. dlga_dplmc_prison_guard_exchange_prisoner_ask_confirm dplmc_prison_guard_exchange_prisoner_confirm|As you wish, I will release {s10} of {s11}. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window|Very well. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window.1|No, I changed my mind. dlga_prison_guard_ask_prisoners prison_guard_talk|Currently, {s50} {reg1?are is} imprisoned here.{s49} dlga_prison_guard_visit_prison close_window|Of course, {reg33?madam sir}. Go in. dlga_prison_guard_visit_prison prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners. dlga_prison_guard_visit_prison prison_guard_visit_prison_nobody|There is nobody inside, therefore you can freely go inside and look around. dlga_prison_guard_visit_prison_nobody close_window|All right then. I'll take a look at the prison. dlga_prison_guard_visit_prison_nobody close_window.1|I have more important business to do. dlga_prison_guard_visit_prison_2 close_window|All right then. I'll try that. dlga_prison_guard_visit_prison_2 prison_guard_visit_prison_3|Come on now. I thought you were the boss here. dlga_prison_guard_visit_prison_2 prison_guard_et_steal_key1|(Steal Attempt) Hey, what's that over there? dlga_prison_guard_et_steal_key1 prison_guard_visit_break|What is... hey wait a second! You're trying to swipe the key! dlga_prison_guard_et_steal_key1 prison_guard_et_steal_key2|What is it? I don't see anything. What are you talking about? dlga_prison_guard_et_steal_key2 prison_guard_et_steal_key3|Oh, sorry. I thought I saw something. Excuse me! dlga_prison_guard_et_steal_key3 close_window|Wait a second! Stop! dlga_prison_guard_visit_prison_3 prison_guard_visit_prison_4|He-heh. You got that right. Still, I can't let you into the prison. dlga_prison_guard_visit_prison_4 close_window|All right then. I'll leave now. dlga_prison_guard_visit_prison_4 prison_guard_visit_prison_5|I found a purse with 100 aurums a few paces away. I reckon it belongs to you. dlga_prison_guard_visit_prison_5 close_window|Ah! I was looking for this all day. How good of you to bring it back {reg33?madam sir}. Well, now that I know what an honest {reg33?lady man} you are, there can be no harm in letting you inside for a look. Go in.... Just so you know, though -- I'll be hanging onto the keys, in case you were thinking about undoing anyone's chains. dlga_prison_guard_visit_prison_4 prison_guard_visit_break|Give me the keys to the cells -- now! dlga_prison_guard_visit_break close_window|Help! Help! Prison break! dlga_prison_guard_talk close_window|Never mind. dlga_start castle_guard_players|Your orders, {reg33?Lady Lord}? dlga_castle_guard_players close_window|Open the door. I'll go in. dlga_castle_guard_players close_window.1|Never mind. dlga_start castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink! dlga_start close_window.80|Get lost before I lose my temper you vile beggar! dlga_castle_guard_sneaked_intro_1 castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_sneaked_intro_1 close_window|[Leave] dlga_castle_guard_sneaked_intro_2 close_window|Are you out of your mind, {reg33?woman man}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody. dlga_start castle_guard_intro_1|What do you want? dlga_castle_guard_intro_1 castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_1 close_window|Never mind. dlga_castle_guard_intro_2 close_window|I'm afraid there is a feast in progress, and you are not invited. dlga_castle_guard_intro_2 castle_guard_intro_3|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall. dlga_castle_guard_intro_3 close_window|Here, take my arms. I'll go in. dlga_castle_guard_intro_3 castle_guard_intro_2b|No, I give my arms to no one. dlga_castle_guard_intro_2b close_window|Then you can't go in. dlga_start castle_gate_guard_talk|What do you want? dlga_castle_gate_guard_pretalk castle_gate_guard_talk|Yes? dlga_castle_gate_guard_talk castle_gate_open|We need shelter for the night. Will you let us in? dlga_castle_gate_guard_talk request_meeting_castle_lord|I want to speak with the lord of the castle. dlga_castle_gate_guard_talk request_meeting_other|I want to speak with someone in the castle. dlga_castle_gate_guard_talk close_window|[Leave] dlga_request_meeting_castle_lord close_window|Wait here. {s2} will see you. dlga_request_meeting_castle_lord castle_gate_guard_pretalk|My lord is not here now. dlga_request_meeting_other request_meeting_3|Who is that? dlga_request_meeting_3 request_meeting_4|{s3} dlga_request_meeting_3 close_window|Never mind. dlga_request_meeting_4 request_meeting_5|Wait there. I'll send {reg0?her him} your request. dlga_request_meeting_5 request_meeting_6|I'm waiting... dlga_request_meeting_6 close_window|All right. {s2} will talk to you now. dlga_request_meeting_6 close_window.1|{s2} says {reg0?she he} will not see you. Begone now. dlga_castle_gate_open close_window|My lord {s2} will be happy to see you {reg33?madam sir}. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.2|Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.3|Come on in. But make sure your men behave sensibly within the walls. My lord {s2} does not want trouble here. dlga_castle_gate_open close_window.4|My lord {s2} does not want you here. Begone now. dlga_start close_window.81|You have come just in time. Let us join our forces now and teach our enemy a lesson. dlga_start close_window.82|You are making a big mistake by fighting against us. dlga_start ally_thanks_meet|I don't think we have met properly my friend. You just saved my life out there, and I still don't know your name... dlga_start ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours? dlga_start ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name? dlga_ally_thanks_meet ally_thanks_meet_2|My name is {playername}. dlga_ally_thanks_meet_2 close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know... dlga_ally_thanks_meet_2 close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it. dlga_ally_thanks_meet_2 close_window.2|Well met {playername}. I am {s1}. Thanks for your help and I hope we meet again. dlga_start close_window.83|Again you save our necks, {playername}! Truly, you are the best of friends. {s43} dlga_start close_window.84|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43} dlga_start close_window.85|You turned up just in time, {playername}. I will not forget your help. {s43} dlga_start close_window.86|Good to see you here, {playername}. {s43} dlga_start close_window.87|{s43} dlga_start close_window.88|{s43} dlga_start close_window.89|Thank you for your help {reg33?madam sir}. You saved {reg1?our lives my life} out there. dlga_start close_window.90|Thank you for your help {reg33?madam sir}. Things didn't look very well for us but then you came up and everything changed. dlga_start close_window.91|Thank you for your help, {reg33?madam sir}. It was fortunate to have you nearby. dlga_start kidnapped_girl_liberated_battle|Oh {reg33?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_start freed_hero_answer|I am in your debt for freeing me friend. dlga_freed_hero_answer freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now! dlga_freed_hero_answer_1 close_window|Alas. Will my luck never change? dlga_freed_hero_answer freed_hero_answer_2|You're free to go, {s65}. dlga_freed_hero_answer_2 close_window|Thank you, good {reg33?lady sir}. I never forget someone who's done me a good turn. dlga_start vet1|Who are you, if I may ask? dlga_vet1 vet2|Good sir, I am a Tolranian veteran. I am a direct descendant of Otto Waveshore, the man who led the first Tolranians onto Perisno. Do you know our history? dlga_vet2 vet_history|No. I would like to know more. dlga_vet_history vet_history_1|Of course. We, the Tolranians, were once a part of the Old Hakkon Empire from an island far from here. The Hakkon ruler was a tyrant, and a small group of men escaped using boats. It was a miracle they survived, and part of the reason was because of my ancestor, Otto Waveshore, who was a great captain. dlga_vet_history_1 close_window|Very interesting. I guess I will leave now. dlga_vet2 close_window|Yes, I am familiar with it. It was a nice talk. dlga_start veteran_introduce_2|Hello again. What is it this time? dlga_veteran_introduce_2 veteran_met|Hello again. What is it this time? dlga_veteran_met veteran_met_history|I would like to know about your past, if you are willing to share. dlga_veteran_met_history close_window|I am a direct descendant of Otto Waveshore, the captain who led a small group of rebels from the Hakkon Island to Perisno, where we could live a new life. dlga_veteran_met close_window|Never mind. dlga_start royal_scribe_introduction|Who are you? dlga_royal_scribe_introduction royal_scribe_introduction_1|Why, I am the royal scribe of Tolrania, of course. I chronicle the events and history of our great nation. dlga_royal_scribe_introduction_1 close_window|That's nice. Goodbye. dlga_royal_scribe_introduction_1 royal_scribe_tolrania_lore|Could you tell me more about the history of Tolrania? dlga_royal_scribe_tolrania_lore royal_scribe_tolrania_ask|Of course! What would you like to know about? dlga_royal_scribe_tolrania_ask royal_scribe_tolrania_ask_king|King Torlian. dlga_royal_scribe_tolrania_ask_king royal_scribe_tolrania_ask_king_1|King Torlian was the son of King Calarin, who was considered to be one our wisest and most benevolent monarchs of all time. When Calarin died at the age of seventy eight, he ascended upon the throne. He is not a bad ruler, but is always under pressure of his nobles telling him to live up to his father's name. dlga_royal_scribe_tolrania_ask_king_1 royal_scribe_tolrania_ask_king_2|Personally I think he has, in more ways than one. Take the Battle of Haelinfields, for example. King Torlian led the army himself against a superior Elintoran army. Torlian knew that they had many archers, so he lined all his Kingsmen with shields up and ordered them to lock shields the Volheere way. They advanced, under a hail of arrows. It is said that King Torlian himself was at the front. dlga_royal_scribe_tolrania_ask_king_2 royal_scribe_tolrania_ask_king_3|While the foolish Naphali wasted their arrows on our shields, the Horse Archers stealthily encircled the enemy army and soon the Naphali were the ones being shot. Then, Torlian ordered his mounted Kingsmen to advance and after a few hours of scattered fighting, the Naphali were beaten. We slaughtered over six thousand Naphali that day, and lost only five hundred of our own. T'was a great victory! dlga_royal_scribe_tolrania_ask_king_3 close_window|That was an interesting talk. Goodbye. dlga_royal_scribe_tolrania_ask close_window|Never mind. dlga_start met_2|You are not a lord of Tolrania. Don't think that I will tell any of our secrets! dlga_met_2 close_window|Sorry for disturbing you. dlga_start met_1|Hello again. What do you need from this humble scribe? dlga_met_1 royal_scribe_tolrania_ask|I would like to know of some history of Tolrania. dlga_met_1 close_window|Nothing. Sorry for disturbing you. dlga_start tolraniansmith1|Hello, {reg33?madam sir}. How can I help you? dlga_tolraniansmith1 tolraniansmith2|Can you tell me more about the Royal Smithy? dlga_tolraniansmith1 close_window|I'm just looking around, thanks. dlga_tolraniansmith2 tolraniansmith3|The Royal Society of Metallurgy was ordained by King Calarin in the year 325, and the founding members of the Smithy were products of the advanced smithing guilds of the Old Hakkon Empire. dlga_tolraniansmith3 tolraniansmith4|Since its institution, the Royal Smithy has outfitted and equipped the most renowned nobles and lords in the realm, including our valorous King. dlga_tolraniansmith4 close_window|I see, thank you. dlga_start noble_introduction|Who are you? dlga_noble_introduction noble_lore|I am Lord Halgar Malin, a minor noble of Tolrania. I participated in the War of the Woods in the year 320. We fought against the Elintoran rats and routed them in a great battle. King Torlian himself led our army. I still bear the scars from that battle, and proudly too. dlga_noble_lore noble_lore_2|The Elintoran fools were so busy concentrating on our kingsmen that they did not notice as our horse archers surrounded and completely devastated their army. Of course, once the Kingsmen got into the melee, it was all over. dlga_noble_lore_2 close_window|Very interesting! Goodbye. dlga_start noble_introduction.1|Who are you again? dlga_start scholar_introduction|Hello there, traveller. dlga_scholar_introduction scholar_lore|Hello. dlga_scholar_lore scholar_lore_2|Have you found the republic in your journey so far? dlga_scholar_lore_2 scholar_lore_3|A what? dlga_scholar_lore_3 scholar_lore_4|A republic. A system of government where the ruler is...ahh, never mind. Here I go again. dlga_scholar_lore_4 scholar_lore_5|Tell me more. dlga_scholar_lore_5 scholar_lore_6|I was hoping you'd tell me! I'm a foreigner to these lands, a historian from the Klymorian Konqunites. One day I came across the news that some people had broken away from the empire and formed a 'republic' in this land. I consulted the scripts about this 'republic' and concluded that it was a fairer system of government for the people. I left my old life behind in search of this republic, but haven't found it so far. Have you seen it? dlga_scholar_lore_6 close_window|I'll let you know if I hear anything. dlga_scholar_lore_4 close_window|Goodbye crazy man. dlga_scholar_lore_2 close_window|Uhh, I have to be somewhere else. dlga_start scholar_met|Hello. Have you found the republic yet? I am from the Klymorian Empire, with a very oppresive government. I came here to search for the ideas of a republic after reading some scripts. dlga_scholar_met close_window|No... I need to be going. Goodbye. dlga_tavern_traveler_talk tavern_traveler_tell_remus_1|What's new? dlga_tavern_traveler_tell_remus_1 tavern_traveler_tell_remus_2|Oh, you are that person! Remus wanted me to tell you that during a recent tournament he heard rumors that a large group of Sut Giants grew interested in the path of the Wolf, and they seek to join those Wolf Knights. Remus left for the town of Sut and he's looking for help. dlga_tavern_traveler_tell_remus_2 close_window|I don't want no business with the Wolf Knights! dlga_tavern_traveler_tell_remus_2 close_window.1|Alright, I'll find him then. dlga_start failed_remus_1|Hello, {playername}! It's good to see you. dlga_failed_remus_1 meadbrewer_taskgiver_failed|I failed the quest. dlga_start victory_remus_1|Hello, {playername}! It's good to see you. dlga_victory_remus_1 victory_remus_2|Group Sut Giant Interested in the Path of the Wolf is destroyed. dlga_victory_remus_2 close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_start remus_sut_1|Hello, {playername}! It's good to see you. I've learned that many Giants here became interested in the path of the Wolf. One quite agressive group already went on their way to find the Wolf Knights. You need to stop them while I'm trying to calm down the Giants that still stay in the town. dlga_remus_sut_1 close_window|I don't want to mess with Wolf Knights or their followers. dlga_remus_sut_1 close_window.1|Sure, I'll deal with them. dlga_start remus_intro| Greetings, traveler. Care for a drink? dlga_remus_intro remus_prelude|Sure. Thank you. dlga_remus_prelude remus_prelude_1|There you go. Don't worry about paying me or anything - it's on me. The innkeep here doesn't charge me anything after I helped them out with a gambling debt. Then again, they don't charge for things within reason of course... but still. They're generous souls. A far cry from the people I used to associate with. dlga_remus_prelude_1 remus_prelude_2|What sort of people? dlga_remus_prelude_2 story_ask|The Wolf Knights. My story with them is a long one, but I'm willing to share if you're willing to listen. dlga_story_ask wk_story1|Absolutely. Please tell me. dlga_wk_story1 wk_story2|Where to begin... dlga_wk_story2 wk_story3|I am the younger of two brothers. We lived in a small village nestled amongst the foothills of the Reich's mountains. It was a fairly isolated place that saw the older men mindlessly driving away at their chores while the younger men nurtured dreams of the world that lay beyond the village. Lupus, my older brother, was in charge of guarding the village animals from the wolves that lived not far away. Every night he would stand vigil over our meager livestock, with the howling of the wolves to help keep him awake. dlga_wk_story3 wk_story4|Strangely, the wolves never attacked. They would prowl in the darkness, barely visible by the light of Lupus' torch, but they never approached. My brother complained to our village elder, Garrell, that his position was useless. Elder Garrell wouldn't have any of that. 'Nonsense!' he would say, and Lupus would spend the next few nights without provisions. dlga_wk_story4 wk_story5|Eventually, my brother came to me one day all worked up over something. He kept flexing his fingers, eyes wide and shoulders shaking. From fear, anxiety, or exhilaration, I couldn't tell. One of the wolves approached him the other night, he told me. Spoke to him in the human tongue. Asked him to follow it. dlga_wk_story5 wk_story6|Sounds like he had just fallen asleep or something. dlga_wk_story6 wk_story7| That's what I thought too. Yet he vehemently denied that suggestion, insisting that the wolf had spoken to him. 'Okay then,' I said. I asked him what the wolf had shown him. He wouldn't tell me. He just shook his head and ran off to the village well for water. Then the next day came. Lupus and another lad got into a heated argument that drew the whole village around. The argument threatened to get violent when Lupus's hands blurred faster than our eyes could follow... and smashed the man's head into bloody pieces. dlga_wk_story7 wk_story8|That couldn't be good... dlga_wk_story8 wk_story9| It certainly wasn't. We stood there in stunned silence, too afraid to say or do anything, while Lupus stared at his bloody hands. Elder Garrell was the first to gather his senses about him. He proclaimed Lupus exiled from the village the moment he did. dlga_wk_story9 wk_story10|Why not just hang him? dlga_wk_story10 wk_story11|I imagine it had something to do with my brother's apparent super strength - getting him in the gallows would've been a hard task, looking back on things. Despite what he did, I couldn't stand the thought of my brother travelling alone. I asked Elder Garrell if I could leave with Lupus. He nodded, but I think his mind was still trying to process what had happened. We left the village at dawn, with no farewells from the people we grew up with. As we trudged away, Lupus stopped me and laid his hand upon my forehead. 'Blessings upon you, brother,' he said. And what happened next...was... I don't know how to describe it. dlga_wk_story11 wk_story12|Imagine the thrill of adrenaline, the bloodlust of battle. Now take that energy, and multiply it a hundred fold. That energy coursed through my veins, leaving me paralyzed... But when I regained my senses, I felt reborn. I felt strong. Powerful. Able to take on the world, a million to one. It was strange. After his blessing, I could lift boulders with one hand, and run faster than deer... We began our lives anew. At first we traveled from city to city, fighting in the arenas. Our strength was unmatched - Lupus could shatter shields with a flick of his wrist. I would dart around my opponents and knock them to the ground before they knew what was happening. dlga_wk_story12 wk_story13|Surely you are joking. dlga_wk_story12 close_window|This is enough. At first I believed your tale, but now I think it is pure fantasy. Good day. dlga_wk_story13 wk_story13_1|I do not jest. I could knock you to the ground and be out of the city before you could get back on your feet. But moving on... We won fight after fight, tournament after tournament. Prize money came to us, and we eventually bought our own armor, weapons, horses even. Notoriety came too, and soon we had a small following. Lupus had an idea. Why not go bigger, beyond the arena? Become mercenaries, he said, and see more of what the world has to offer. We recruited from our following of admiring fighters. And so the Wolf Knights were born. dlga_wk_story13_1 wk_story14|I am afraid I have not the time for any more today. Perhaps another time. dlga_wk_story14 close_window|Yes, I understand. Farewell, traveler. I shall finish my tale the next time we meet, if you will. dlga_wk_story5 close_window|Impossible. I'm not going to listen to your story any longer, fool man. Goodbye and good day. dlga_story_ask close_window|Forgive me, but I don't have the time. dlga_remus_intro close_window|No thanks. I've got things to attend to. dlga_start remus2|Hello, traveler. We meet again. dlga_remus2 wk_story15|Can you finish your story? dlga_remus2 wk_story1|Can you repeat the first part of your story? dlga_remus2 close_window|Goodbye. Maybe next time we shall meet again. dlga_wk_story15 wk_story16|Roaming through the misty forests of the Elintoran Nation, traversing the dry deserts of Drahara, meeting Lords and Ladies for employment. It was amazing. And exhilirating. We won battle after battle, always fulfilling whatever tasks the lords of Perisno set upon us. More soldiers, experienced veterans, joined us. The feeling of fabulous wealth and glory... Ah, there are no words to describe it. Lupus even found an old abandoned fort. We used it as a base of operations, and with our newfound wealth we had turned it into a fortress to rival that of any lord's... dlga_wk_story16 wk_story17|It all sounds too good... dlga_wk_story17 wk_story18|Of course it was. Life does not ride upon a single wave of euphoria. My brother was changing. I didn't notice it, nor did my other brothers, as we ourselves were changing as well. We were getting more ruthless. Brutal. Merciless. Bloodlust became our one true companion in battle, blind rage consuming us as we tore down our enemies. Lupus was getting more ideas. 'These so called lords are weak,' he told us one night. 'They are foolish, ever quarrelsome, unfit to hold their titles! They cater to the feeble, leech off the strong!''My brothers, Perisno is ripe for the taking!' he yelled. dlga_wk_story18 wk_story19|'Let me cast down the pretenders that lounge in their thrones,' said he. 'And let us show them the true meaning of power!' We all cheered him on, our adrenaline going into overdrive. The idea that we could hold our own kingdom, or even conquer all of Perisno? Anything seemed possible to us. dlga_wk_story19 wk_story20|So, what happened. dlga_wk_story20 wk_story21|Well, nothing happened to the Wolf Knights per se. It's what happened to me.One night came when we raided a Tolranian caravan in the woods outside of Vinica. They never knew we were coming. We charged out of the darkness, our lances lowered, swords swinging, their blood splashing... There was a caravan guard. Couldn't have been any older than me or Lupus when we left our home. I killed his horse while he attempted to flee, sending him to the ground, leaving him trapped under the weight of his dead companion. 'Mercy,' he begged, with my sword at his throat. He was a grown man, fresh into adulthood... and bawling his eyes out like a small child, sobbing into the night. dlga_wk_story21 wk_story22|I did nothing. In the midst of the clashing swords and dying screams, his face stood out above all else. I didn't know what was happening. The bloodlust was fading, and I was staring at the red and pink gore splashed across my greaves...Lupus came in bloodied armor on his black mare, saw what was happening, and plunged his sword into the guard's chest. He twisted the blade, and drew out the man's screams before he choked on his own blood. And my brother simply glared at me, and rode off. Later that night, he drew me away from the camp. I thought he wanted to reprimand me, scold me for my hesitation. 'I can't do this anymore,' I heard myself saying. dlga_wk_story22 wk_story23|The most peculiar sensation overcame me, and suddenly I was on the ground, staring at a sword embedded in my gut. My own brother had stabbed me. 'You are weak,' I heard Lupus say. 'The pack cannot function with a lone wolf in its midst. Face death bravely, Remus.' And he left. The last I ever saw of him... his silhouette blocking out the stars above. The night was getting darker, the stars dimmer. I passed out from the wound, and might have died were it not for a passing Naphali lord. I owe Artanher Methenor my life. Had his party not come investigating what had happened, I would surely have died, isolated and alone. He recognized my face from seeing it in the arenas, and took me into his castle to heal me. dlga_wk_story23 wk_story24|So, what did you do then? dlga_wk_story24 wk_story25|It took months, but I was able to recover thanks to him. I inquired about the raiding party my brother and I had led, without inferring I helped organize it, and discovered that they had left before Methenor came. I felt different once I had become healed, more determined and less wild. I turned down Methenor's suggestion that I swear homage to Eriallen Arwen, thanked him by swearing a life debt to him, and left for the Reich. I eventually found the old village I grew up in... in burned ruins. Everyone dead and gone. Bandits, apparently. Perhaps it was Lupus. dlga_wk_story25 wk_story26| I tried finding the fortress we had set up for the Wolf Knights. I couldn't find it, because I couldn't remember where it was... It's strange. You'd think I would remember where it would be...Anyways, I now spend my days travelling the land, looking for hints of Lupus' whereabouts. Perisno needs to know the threat he poses. His world is one where only the strong will thrive, while the rest shall be cast down. dlga_wk_story26 wk_story27|That was quite the tale... thank you for sharing it. dlga_wk_story27 wkquest1|No, thank you for listening. I've never told my tale in its entirety before. Beware the wolves, friend. And remember... the wolf can survive without the pack. dlga_wkquest1 wkquest2|I shall indeed beware them ... dlga_wkquest2 wkquest3|Wait! I almost forgot! Could you visit Artanher Methenor sometime, and tell him 'I, Remus, still search for it. I am sorry.'? Please accept this as a token of my gratitude for listening as well. Anyone who is forced to endure my dreary tale should at least get some type of reward. dlga_wkquest1 close_window|Goodbye. I hope I will see you again sometime. dlga_wkquest3 close_window|Of course. Thank you again for that story. dlga_lord_talk remustalk1|Remus told me to say that he is sorry and he still searches for it. dlga_remustalk1 remustalk2|What? How do you know Remus? That lad is still alive? dlga_remustalk2 remustalk3|Yes. I met him in a tavern and he told me to convene the message to you. He told me his entire story. It was saddening. dlga_remustalk3 close_window|Indeed. That lad has had a miserable past. I hope he is well ... (the lord's eyes grow distant). Thank you for giving me this. Take this as a token of my gratitude. Farewell. dlga_start formerruler|Those bastards, HIC... They knew all about it HIC... Cowards, HIC. dlga_formerruler formerruler1|Listen my good man, I think you've had enough to drink today. dlga_formerruler1 formerruler2|Just go away like everyone else HIC... Just leave me alone... HIC dlga_formerruler2 formerruler3|Alright... Alright... Just give me that *you take his drink*. Now, let's talk. What's the story behind this drink? dlga_formerruler3 formerruler4|(You spend some time with the man as he sobs quietly into his hands. He eventually becomes -somewhat- sober.) dlga_formerruler4 formerruler5|You are still here? Well... alright. If it returns me to my drinking sooner, why not. Years ago, there was.. was... a woman. She gave birth to a child. Do you know what happened then? dlga_formerruler5 formerruler6|Of course you don't, You weren't there. dlga_formerruler6 formerruler7|Wait wait wait. What does this have to do with your drinking problem? dlga_formerruler7 formerruler8|If someone didn't interrupt me, I would have gotten to that point sooner... Anyway, did I tell you she had a son? He was her son. Not his! NOT HIS! dlga_formerruler8 formerruler9|Nobody knows. Just me. I think. Do you know how hard it is living my life knowing this information. Of course you don't. You don't care. dlga_formerruler9 formerruler10|Are you even listenting? dlga_formerruler10 formerruler11|Are you sure you are sober? Who had a son? Who are you even talking about? dlga_formerruler11 formerruler12|I heard everything. I know everything! Do you know the child was not his? dlga_formerruler12 formerruler13|Look sir, I don't know what you are going on about dlga_formerruler13 formerruler14|The man looks sadly at the player, shaking his head. You wern't listening, they never do dlga_formerruler14 close_window|Okay... I'll leave you to your drinking then. dlga_formerruler14 formerrulerattack|Sounds like a load of grown dung. dlga_formerrulerattack close_window|Why you... you... you little runt! I am the King! I'll crush you! dlga_start close_window.92|(After your previous talk with the man, he does not want to look at you any longer. He stares sadly at his drink, wishing people would understand what he is trying to say) dlga_start close_window.93|I told you!! DOOOOM! RUN!! THE ZANN ARE HERE! IN PERISNO!! They will conquer all, their armies will shake the earch and their Imperial Warriors, with armor as black as midnight, will conquer the world. DOOOM! dlga_start close_window.94|How... how could it be! The Zann have been defeated. Doomsday is over. We have survived! dlga_start ddmm1|DOOOM! We are ALL RUINED!!!! dlga_ddmm1 ddmm2|Do you feel alright good man? dlga_ddmm2 ddmm3|They are coming... He is coming... They, he will rule over all of us. He, they will make us all slaves, light will be no more. They are coming... He is coming... dlga_ddmm3 ddmm4|Who's they? Who's he? What are rambling on about? dlga_ddmm4 ddmm5|They live over the infinite waves, across a continent so far and vast. They will come, he will lead them. Revenge, power, a new empire will they come for. Over our dead bodies, our skulls, our children will they rule. For he, they are coming... Run we must, for all hope his lost. The final hour is upon us, we must ready for when they, he arrives. Flee we must... Flee... dlga_ddmm5 ddmm6|Who's coming, and how can we defend ourselves? Explain yourself. What do you mean by final hour? dlga_ddmm6 ddmm7|Deadly they are, a massive army he will bring. Thousands will die, we must run for all hope is lost. DOOMSDAY IS UPON US. The GODS have forsaken us... RUN, HIDE, FLEE those are our only chances. The others are already coming, they will follow them here. They will never stop, he won't let them. They will chase the others until they slaughter all of them, and then they will come for us. dlga_ddmm7 ddmm8|This is your last chance mad-man. WHO ARE THEY? What do you mean by doomsday? dlga_ddmm8 ddmm9|The ZANN are coming. The invincible army is crossing the Ocean, they are headed to Perisno. Unstoppable they are, thousands they will bring, thousands more await to cross aswell. We are doomed, we are dead, we stand no chance... dlga_ddmm9 close_window|(You leave the Mad-man talking to himself. Invincible army, phuahaha what a looney! Crossing the Ocean with an army. He must be really mad.) dlga_start close_window.95|DOOM! DOOMSDAY is COMING!! THE ZANN, they are COMING!! RUN, the gods have FORSAKEN US! dlga_lord_talk kramuktalk1|What is the story behind your household troops, the Draharan Ghareebians. dlga_kramuktalk1 kramuktalk2|You wish to ask about my pride, my Draharan Ghareebians? Very well. The Draharan Ghareebians are a mix between Western, or 'Ghareebian' culture. They are like the dragoners of the Reich, except they are more nimble and trained by Draharans! dlga_kramuktalk2 kramuktalk3|Very interesting. dlga_kramuktalk3 lord_talk|Anything else? dlga_royal_scribe_introduction royal_scribe_introduction_1.1|Why, I am the royal scribe of the Naphali, of course. I chronicle the events and history of our great nation. dlga_royal_scribe_introduction_1 royal_scribe_elintoran_lore|Could you tell me more about the history of the Elintoran Nation? dlga_royal_scribe_elintoran_lore royal_scribe_elintoran_ask|Of course! What would you like to know about? dlga_royal_scribe_elintoran_ask royal_scribe_elintoran_ask_king|Eriallen Arwen. dlga_royal_scribe_elintoran_ask_king royal_scribe_elintoran_ask_king_1|Ah. You wish to know about the queen. Well, what can I say? She is a great ruler, although many find her rash and too hotheaded. She was always like that, even as a child. She has led our nation well, but many feel that she should not rule because of her age. She is very young and her critics say that she is inexperienced. dlga_royal_scribe_elintoran_ask_king_1 royal_scribe_elintoran_ask_king_2|Personally, I like the way she rules and I think that there is a bright future for the Naphali under her leadership. She has proved herself to be very worthy so far. Take her campaign against the Grazir Worshippers, for example. dlga_royal_scribe_elintoran_ask_king_2 royal_scribe_elintoran_ask_king_3|When Arwen took the throne, the Grazir Worshippers infested our land like vermin. She led her army personally against the Grazir Worhsippers and, one by one destroyed every Grazir Worshipper lair she could find. She also greatly strengthened the patrols around the kingdom, and we have not had an issue with the Grazir Worshippers since then. dlga_royal_scribe_elintoran_ask_king_3 close_window|That was an interesting talk. Goodbye. dlga_royal_scribe_elintoran_ask close_window|Never mind. dlga_start met_2.1|You are not a lord of the Elintoran Nation. Don't think that I will tell any of our secrets! dlga_met_1 royal_scribe_elintoran_ask|I would like to know some history of the Elintoran Nation. dlga_noble_introduction noble_lore.1|I am a Dragon Anrufer, or caller. I serve only the Dragon Gods and it was my responsibility to 'call' dragons to us. dlga_noble_lore noble_lore_2.1|What do you mean, 'was'? dlga_noble_lore_2 lore_3|There are no dragons in this land, unlike where we come from. When we landed on this continent, we thought it would provide more breeding spots and possibly dragon brethren. However, I have called for a long time and there are no Perisno dragons that have responded. I will continue trying, though, and so will all who share my title. dlga_lore_3 close_window|Very interesting. I must leave now. dlga_start noble_introduction.2|Who are you again? dlga_start fountain_options|Greetings, {reg33?Madam Sir} {playername}, and welcome to the sacred home of the Fountain Goddess. dlga_start fountain_options.1|Welcome back to the Fountain, {reg33?madam sir} {playername}. dlga_fountain_pretalk fountain_options|How else can I be of service? dlga_fountain_options fountain_who1|Who are you? dlga_fountain_options fountain_what1|What is this place? dlga_fountain_options fountain_blessing1|Would you be able to tell me about my blessing? dlga_fountain_blessing1 fountain_blessing2|Of course, {reg33?daughter son} of the Fountain. Give me a moment. dlga_fountain_blessing2 fountain_blessing3|(She closes her eyes and steadies her breathing. Though she does not touch you, you feel a warm glow in your chest as she searches your being.) dlga_fountain_options close_window|That is all, farewell. dlga_fountain_who1 fountain_who2|My name is Thessalia, and I am the head priestess in charge of carrying out the will of the Fountain Goddess and protecting her Fountain. dlga_fountain_who2 fountain_pretalk|I was fortunate enough to be blessed by the Goddess at birth with clairvoyance, and I have dedicated my life to using this gift to perform the fountain ritual with all the Naphali newborn. dlga_fountain_what1 fountain_what2|This is the most hallowed site for all of Naphali, the great Fountain of the Fountain Goddess. Elintoran and Geldarin Naphali alike put aside their differences out of respect to the Goddess and the ancient tradition hosted in this grotto. dlga_fountain_what2 fountain_options|Every newborn Naphali is brought to this site to recieve the Goddess' blessing, which determines among other things the noble status of the child, their gifts of sight, and their power of intellect. dlga_fountain_blessing3 fountain_blessing4|So? How did the Goddess deem me worthy? dlga_fountain_blessing4 fountain_blessing5|I am sorry to say, {playername}, but your blessing was not a favorable one. Though this does not reflect well on you in Naphali society, it does not mean you cannot go on to achieve great things. dlga_fountain_blessing4 fountain_blessing5.1|Your blessing was fairly common, {playername}. The Goddess chose neither to favor or hinder you in this life- take from that what you will. dlga_fountain_blessing4 fountain_blessing6|Most impressive, {reg33?Lady Lord} {playername}. You appear to have been granted quite a favorable blessing at birth, and you will find that the common Naphali may come to respect you more for it. It is your duty now to make use of this blessing and achieve great things. dlga_fountain_blessing4 fountain_blessing6.1|Extraordinary, {reg33?Lady Lord} {playername}. I have seen few individuals as highly blessed as you appear to have been- this is truly a special moment. You are a paragon of Naphali values, and possess the dignity and gravitas of a great leader. I can only imagine the great achievements yet to come in your future. dlga_fountain_blessing5 fountain_pretalk|Fair enough. I will not let Goddess' blessing hinder my pursuits in this world. Thank you for your help. dlga_fountain_blessing6 fountain_pretalk|Very good, my priestess. I will be sure to uphold the integrity of this tradition and prove my worth to Naphali kind. dlga_start aurora_options|Good to see you, {playername}. What can I do for you? dlga_start aurora1|(The man seems to be in a trance, looking through you as though you are not there) dlga_start aurora_options.1|(The man snaps out of his trance, and looks at you)Hello again. dlga_aurora1 aurora2|Are you alright, good man? You seem to be in some sort of daze. dlga_aurora2 aurora3|(He blinks a few times, and looks at you inquisitively)Wha-huh? What do you want? dlga_aurora3 aurora4|I just wanted to make sure you were feeling well. dlga_aurora4 aurora5|Yes, yes...I am just fine. I was almost there, I know I can feel it nearby... dlga_aurora5 aurora6|Feel what nearby? What are you doing all by yourself back here? dlga_aurora6 aurora7|The sword, of course, the sword. The Lord of Faith has not left this place- I can feel His spirit and I am closer than ever to finding it. dlga_aurora7 aurora8|Sword? The Lord of Faith had a sword? dlga_aurora7 aurora8b|What did the Lord of Faith have to do with this place? dlga_aurora8 aurora9|No, it was not His sword per se. It was, however, blessed by the Lord in humanity's twilight hour. dlga_aurora8b aurora9|The Lord of Faith has everything to do with this place. Years ago, He was responsible for saving humanity here in its darkest hour. dlga_aurora9 aurora10|The sword I seek was wielded by Atanos Giulien, the leader of the fledgeling Third Legion against the crusade of the Grazir Worshippers. dlga_aurora10 aurora11|In the Battle for the Enlightenment, he defended this very fort with the Lord of Faith against the strongest force of Grazir Worshippers this world had ever seen. dlga_aurora11 aurora12|Giulien fought back to back with the Lord, and struck down the Grazir leader with his sacred blade. Since the Enlightenment, the sword has been lost to the Legion- I have taken it upon myself to find it again. dlga_aurora12 aurora13|I will keep an eye out as well, and let you know of my findings. dlga_aurora12 close_window|Most interesting. I wish you luck with your search. dlga_aurora13 close_window|Very well. I will continue my search. dlga_aurora14 close_window|Excellent- good luck, {playername}. dlga_aurora_options aurora_found_fake|I have found the sword, Pallo. dlga_aurora_options aurora_found_real|I have found the sword, Pallo. It glows with the blessing of the Lord of Faith. dlga_aurora_options aurora14|I am still looking- I will let you know if I make any progress. dlga_aurora_options aurora9b|Tell me about the sword again. dlga_aurora_options close_window|I was just passing by. dlga_aurora9b aurora10b|The sword I seek was wielded by Atanos Giulien, the leader of the fledgeling Third Legion against the crusade of the Grazir Worshippers. dlga_aurora10b aurora11b|In the Battle for the Enlightenment, he defended this very fort with the Lord of Faith against the strongest force of Grazir Worshippers this world had ever seen. dlga_aurora11b aurora_options|Giulien fought back to back with the Lord, and struck down the Grazir leader with his sacred blade. Since the Enlightenment, the sword has been lost to the Legion- I have taken it upon myself to find it again. dlga_aurora_found_fake aurora_found_fake1|(He examines the sword carefully)This is...this is not the true sword. dlga_aurora_found_fake1 aurora_found_fake2|Excuse me? Is this not the sword you have been looking for? dlga_aurora_found_fake2 aurora_found_fake3|No...most fascinating. The sword is all but the same in appearance, but this carries no blessing. It feels broken in all but its physical form. dlga_aurora_found_fake3 aurora_found_fake4|This is, however, a valuable artifact nonetheless. Would you let me keep it, so I could further study its essence? I could offer you a fair price. dlga_aurora_found_fake4 aurora_found_fake5|Very well, you can have the blade. I will continue my search for the true Aurora in the meantime. dlga_aurora_found_fake4 aurora_found_fake6|Sorry, but I would like to study the sword myself. I believe it will guide me to the true Aurora. dlga_aurora_found_fake5 aurora_found_fake7|Thank you, {playername}. If it is any help, I have been discussing this matter with some friends of the Legion. They believe the appearance of the blessed sword is linked somehow to the fate of our people. Perhaps our success could reveal its true form. dlga_aurora_found_fake6 aurora_found_fake7|Very well. If it is any help, I have been discussing this matter with some friends of the Legion. They believe the appearance of the blessed sword is linked somehow to the fate of our people. Perhaps our success could reveal its true form. dlga_aurora_found_fake7 close_window|Thank you, Pallo. I will keep you informed. dlga_aurora_found_real aurora_found_real1|(He examines the sword carefully)Wow, {playername}. This is it. Giulien's sword. I can feel the warmth of the Lord's blessing coursing through the metal. dlga_aurora_found_real1 aurora_found_real2|This is a truly remarkable discovery. I do not know why it chose you to be worthy of its power, but I cannot deny that you are now its rightful master. dlga_aurora_found_real2 close_window|Take good care of it now- I feel the Lord of Faith has great plans for you. dlga_start wellmet1|Hail and well met, traveler. We are but poor pilgrims traveling through the land. dlga_wellmet1 wellmet2|Hello. I am {playername}. Forgive me for saying so, but you look a bit ... strange in your attire. Who might you be? dlga_wellmet2 wellmet3|Good sir, I will answer you. We are the Pilgrims of the Old Perisnoan Empire. We hope one day a hero will rise to reclaim the empire. Might you be the one? dlga_wellmet3 wellmet4|Indeed, I am the one. I invite you to join me on my conquest to power. I will pay you an initial sum of {reg0} aurums. dlga_wellmet4 close_window|We have finally found the one! We will join you, hero, to conquest! dlga_wellmet3 close_window|I'm not the one you think I am, sorry. Goodbye. I hope we meet again. dlga_start rivermen1|Hello, good sir. We are the Rivermen, the proud people of this land. Who are you? dlga_rivermen1 rivermen2|Hello. I am {playername}. dlga_rivermen2 rivermen3|We are under the protection of our lord, Lord Achelous of Mistylake Town, who has charged us with the task of hunting down any evil men around here. dlga_rivermen3 close_window|Well, it was a fun talk with you. Goodbye and good luck. dlga_start hero_leader_1a_raf|Spare me. I am the King of my country. You would not like our revenge. dlga_hero_leader_1a_raf hero_leader_1b_raf|I'll spare your life, but I'll be taking your treasury - AND your very fine sword. dlga_hero_leader_1b_raf close_window|You will pay for this! dlga_start hero_leader_1a_raf_1|Spare me. I am the King of my country. You would not like our revenge. dlga_hero_leader_1a_raf_1 hero_leader_1b_raf_2|I'll spare your life, but I'll be taking your treasury. Good bye! dlga_hero_leader_1b_raf_2 close_window|You will pay for this! dlga_rafkla_greeting rafkla_greeting_2|{s4} dlga_rafkla_greeting_2 close_window|Hah! King? You look like a fool. You can die. dlga_rafkla_greeting_2 close_window.1|If the likes of you can become king, then I am sad for your country. dlga_start hero_leader_1a_nib_1|Spare me. I will repent from my sins. dlga_hero_leader_1a_nib_1 hero_leader_1b_nib_1|I'll spare your life, but I'll be taking your loot. Good bye! dlga_hero_leader_1b_nib_1 close_window|You will pay for this! dlga_nibor_greeting nibor_greeting_2|{s4} dlga_nibor_greeting_2 close_window|You are a hypocrite. dlga_nibor_greeting_2 close_window.1|I'll be taking your money instead. dlga_start hero_leader_1a_onishi_1|You have defeated me, little {reg33?girl boy}. Kill me now. dlga_hero_leader_1a_onishi_1 hero_leader_1b_onishi_1|No, I don't think I will. However, I will take your money. dlga_hero_leader_1b_onishi_1 close_window|When I come back, you will die with me. dlga_start hero_leader_1a_ulf_1|Bah! Make it quick! dlga_hero_leader_1a_ulf_1 hero_leader_1b_ulf_1|No, I don't think I will. However, I will take your money. dlga_hero_leader_1b_ulf_1 close_window|Why have you forsaken me, great Volhar? dlga_start hero_leader_1a_zol_1|If you are going to do it, then why don't you make it quick? I do not fear death. dlga_hero_leader_1a_zol_1 hero_leader_1b_zol_1|Good. Because you have no reason to. I will let you go, but I will take your money. dlga_hero_leader_1b_zol_1 close_window|Very well. dlga_onishi_greeting onishi_greeting_2|{s4} dlga_onishi_greeting_2 close_window|Tell your Emperor that once I kill him as well, I will spit on his grave! dlga_onishi_greeting_2 close_window.1|What a joke! dlga_start hero_leader_1a_yach_1|You have defeated me, little {reg33?girl boy}. Kill me now. dlga_hero_leader_1a_yach_1 hero_leader_1b_yach_1|No, I don't think I will. However, I will take your money. dlga_hero_leader_1b_yach_1 close_window|When I come back, you will die with me. dlga_yach_greeting yach_greeting_2|{s4} dlga_yach_greeting_2 close_window|Tell your Emperor that once I kill him as well, I will spit on his grave! dlga_yach_greeting_2 close_window.1|What a joke! dlga_start zeladeck_1a_skyfall|Spare me. I am the Chosen One. You would not like the wrath of the entire Illica nation upon you. dlga_zeladeck_1a_skyfall zeladeck_1b_skyfall|I'll spare your life, but I'll be taking your treasury - AND your very fine sword. dlga_zeladeck_1b_skyfall close_window|You will pay for this! dlga_start hero_leader_1a_zela_2|Spare me. I am the Chosen One. You would not like the wrath of the entire Illica nation upon you. dlga_hero_leader_1a_zela_2 hero_leader_1b_zela_2|I'll spare your life, but I'll be taking your treasury. Good bye! dlga_hero_leader_1b_zela_2 close_window|You will pay for this! dlga_zela_greeting zela_greeting_2|{s4} dlga_zela_greeting_2 close_window|Shut up already and fight. I don't care who you are. dlga_zela_greeting_2 close_window.1|Chosen One? Are you sure you're not delusional? dlga_start hero_leader_1a_fl_1|Spare me. I am the last hope of the Third Legion. You would not like the wrath of all six legions upon you. dlga_hero_leader_1a_fl_1 hero_leader_1b_fl_1|I'll spare your life, but I'll be taking your treasury. dlga_hero_leader_1b_fl_1 close_window|You will pay for this! dlga_fl_hero_greeting fl_hero_greeting_2|{s4} dlga_fl_hero_greeting_2 close_window|I thought you guys died out ages ago? dlga_fl_hero_greeting_2 close_window.1|Third Legion? I'm surprised you aren't ancient already. dlga_start hero_leader_1a_ial_1|This is not the end! When I return, I shall destroy you painfully. dlga_hero_leader_1a_ial_1 hero_leader_1b_ial_1|Not before I take your money! dlga_hero_leader_1b_ial_1 close_window|Someday, I will have my revenge. dlga_ialoch_greeting ialoch_greeting_2|{s4} dlga_ialoch_greeting_2 close_window|Until now, I wasn't sure which one of you were worse - the Eagle Brotherhood or the Grazir Worshippers. Now I know. At least the Eagle Brotherhood didn't smell as bad. dlga_start hero_leader_1a_ceyl_1|Ahhhhh! Spare me, please! Take anything you want ... just let me live! dlga_hero_leader_1a_ceyl_1 hero_leader_1b_ceyl_1|Very well. dlga_hero_leader_1b_ceyl_1 close_window|Oh, thank you my {reg33?lady lord}. Thank you! dlga_ceylius_greeting ceylius_greeting_2|{s4} dlga_ceylius_greeting_2 close_window|I think I will be taking your money instead. dlga_start hero_leader_1a_nox_1|If you kill me, then all hope is lost for this world. Spare me, for the sake of this land! dlga_hero_leader_1a_nox_1 hero_leader_1b_nox_1| Out of the repect I have for you, I will let you live! dlga_hero_leader_1b_nox_1 close_window|We will meet again, someday... dlga_nox_greeting nox_greeting_2|{s4} dlga_nox_greeting_2 close_window|I'm not sure if you're crazy, or just stupid. dlga_start hero_leader_1a_aegea_1|If you kill me, the entire nation of Ankars will rise against you. Do it, I dare you! dlga_hero_leader_1a_aegea_1 hero_leader_1b_aegea_1|I'll let you live ,but I will be needing your treasury! dlga_hero_leader_1b_aegea_1 close_window|Take it then. It means nothing to me. I will have my revenge, one day. dlga_aegea_greeting aegea_greeting_2|{s4} dlga_aegea_greeting_2 close_window|Target practice? Are you talking about yourself? dlga_start hero_leader_1a_eton_1|If you kill me, all of my Lymbardian Knights will rise to destroy you! I dare you to try and kill me! dlga_hero_leader_1a_eton_1 hero_leader_1b_eton_1|I'll let you live ,but I will be needing your treasury! dlga_hero_leader_1b_eton_1 close_window|Take it then. It means nothing to me. I will have my revenge, one day. dlga_eton_greeting eton_greeting_2|{s4} dlga_eton_greeting_2 close_window|You have no authority here, Eton. People like you need to be put in their place. dlga_start dreadedonewait1|You put up a noble fight, {playername}, but your power is wasted on the plight of the conformers. For every minion you felled in this battle, the True Grazir will raise three to take its place in our next encounter. dlga_dreadedonewait1 dreadedonewait|You would be a valuable tool under my command, just as Ialoch has been for so many years by my side. Come find us at the Shrine of Grazir when the truth has dawned on your mortal mind. dlga_dreadedonewait dreadedonedamn|Wait! You're under arrest! dlga_dreadedonedamn close_window|Damn, he escaped. dlga_start joinmedreadedone|A noble fight, {playername}. You remind me very much of my apprentice Ialoch, when he slew an entire village of conformers by his own blade. I can see the flames of the True Grazir in your eyes as you cut down minion after minion of mine. Join my ranks now, {playername}, and reap the spoils of war when the kingdoms of Perisno come crashing down at our feet. I only offer this to you once. dlga_joinmedreadedone hurdehurdehuder|You are wrong, Grazir. Anarchy is not the way of the future, and I will not let you and your followers prey on the weak of Perisno any longer. dlga_hurdehurdehuder hurdehurdehuder1|How disappointing. It appears as though your own hubris has clouded your judgement- you cannot defeat me. I am the embodiment of the True Grazir, the god of gods. This is where your story ends. dlga_hurdehurdehuder1 close_window|Guards! dlga_drone_greeting drone_greeting_2|Move aside, conformer. It is time for the dark age of civilization to take its final dying breath. dlga_drone_greeting_2 close_window|I will do the world a great favor by eradicating the filth you are from the world. dlga_drone_greeting_1 drone_greeting_3|Move aside, conformer. It is time for the dark age of civilization to take its final dying breath. dlga_drone_greeting_3 close_window|I will do the world a great favor by eradicating the filth you are from the world. dlga_drone_greeting_3 close_window.1|I will move aside for now- you will be seeing me again, swine! dlga_start messenger_warning1|{reg33?My lady Sire}... Urgent news from Galwe. Observers report that a thick column of ominous black clouds has formed in the sky outside the city. There are rumors that the Grazir Worshippers have united under the banner of their leader and are poised to wreack havoc across Perisno. dlga_messenger_warning1 messenger_warning2|The local lords are too weak to destroy this Dreaded One... Only you have the stength. The scholars request that you proceed to Galwe with the utmost caution, yet the greatest haste, my {reg33?lady lord}. dlga_messenger_warning2 close_window|I see. Thank you for informing me, squire. dlga_start sacerdote_talk|I am a priest. I see in your eyes that you are a pious soul. dlga_sacerdote_pretalk sacerdote_talk|May the Gods guard you, {playername}. What can this humble servant do for you? dlga_sacerdote_talk sacerdote_angry|Your Gods are a disgrace, stupid priest. Preach elsewhere. dlga_sacerdote_angry close_window|You... you... you are spawn from the Underworld, {playername}. People in this kingdom will hate you! dlga_sacerdote_talk sacerdote_ayuda|I believe in your Gods. dlga_sacerdote_talk sacerdote_ayuda.1|I do not believe in your Gods but I want to. dlga_sacerdote_talk close_window|Goodbye... dlga_sacerdote_ayuda sacerdote_ayuda2|I am here to help you, {playername}, but you must help us too.^If you donate to our cause, people in this kingdom will know the generosity of {playername}. dlga_sacerdote_ayuda2 sacerdote_pretalk|Thank you, priest. We need the Gods to forgive ours sins - I will donate 500 coins. dlga_sacerdote_ayuda2 sacerdote_pretalk.1|Thank you, kind priest. I want this kingdom to love me. I will donate 2000 coins. dlga_sacerdote_ayuda2 sacerdote_pretalk.2|Please, kind priest. I need this more than ever. I will donate 25000 coins. dlga_sacerdote_ayuda2 sacerdote_angry|Are you selling your Faith? What will the Gods say?! dlga_sacerdote_ayuda2 sacerdote_pretalk.3|Actually, cancel that order. dlga_start fight2.9|Well, well, what do we have here! A victim for sacrifice, perhaps? dlga_fight2 close_window.1|You are the one who is going to die. For Mal'Kiarj! dlga_start fight2.10|It looks like those foolish priests have been busy. Come to die, have you? dlga_fight2 close_window.2|Actually I think I will kill you instead. For Mal'Kij! dlga_sacerdote_talk checking1|I have done it! dlga_checking1 close_window|I knew you could! Those disbelievers will need to think twice before harassing us again. Here is your reward, as promised. dlga_sacerdote_talk sacerdote1quest1|Is there anything I can do to help our cause? dlga_sacerdote1quest1 sacerdote1quest2|My son, I am glad you have asked. There is a group of Heretics of - Disbelievers! nearby. They have been causing trouble and raiding and sacking our towns. Can you fight them for me, my champion? Fight them, for the King of the Gods, Mal'Kij! dlga_sacerdote1quest2 sacerdote1quest3|I will gladly do it. Do you have any tips for me? dlga_sacerdote1quest2 close_window|I have not the time for this. Maybe later ... dlga_sacerdote1quest3 close_window|These Disbelievers are very strong. They will be hard to defeat, but only one with true honor can do it. If you do succeed, I will reward you with a gift. dlga_checking1 close_window.1|I knew you could! Those infidels will need to think twice before harassing us again. Here is your reward, as promised. dlga_sacerdote_talk sacerdote2quest1|Is there anything I can do to help our cause? dlga_sacerdote2quest1 sacerdote2quest2|My son, I am glad you have asked. There is a group of Heretics of - Disbelievers! nearby. They have been causing trouble and raiding and sacking our towns. Can you fight them for me, my champion? Fight them, for the King of the Gods, Mal'Kiarj? dlga_sacerdote2quest2 sacerdote2quest3|I will gladly do it. Do you have any tips for me? dlga_sacerdote2quest2 close_window|I have not the time for this. Maybe later ... dlga_sacerdote2quest3 close_window|These Infidels are very strong. They will be hard to defeat, but only one with true courage can do it. If you do succeed, I will reward you with a gift. dlga_start defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat. dlga_defeat_hero_answer defeat_hero_answer_1|You are my prisoner now. dlga_defeat_hero_answer_1 close_window|Damn you. You will regret this. dlga_defeat_hero_answer defeat_hero_answer_2|You're free to go this time, but don't cross my path again. dlga_defeat_hero_answer_2 close_window|We will meet again. dlga_combined_political_quests political_quest_suggested|{s9} dlga_political_quest_follow_on close_window|I think that is a wise move. Good luck to you. dlga_combined_political_quests political_quest_suggested.1|Your relations with {s4} are not all that they could be. As {reg4?she he} is my {s11}, I can mediate to attempt to mend your quarrel. Perhaps the best way for me to do this would be to send {reg4?her him} a gift -- a fur-trimmed velvet robe, perhaps. If you can provide me with a bolt of velvet and a length of furs, I can have one made and sent to {reg4?her him.} dlga_political_quest_follow_on close_window.1|Splendid. I shall await the materials. dlga_combined_political_quests political_quest_suggested.2|As you may realize, {s4} has many enemies among the lords of the {s5}. In particular, they feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to denounce {s4} to {reg4?her his} face, you may reap much popularity -- although, of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel. dlga_combined_political_quests political_quest_suggested.3|As you may realize, many of us in the peerage of the {s5} consider {s4} to be {s7}, and a liability to our cause. We worry that {reg4?she he} will {s8}. People know my views on {s4} already, but if you were to denounce {reg4?her him} to {reg4?her his} face, you would further erode his standing -- and discourage our liege from entrusting {reg4?her him} with any more power or responsibility. Of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel.{s9} dlga_political_quest_follow_on close_window.2|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_political_quest_follow_on close_window.3|Very well. It is always risky to involve yourself in intrigues of this sort, but in this case, I think you will benefit. dlga_combined_political_quests political_quest_suggested.4|You and I have a common interest in seeking to curtail the rise of {s4}. I feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to tell our liege {s9} your opinion of {s4}, it might discourage {s9} from granting {s4} any further powers or responsibilities, at least for a while, and I would be much obliged to you. dlga_political_quest_follow_on close_window.4|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_combined_political_quests political_quest_suggested.5|I cannot think of anything right now, but we will have some items of mutual interest in the future. dlga_political_quest_suggested political_quest_follow_on|I like that idea. dlga_political_quest_suggested combined_political_quests|Hmm.. Maybe you can think of something else? dlga_political_quest_suggested political_quests_end|Let us discuss another topic dlga_political_quests_end lord_pretalk|Very well. dlga_political_quests_end spouse_pretalk|Very well. dlga_political_quests_end minister_pretalk|Very well. dlga_political_quests_end close_window|Very well. dlga_start local_merchant_mercy|Mercy! Please don't kill me! dlga_local_merchant_mercy local_merchant_mercy_no|I have nothing against you {reg65?woman man}. But {s2} wants you dead. Sorry. dlga_local_merchant_mercy_no close_window|Damn you! May you burn in Hell! dlga_local_merchant_mercy local_merchant_mercy_yes|I'll let you live, if you promise me... dlga_local_merchant_mercy_yes local_merchant_mercy_yes_2|Of course, I promise, I'll do anything. Just spare my life... dlga_local_merchant_mercy_yes_2 local_merchant_mercy_yes_3|You are going to forget about {s2}'s debt to you. And you will sign a paper stating that {reg4?she he} owes you nothing. dlga_local_merchant_mercy_yes_3 local_merchant_mercy_yes_4|Yes, of course. I'll do as you say. dlga_local_merchant_mercy_yes_4 local_merchant_mercy_yes_5|And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? dlga_local_merchant_mercy_yes_5 local_merchant_mercy_yes_6|Yes {reg33?madam sir}. Don't worry. I won't make any complaint. dlga_local_merchant_mercy_yes_6 close_window|Good. Go now, before I change my mind. dlga_start weep_quest_npc1|It's time for you to die, bastard! The oppression of the sandwalkers will come to an end, and you will be the example! dlga_weep_quest_npc1 weep_quest_npc2|To my grave I fall,^Destiny colder than fate,^End this man with faith dlga_weep_quest_npc2 weep_quest_npc3|Just give me the dagger! dlga_weep_quest_npc2 close_window|Die! dlga_weep_quest_npc3 weep_quest_npc4|What? dlga_weep_quest_npc4 weep_quest_npc5|I said, give me the damn dagger! dlga_weep_quest_npc4 close_window|Die! dlga_weep_quest_npc5 weep_quest_npc6|This dagger belongs to the finest lady in all of Perisno!{reg33? Finer than you, you disgusting, ugly beast! }She has given me this in the night of our illustrious entanglement! dlga_weep_quest_npc6 weep_quest_npc7|Voices of the night, screams of lust! Something you will never hope to experience! As you slay me, Zolona will curse you for the rest of your days! dlga_weep_quest_npc7 close_window|Enough with your shouting! Just die! dlga_start close_window.96|My apologies, but I am looking for a captain --- one who leads their own warband. dlga_start sol_story_1|Good day to you, {reg33?lassie lad}. I'm the captain of this outpost. dlga_sol_story_1 sol_story_2_1|Hello! I'm {playername}. dlga_sol_story_2_1 sol_introduce_3|Would you like something to eat? dlga_sol_introduce_3 sol_introduce_end|Yes! Thanks! dlga_sol_introduce_3 sol_introduce_end_tamga|Yes! Thanks! dlga_sol_introduce_3 close_window|Out here? No... dlga_sol_introduce_end sol_story_3|Okay. Let's go sit down. Do you happen to be a mercenary leader? dlga_sol_story_3 sol_story_4|Yes I am. dlga_start sol_story_4|BUG - YOU SHOULD NOT BE SEEING THIS CHAT dlga_sol_story_4 sol_ohne_tamga_1|Would you like to hire some of my men? They have grown restless and would like to go out and join a foreigner. dlga_sol_ohne_tamga_1 ohne_tamga_zann_ronin_1|I want to recruit {s14} dlga_ohne_tamga_zann_ronin_1 ohne_tamga_zann_ronin_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 500 aurums to hire. How many do you want to hire? } dlga_ohne_tamga_zann_ronin_2 tamga_hire_done|{reg0} dlga_ohne_tamga_zann_ronin_2 tamga_hire_done.1|Never mind then. dlga_sol_ohne_tamga_1 ohne_tamga_imperial_scout_1|I want to recruit {s14} dlga_ohne_tamga_imperial_scout_1 ohne_tamga_imperial_scout_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 800 aurums to hire. How many do you want to hire? } dlga_ohne_tamga_imperial_scout_2 tamga_hire_done|{reg0} dlga_ohne_tamga_imperial_scout_2 tamga_hire_done.1|Never mind then. dlga_sol_ohne_tamga_1 close_window|No thanks. dlga_sol_introduce_end_tamga sol_story_tamga_1|Would you like to hire some of my men? They have grown restless and would like to go out and join a foreigner. dlga_tamga_hire_done close_window|Goodbye. Come back next time for more! dlga_sol_story_tamga_1 tamga_zann_ronin_1|I want to recruit {s14} dlga_tamga_zann_ronin_1 tamga_zann_ronin_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 250 aurums to hire. How many do you want to hire? } dlga_tamga_zann_ronin_2 tamga_hire_done|{reg0} dlga_tamga_zann_ronin_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_imperial_scout_1|I want to recruit {s14} dlga_tamga_imperial_scout_1 tamga_imperial_scout_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 400 aurums to hire. How many do you want to hire? } dlga_tamga_imperial_scout_2 tamga_hire_done|{reg0} dlga_tamga_imperial_scout_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_k07_zan_militia_1|I want to recruit {s14} dlga_tamga_k07_zan_militia_1 tamga_k07_zan_militia_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 20 aurums to hire. How many do you want to hire? } dlga_tamga_k07_zan_militia_2 tamga_hire_done|{reg0} dlga_tamga_k07_zan_militia_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_k07_zan_n_blackwarrior_1|I want to recruit {s14} dlga_tamga_k07_zan_n_blackwarrior_1 tamga_k07_zan_n_blackwarrior_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 1000 aurums to hire. How many do you want to hire? } dlga_tamga_k07_zan_n_blackwarrior_2 tamga_hire_done|{reg0} dlga_tamga_k07_zan_n_blackwarrior_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_k07_zan_n_mtdberserker_1|I want to recruit {s14} dlga_sol_story_tamga_1 close_window|Never mind. dlga_tamga_k07_zan_n_mtdberserker_1 tamga_k07_zan_n_mtdberserker_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 1200 aurums to hire. How many do you want to hire? } dlga_tamga_k07_zan_n_mtdberserker_2 tamga_hire_done|{reg0} dlga_tamga_k07_zan_n_mtdberserker_2 tamga_hire_done.1|Never mind then. dlga_start close_window.97|Mind your manners within the walls and we'll have no trouble. dlga_start close_window.98|Mind your manners within the walls and we'll have no trouble. dlga_start auggie1|Good day, sir. I am the captain of this outpost, Augustus Makmix. dlga_auggie1 auggie2|I have heard that you sell the finest mercenaries here. Is this true? dlga_auggie2 auggie3|Indeed. Would you like to hire some? These upgrade into the finest soldiers in all of Perisno. dlga_auggie4 auggie5|{s4} dlga_auggie3 auggie4|Yes. dlga_auggie3 close_window|No. Goodbye. dlga_auggie5 auggies_end_5|I would like to hire a freelancer recruit, upgrading into any Freelancer Guild troops (30 aurums). dlga_auggie5 auggies_end_5.1|I would like to hire a freelancer soldier, upgrading into freelancer dismounted knights (100 aurums). dlga_auggie5 auggies_end_5.2|I would like to hire a freelancer rider, upgrading into marshals (400 aurums). dlga_auggie5 auggies_end_5.3|I would like to hire a freelancer archer, upgrading into sharpshooters (100 aurums). dlga_auggie5 auggies_end_5.4|I would like to hire 5 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.5|I would like to hire 5 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.6|I would like to hire 5 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.7|I would like to hire 5 freelancer archers (100 aurums each). dlga_auggie5 auggies_end_5.8|I would like to hire 10 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.9|I would like to hire 10 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.10|I would like to hire 10 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.11|I would like to hire 10 freelancer archers (100 aurums each). dlga_auggie5 auggies_end_5.12|I would like to hire 25 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.13|I would like to hire 25 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.14|I would like to hire 25 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.15|I would like to hire 25 freelancer archers (100 aurums each). dlga_auggie5 auggies_end_5.16|I would like to hire 50 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.17|I would like to hire 50 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.18|I would like to hire 50 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.19|I would like to hire 50 freelancer archers (100 aurums each). dlga_auggie5 close_window|No thanks. dlga_auggies_end_5 auggie5|They are all at your service, {playername}. {s4} dlga_start auggie_buy_1|Glad to see you again, {playername}. I assume you have come to hire my renowned mercenaries? dlga_auggie_buy_1 auggie4|Indeed. dlga_auggie_buy_1 story_1|I would like to know your story. dlga_story_1 story_2|I was born about 29 years on a little island, about a 3 weeks journey from Perisno, where the names and architecture are of an old era. Raised in a noble home, I was always over eager for adventure and battle. I was taught from age 7 to wield two handers and throwing weapons. dlga_story_2 story_3|I came to Perisno seeking adventure, and I had no idea that I would be the one giving others adventure. After coming to Perisno, I settled down and built an outpost - this very one, by myself. I raised my own personal army soon enough, with the help of some useful connections and loyal friends. However, local squabbling nobles attacked us and decimated us, even though we won. I hanged the foolish lords who did this. I realized that my life was not going anywhere, so I decided to set up the Freelancer Guild. We are basically mercenaries that are freelancers and help whoever pays us. dlga_story_3 auggie_buy_1|Very interesting! dlga_auggie_buy_1 close_window|No thanks. I have to go. dlga_start bounty_1|Do I know you? Did my brother send you?! dlga_start bounty_1.1|Do I know you? Did my sister send you?! dlga_start bounty_1.2|Do I know you? Did my father send you?! dlga_start bounty_1.3|Do I know you? Did my uncle send you?! dlga_start bounty_1.4|Do I know you? Did my commander send you?! dlga_start bounty_1.5|Do I know you? Did my master send you?! dlga_bounty_1 bounty_2|I am looking for a fugitive by the name of {s4}. You fit the description. dlga_bounty_1 close_window|Nothing. Sorry to trouble you. dlga_bounty_2 bounty_3|How do I know you're not a bountyhunter?!! dlga_bounty_3 bounty_4|I can assure you I.... dlga_bounty_4 close_window|Alright so I made a mistake! ONE mistake!! Can't a man start over?! Do I have to keep on paying?! HUH?!?! Maybe I should make another mistake!!! dlga_start close_window.99|Let's leave whenever you are ready. dlga_start fugitive_1|What do you want? dlga_fugitive_1 fugitive_2|I am looking for a murderer by the name of {s4}. You fit his description. dlga_fugitive_1 close_window|Nothing. Sorry to trouble you. dlga_fugitive_2 fugitive_3|I don't understand, {reg33?madam sir}. I never killed anyone. I think you've got the wrong man. dlga_fugitive_3 fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. dlga_fugitive_4 fugitive_5|I'm not going anywhere, friend. You're going to have to fight for your silver, today. dlga_fugitive_5 fugitive_fight_start|{s4} dlga_fugitive_5 fugitive_persuasion|Please, I do not wish for any bloodshed. Just come quietly. dlga_fugitive_persuasion fugitive_persuasion2|Why would I listen to you?! You're a bloody bounty hunting dog! dlga_fugitive_persuasion2 fugitive_persuasion_recheck|{s4}{s5} dlga_fugitive_persuasion_recheck close_window|Very well, I give up. Take me in. dlga_fugitive_persuasion_recheck fugitive_fight_start|{s4} dlga_fugitive_persuasion_recheck fugitive_persuasion2|{s4} dlga_fugitive_fight_start close_window|Die, dog! dlga_member_chat sacrificed_messenger_1|Yes {reg33?madam sir}? dlga_sacrificed_messenger_1 sacrificed_messenger_2|Take this letter to {s1} and give it to {s2}. dlga_sacrificed_messenger_1 close_window|Nothing. Nothing at all. dlga_sacrificed_messenger_2 sacrificed_messenger_3|Yes {reg33?madam sir}. You can trust me. I will not fail you. dlga_sacrificed_messenger_3 close_window|Good. I will not forget your service. You will be rewarded when you return. dlga_sacrificed_messenger_3 sacrificed_messenger_cancel|Arggh! I can't do this. I can't send you to your own death! dlga_sacrificed_messenger_cancel sacrificed_messenger_cancel_2|What do you mean {reg33?madam sir}? dlga_sacrificed_messenger_cancel_2 sacrificed_messenger_cancel_3|There's a trap set up for you in the town. {s3} ordered me to sacrifice one of my chosen warriors to fool the enemy, but he will just need to find another way. dlga_sacrificed_messenger_cancel_3 close_window|Thank you, {reg33?madam sir}. I will follow you to the gates of hell. But this would not be a good death. dlga_start close_window.100|Don't worry, {reg33?madam sir}, I'm on my way. dlga_start follow_spy_talk|Good day {reg33?madam sir}. Such fine weather don't you think? If you'll excuse me now I must go on my way. dlga_follow_spy_talk follow_spy_talk_2|In the name of {s1}, you are under arrest! dlga_follow_spy_talk_2 close_window|You won't get me alive! dlga_follow_spy_talk close_window|Never mind me. I was just passing by. dlga_start spy_partners_talk|Greetings. dlga_spy_partners_talk spy_partners_talk_2|In the name of {s1} You are under arrest! dlga_spy_partners_talk_2 close_window|You will have to fight us first! dlga_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start runaway_serf_intro_1|Good day {reg33?madam sir}. dlga_runaway_serf_intro_1 runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now. dlga_runaway_serf_intro_2 runaway_serf_intro_3|My good {reg33?madam sir}. Our lives at our village {s1} was unbearable. We worked all day long and still went to bed hungry. We are going to {s6} to start a new life, where we will be treated like humans. dlga_runaway_serf_intro_3 runaway_serf_go_back|You have gone against our laws by running from your bondage. You will go back to {s1} now! dlga_runaway_serf_intro_3 runaway_serf_let_go|Well, maybe you are right. All right then. If anyone asks, I haven't seen you. dlga_runaway_serf_go_back close_window|All right {reg33?madam sir}. As you wish. We'll head back to {s5} now. dlga_runaway_serf_let_go close_window|God bless you, {reg33?madam sir}. We will not forget your help. dlga_start runaway_serf_reconsider|Good day {reg33?madam sir}. Don't worry. If anyone asks, we haven't seen you. dlga_runaway_serf_reconsider runaway_serf_go_back|I have changed my mind. You must back to your village! dlga_runaway_serf_reconsider runaway_serf_let_go|Good. Go quickly now before I change my mind. dlga_start runaway_serf_talk_caught|Good day {reg33?madam sir}. We were heading back to {s5}, but I am afraid we lost our way. dlga_runaway_serf_talk_caught runaway_serf_go_back|Do not test my patience. You are going back now! dlga_runaway_serf_talk_caught runaway_serf_let_go|Well, if you are that eager to go, then go. dlga_start runaway_serf_talk_again_return|We are on our way back to {s5} {reg33?madam sir}. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2.1|Good. Keep going. dlga_runaway_serf_talk_again_return_2 close_window|Yes {reg33?madam sir}. As you wish. dlga_start troublesome_bandits_intro_1|This must be your unlucky day, mate. We're just about the worst people you could run into, in these parts. dlga_troublesome_bandits_intro_1 troublesome_bandits_intro_2|Heh. For me, you are nothing more than walking money bags. A merchant in {s1} offered me good money for your heads. dlga_troublesome_bandits_intro_2 close_window|A bounty hunter! Kill {reg33?her him}! Kill {reg33?her him} now! dlga_start deserter_paid_talk|What do you want? You want to pay us some more money? dlga_deserter_paid_talk deserter_paid_talk_2b|No. It's your turn to pay me this time. dlga_deserter_paid_talk deserter_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_deserter_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_deserter_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start deserter_talk|{s4} dlga_deserter_talk close_window|{s4} dlga_deserter_talk deserter_barter|There's no need to fight. I am ready to pay for free passage. dlga_deserter_talk deserter_recruit1|Stay your hand! I have a proposition to make! dlga_deserter_talk deserter_recruit1.1|I have something that may interest you. dlga_deserter_recruit1 close_window|{s4} dlga_deserter_recruit1 deserter_recruit2|{s4} dlga_deserter_recruit2 deserter_recruit3|I want to offer you a second chance. Serve me, and I will pay you {reg0} aurums along with daily rations. dlga_deserter_recruit3 deserter_recruit4|{s4} dlga_deserter_recruit4 close_window|Take your aurums, and report to the quartermaster for provisions and equipment. dlga_deserter_recruit4 deserter_insulted2|Never mind, it seems I actually don't have enough aurums to pay you. dlga_deserter_insulted2 close_window|{s4} dlga_deserter_recruit4 close_window.1|Forget it. Prepare to die! dlga_deserter_recruit4 close_window.2|Never mind, good day to you. dlga_deserter_recruit4 deserter_insulted3|Never mind, good day to you. dlga_deserter_insulted3 close_window|You idiot! You just offered us that much money and expect us to let you walk away?! Time for us to slit your throat! dlga_deserter_barter deserter_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} aurums. We wouldn't want to be too greedy, now would we? Pay us, and then you can go. dlga_deserter_barter_2 deserter_barter_3a|All right here's your {reg5} aurums. dlga_deserter_barter_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_deserter_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start tavernkeeper_talk|Good day dear {reg33?madam sir}. How can I help you? dlga_tavernkeeper_pretalk tavernkeeper_talk|Anything else? dlga_tavernkeeper_talk tavernkeeper_deliver_wine|I was told to deliver you {reg9} units of {s4}. dlga_tavernkeeper_deliver_wine tavernkeeper_pretalk|At last! My stock was almost depleted. I had paid the cost of the {s4} in advance. Here, take these {reg5} aurums. That should cover your pay. And give {s9} my regards. I'll put in a good word for you next time I deal with him. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_incomplete|I was told to deliver you {reg9} units of {s4}, but I lost some of the cargo on the way. dlga_tavernkeeper_deliver_wine_incomplete tavernkeeper_pretalk|Attacked by bandits eh? You are lucky they left you alive. Anyway, I can pay you no more than {reg5} aurums for this. And I will let {s1} know that my order was delivered less than completely, so you will probably be charged for this loss. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_lost|I was told to deliver you {reg9} units of {s4}, but I lost the cargo on the way. dlga_tavernkeeper_deliver_wine_lost tavernkeeper_pretalk|What? I was waiting for that {s4} for weeks! And now you are telling me that you lost it? You may rest assured that I will let {s1} know about this. dlga_tavernkeeper_talk tavernkeeper_buy_drinks|I'd like to buy every man who comes in here tonight a jar of your best {s0}. dlga_tavernkeeper_talk tavernkeeper_coin|I'd like to flip a coin with you. dlga_tavernkeeper_coin tavernkeeper_coin2|Alright. How much money do you want to lose? dlga_tavernkeeper_coin2 tavernkeeper_coin3|50 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.1|100 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.2|200 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.3|500 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.4|1000 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.5|2000 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coinn|I can't afford it. dlga_tavernkeeper_coinn tavernkeeper_talk|Never mind. dlga_tavernkeeper_coin3 tavernkeeper_coin4|Okay. Head or tail? dlga_tavernkeeper_coin4 tavernkeeper_coin5|Head. dlga_tavernkeeper_coin4 tavernkeeper_coin5.1|Tail. dlga_tavernkeeper_coin5 tavernkeeper_coin6|Well, here we go... (The Tavernkeep flips the coin.) dlga_tavernkeeper_coin6 tavernkeeper_coin6a|Look, it's {s3}! Bad luck for you. dlga_tavernkeeper_coin6 tavernkeeper_pretalk|Damn, it's {s2}... Here's your money. dlga_tavernkeeper_coin6a tavernkeeper_pretalk|Here are your {reg6} aurums. dlga_tavernkeeper_buy_drinks tavernkeeper_buy_drinks_2|Of course, my {reg33?lady lord}. I reckon {reg5} aurums should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_2 tavernkeeper_buy_drinks_end|Let everyone know of the generosity of {playername} to the people of {s10}. dlga_tavernkeeper_buy_drinks_end tavernkeeper_pretalk|Don't worry {s0}. Your name will be cheered and toasted here all night. dlga_tavernkeeper_buy_drinks_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_talk tavernkeeper_job_ask|Have you heard of anyone in this realm who might have a job for a {reg33?woman man} like myself? dlga_tavernkeeper_job_ask tavernkeeper_job_search|Hmm... Well, {s10} is often looking for mercenaries to fight in {reg0?her his} wars.{s9} dlga_tavernkeeper_job_search tavernkeeper_job_result|Let me think some more... dlga_tavernkeeper_job_result tavernkeeper_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_tavernkeeper_job_result tavernkeeper_job_result_2|There may be other work, of course -- lords and guildmasters often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard aurums. dlga_tavernkeeper_job_result_2 close_window|I'll keep my ears open for other opportunities. You may want to ask again from time to time. dlga_ransom_broker_sell_prisoners_2 close_window|Be sure to bring me more of your prisoners when you have them. dlga_ransom_broker_talk ransom_broker_slaves|I wish to hire some slaves from you. dlga_ransom_broker_slaves ransom_broker_slaves1|Great! You can buy them for 30 aurums each - my slaves do not come cheap! With proper training, they may become professional warriors. But remember, I can only sell you as many as you can handle, and it seems like your alotted amount is {reg0}. dlga_ransom_broker_slaves1 ransom_broker_slaves2|Expensive? That's nothing! I'll buy them. dlga_ransom_broker_slaves1 close_window|Never mind. That's a tad too expensive for me. dlga_ransom_broker_slaves2 ransom_broker_slaves3|Here, take a look at my captives. You can handpick them. dlga_ransom_broker_slaves3 close_window|Never mind. Good day. dlga_ransom_broker_slaves3 close_window.1|That is too expensive. dlga_ransom_broker_slave_bought ransom_broker_slaves3|Thank you for your purchase! Would you like anything else? I have {reg0} left. dlga_ransom_broker_slaves3 ransom_broker_slave_bought|I would like to hire a male slave. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.1|I would like to hire a female slave. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.2|I would like to hire 5 male slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.3|I would like to hire 5 female slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.4|I would like to hire 15 male slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.5|I would like to hire 15 female slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.6|I would like to hire 50 male slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.7|I would like to hire 50 female slaves. dlga_tavernkeeper_talk tavernkeeper_bounty|Do you have any larger bounties for me? dlga_tavernkeeper_bounty tavernkeeper_bounty1|Why, of course! {s17} dlga_tavernkeeper_bounty1 requester_talk_3|Can you help? dlga_requester_talk_3 close_window|No thanks. Maybe next time. dlga_tavernkeeper_talk tavernkeeper_bounty_failed|I failed the quest. dlga_tavernkeeper_talk tavernkeeper_talk_mercenary_warband_victory|I found these scoundrels and I gave them their punishment! dlga_tavernkeeper_talk_mercenary_warband_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_tavernkeeper_talk tavernkeeper_talk_mysterious_group_victory|I found the mysterious group and I gave them their punishment! dlga_tavernkeeper_talk_mysterious_group_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_tavernkeeper_bounty1 tavernkeeper_quest1|The noble said that the prisoners should not be far away and he would reward the person who defeated them handsomely. If you are looking for a bounty, you could defeat the party and report back to me. dlga_tavernkeeper_quest1 close_window|No thanks. Maybe next time. dlga_tavernkeeper_quest1 tavernkeeper_quest1_1|I'll do it. dlga_tavernkeeper_quest1_1 close_window|Excellent! I'll contact the noble and tell him have a reward ready ... if you succeed, of course. dlga_start f2.1|Who are you? What do you want? dlga_f2 close_window.1|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_tavernkeeper_talk tavernkeeper_bounty1_reward|I found the dangerous bandits and I gave them their punishment! dlga_tavernkeeper_bounty1_reward close_window|Excellent! I knew that you would succeed. Earlier today, the noble came in and gave me the reward to hand you should you suceed. Of course, he warned me that if I took it for myself he would come after me. So here's your reward. dlga_tavernkeeper_bounty1 tavernkeeper_quest2|If you are looking for a bounty, you could defeat the party and report back to me. dlga_tavernkeeper_quest2 close_window|No thanks. Maybe next time. dlga_tavernkeeper_quest2 tavernkeeper_quest2_1|I'll do it. dlga_tavernkeeper_quest2_1 close_window|Excellent! I will await news of your success. dlga_start f2.2|Who are you? What do you want? dlga_f2 close_window.2|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_tavernkeeper_talk tavernkeeper_bounty2_reward|I found the dangerous bandits and I gave them their punishment! dlga_tavernkeeper_bounty2_reward close_window|Excellent! I knew that you would succeed. Here is your reward. dlga_tavernkeeper_bounty1 tavernkeeper_quest4|If you are looking for a bounty, you could defeat the party and report back to me. dlga_tavernkeeper_quest4 close_window|No thanks. Maybe next time. dlga_tavernkeeper_quest4 tavernkeeper_quest4_1|I'll do it. dlga_tavernkeeper_quest4_1 close_window|Excellent! I will await news of your success. dlga_start f4|Who are you? What do you want? dlga_f4 close_window|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_tavernkeeper_talk tavernkeeper_bounty4_reward|I found the Grazir worshippers and I gave them their punishment! dlga_tavernkeeper_bounty4_reward close_window|Excellent! I knew that you would succeed. Here is your reward. dlga_tavernkeeper_bounty_failed close_window|That is a shame. You can come back next time for more quests, however. dlga_tavernkeeper_talk tavernkeeper_request_mission_ask|Are there any bounties posted? dlga_tavernkeeper_talk tavernkeeper_active_mission_1|About the bounty you gave me... dlga_tavernkeeper_active_mission_1 tavernkeeper_active_mission_2|Yes, have you made any progress on it? dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_success|I found {s4} hiding at {s3} and gave them their punishment. dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_fail|I'm afraid they got away. dlga_tavernkeeper_active_mission_2 tavernkeeper_active_mission_3|I am still working on it. dlga_tavernkeeper_active_mission_2 tavernkeeper_mission_failed|I am afraid I won't be able to do this quest. dlga_tavernkeeper_active_mission_3 tavernkeeper_pretalk|I see. Well why are you still here? dlga_tavernkeeper_mission_failed tavernkeeper_pretalk|{s43} dlga_tavernkeeper_hunt_down_fugitive_success tavernkeeper_hunt_down_fugitive_success_2|Well done, {playername}! 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. That bounty was worth {reg0} aurums and not a copper less! dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_tavernkeeper_hunt_down_fugitive_reward_accept tavernkeeper_pretalk|Of course, {playername}. Here you are. dlga_tavernkeeper_hunt_down_fugitive_reward_reject tavernkeeper_pretalk|You are a {reg33?woman man} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honourable sentiment, to be true. dlga_tavernkeeper_hunt_down_fugitive_fail tavernkeeper_pretalk|It is a sad day when that {s44} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_tavernkeeper_request_mission_ask tavernkeeper_tell_mission|So you reckon yourself a bounty hunter, eh? dlga_tavernkeeper_tell_mission tavernkeeper_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. They supposedly murdered someone, or stole something, or....whatever, and have been on the run from their judgement ever since. There is a bounty on their head. Associates of the murderer who, while they issue them no ill will...reckon that this outlaw may have taken refuge with their kinsmen at {s3}. You might be able to hunt them down and give them what they deserve... and claim the bounty for yourself of course. dlga_tavernkeeper_tell_mission tavernkeeper_pretalk|I'm sorry, but I don't have any bounties for you right now. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_accepted|I will claim this bounty. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_rejected|I am too busy to go after them at the moment. dlga_tavernkeeper_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. Their associates will be so grateful to have them....found. And of course the bounty on their head will be yours if you can get...err find them. Well, good hunting to you. dlga_tavernkeeper_mission_hunt_down_fugitive_rejected tavernkeeper_pretalk|As you wish, {playername}. I suppose there are plenty of bounty hunters around to get the job done . . . dlga_tavernkeeper_talk tavernkeeper_et_caravan_run1|I want to do a caravan run. dlga_tavernkeeper_et_caravan_run1 tavernkeeper_et_caravan_run2|Hmm... Yes. I do have some goods that I need to let go of. {s4} I'd recommend selling this far away from here as the locals are unlikely to pay well. Give whoever you sell to my seal to know where these goods came from. They will pay you depending on how experienced you are in trading. They won't listen to your companions, so I hope you are cunning. Will you accept? dlga_tavernkeeper_et_caravan_run2 tavernkeeper_et_caravan_accepted|Yes, I'll purchase the goods off of you. dlga_tavernkeeper_et_caravan_run2 tavernkeeper_et_caravan_declined|No, I've decided not to go through with this. dlga_tavernkeeper_et_caravan_declined tavernkeeper_pretalk|Very well. The goods will be here until tomorrow, should you change your mind. dlga_tavernkeeper_et_caravan_accepted tavernkeeper_pretalk|Thank you! You will be doing a great service for us. dlga_tavernkeeper_talk tavernkeeper_et_sell_caravan|I want to sell my goods here. ({reg0} aurums) dlga_tavernkeeper_talk tavernkeeper_et_upgrade_caravan|Can I purchase some improvements to my wagon? dlga_tavernkeeper_et_sell_caravan tavernkeeper_pretalk|Of course! Thank you for these goods, we will put them to great use. Here are your aurums. dlga_tavernkeeper_et_upgrade_caravan tavernkeeper_et_upgrade_caravan_choices|{s11} improvements for your wagon would make it safer for you on the road when trading. What would you like? dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_wheels|Improved Wheels (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_end|Improved Wheels (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_suspension|Prototype Suspension System (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_end.1|Prototype Suspension System (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_horses|Your best horses (30,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_end.2|Your best horses (30,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_pretalk|Never mind. dlga_tavernkeeper_et_upgrade_caravan_choices_end tavernkeeper_pretalk|I'm sorry, we don't have that available here. Maybe you could try a different kingdom? dlga_tavernkeeper_et_upgrade_caravan_choices_wheels tavernkeeper_pretalk|Thank you, we will upgrade your caravan right away. dlga_tavernkeeper_et_upgrade_caravan_choices_suspension tavernkeeper_pretalk|Thank you, we will upgrade your caravan right away. dlga_tavernkeeper_et_upgrade_caravan_choices_horses tavernkeeper_pretalk|Thank you, we will upgrade your caravan right away. dlga_tavernkeeper_et_upgrade_caravan_choices_wheels tavernkeeper_pretalk.1|I'm sorry, it doesn't seem like you have enough money. Feel free to come back when you have the funds. dlga_tavernkeeper_et_upgrade_caravan_choices_suspension tavernkeeper_pretalk.1|I'm sorry, it doesn't seem like you have enough money. Feel free to come back when you have the funds. dlga_tavernkeeper_et_upgrade_caravan_choices_horses tavernkeeper_pretalk.1|I'm sorry, it doesn't seem like you have enough money. Feel free to come back when you have the funds. dlga_tavernkeeper_talk close_window|I guess I should leave now. dlga_start mystic_merchant_talk|Good day {reg33?madam sir}, I have some items with me. I will sell these items to you in their regular price. You might buy an item in bad shape for a high price, or, perhaps, an item in good shape for a low price. Do you wish to try your fortune? dlga_mystic_merchant_talk close_window|That sounds good. I wish to have a try. dlga_start ransom_broker_talk|Greetings. If you have any prisoners, I will be happy to buy them from you. dlga_ransom_broker_pretalk ransom_broker_talk|Anyway, if you have any prisoners, I will be happy to buy them from you. dlga_ransom_broker_talk ransom_broker_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_ransom_broker_talk ransom_broker_sell_prisoners_all|I want to sell all the prisoners I have with me. dlga_ransom_broker_sell_prisoners_all ransom_broker_sell_prisoners_all_2|Let's see... I'll give you {reg0} aurums for your {reg1} {reg2?prisoners prisoner}. Do we have a deal? dlga_ransom_broker_sell_prisoners_all_2 ransom_broker_sell_prisoners_2|We have a deal. dlga_ransom_broker_sell_prisoners_all_2 ransom_broker_pretalk|Let me think about it again. dlga_ransom_broker_talk ransom_broker_ransom_companion|I wish to ransom one of my companions. dlga_ransom_broker_ransom_companion ransom_broker_ransom_companion_choose|Whom do you wish to ransom? dlga_ransom_broker_ransom_companion_choose ransom_broker_ransom_companion_name_sum|{s4} dlga_ransom_broker_ransom_companion_choose ransom_broker_pretalk|Never mind dlga_ransom_broker_ransom_companion_name_sum ransom_broker_ransom_companion_verify|Let me check my ledger, here... Yes. Your friend is being held in the dungeon at {s7}. How interesting! I remember hearing that the rats down there are unusually large -- like mastiffs, they say... Now... For the very reasonable sum of {reg5} aurums, which includes both the ransom and my commission and expenses, we can arrange it so that {s5} can once again enjoy {reg4?her his} freedom. What do you say? dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_accept|Here's your money. dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_refuse|I can't afford that right now. dlga_ransom_broker_ransom_companion_accept ransom_broker_talk|Splendid! In a few days, I would think, you should find {s5} riding to rejoin you, blinking in the sunlight and no doubt very grateful! Is there any other way in which I can help you? dlga_ransom_broker_ransom_companion_refuse ransom_broker_talk|Of course, of course... Never mind what they say about the rats, by the way -- I've never actually seen one myself, on account of the pitch-black darkness. Anyway, I'm sure that {s5} will understand why it's important for you to control expenditures. Now... Was there anything else? dlga_ransom_broker_talk ransom_broker_listmycompanion|Have you met any travellers looking for work? dlga_ransom_broker_listmycompanion ransom_broker_whereismycompanion|Sure, here is a list of travellers I've met. Whom do you wish to know about? dlga_ransom_broker_whereismycompanion ransom_broker_pretalk|Never mind. dlga_ransom_broker_whereismycompanion ransom_broker_companion_chosen|{s4} dlga_ransom_broker_companion_chosen ransom_broker_whereismycompanion|Last I met {s4} was at {s5} dlga_ransom_broker_talk close_window|Not this time. Good-bye. dlga_ransom_broker_sell_prisoners ransom_broker_sell_prisoners_2|Let me see what you have... dlga_ransom_broker_sell_prisoners_2 close_window.1|I will be staying here for a few days. Let me know if you need my services. dlga_start tavern_traveler_talk|Greetings, friend. You look like the kind of {reg33?person man} who'd do well to know me. I travel a lot all across Perisno and keep an open ear. I can provide you information that you might find useful. For a meager price of course. dlga_start tavern_traveler_lost_companion_thanks|Greetings, {playername}. I saw your companion {s10} at a tavern in {s11} some days ago. I thought you might like to know. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk|Thanks. I'll go and find {reg3?her him} there. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk.1|Thanks, but I don't really care. dlga_start tavern_traveler_talk.1|Greetings, {playername}. dlga_tavern_traveler_pretalk tavern_traveler_talk|Anything else? dlga_tavern_traveler_talk tavern_traveler_tell_kingdoms|What can you tell me about this land? dlga_tavern_traveler_tell_kingdoms tavern_traveler_tell_kingdoms_2|Perisno is divided into rival kingdoms, which can neither manage to live in peace with their neighbours, nor completely eliminate them. As a result, there's seldom a break to the bitter wars which plague this land and drain its life blood. Well, at least this must be a good place to be for an adventurer such as yourself. With some luck and skill, you can make a name for yourself here, amass a fortune perhaps, or gain great power. Opportunities are endless and so are the rewards, if you are willing to risk your life for them. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_tell_kingdoms_3|Tell me more about these opportunities. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_pretalk|Thank you. That was all I needed to know dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4|Well, you probably know everything I could tell you already. You seem to be doing pretty well. dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4a|The kingdoms will pay good money for mercenaries if they are engaged in a war. If you have done a bit of fighting, speaking with one of their lords will probably result in being offered a mercenary contract. However the real rewards come if you can manage to become a vassal to a king. A vassal can own villages, castles and towns and get rich with the taxes and revenues of these estates. Normally, only nobles of the realm own land in this way, but in time of war, a king will not hesitate to accept someone who distinguishes {reg33?her him}self on the battlefield as a vassal, and grant {reg33?her him} the right to own land. dlga_tavern_traveler_tell_kingdoms_4a tavern_traveler_tell_kingdoms_4|It is not unheard-of for adventurers to renounce allegiance to a Perisnon king altogether, declare themselves kings, and claim land in their own name. This is a difficult path, however, as the great nobles of the land, with their long ancestries, are not likely to accept such upstarts as their monarch. Such rulers would need to be very careful in establishing their right to rule, or they would be set upon from all sides. dlga_tavern_traveler_tell_kingdoms_4 tavern_traveler_tell_kingdoms_5|It might be easier for an adventurer like yourself to pledge support to an existing king's rival. There are many such pretenders in Perisno -- those who are born to the right family, who go around and stir up trouble saying they have a better claim to the throne than the current king. If those claim holders could find supporters, they could easily start civil wars and perhaps even replace the king one day. dlga_tavern_traveler_tell_kingdoms_5 tavern_traveler_tell_kingdoms_6|Interesting. Where can I find these claim holders? dlga_tavern_traveler_tell_kingdoms_5 close_window|I guess I heard enough already. Thank you. dlga_tavern_traveler_tell_kingdoms_6 tavern_traveler_pretalk|A claim holder's life would be in danger in his own country of course. Therefore, they usually stay at rival courts, raising support and hoping to find someone willing to champion their cause. I usually hear news about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something for such a service. dlga_tavern_traveler_talk tavern_traveler_pretender_location|I want to know the location of a claimant. dlga_tavern_traveler_pretender_location tavern_traveler_pretender_location_ask|Whose location do you want to know? dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretender_location_ask_2|{s11} dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_ask_2 tavern_traveler_pretender_location_ask_money|I can reveal this information to you for a small price, let's say 30 aurums. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretender_location_tell|All right. Here is 30 aurums. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}. dlga_tavern_traveler_talk tavern_traveler_person_ask|I want to know something about a person. dlga_tavern_traveler_person_ask tavern_traveler_person_ask_2|About whom do you wish to hear? dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_rafklazan|Rafklazan dlga_tavern_traveler_person_ask_rafklazan tavern_traveler_person_ask_2|Ah.. funny you ask about that one. One of my associates was talking about him just the other day as well. Rafklazan is the leader of the Rafkla clan back in his homeland in Nisaynia, where he hails from. He likes to title himself as 'King.' They were raiding another clan, but somehow a wind blew them off course and they were blown away and scattered. For days they sailed until they reached Perisno. He is a formidable one, with a large army. You will need to be careful if you ever venture near Reich or Draharan lands, where he spends most of his time now, wandering around. Rafklazan himself is particularly dangerous. It is said he ripped apart a bear with his bare hands! Can you believe it? Yes, I think you will need to watch yourself if you ever face him in battle. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_zeladeck|Zeladeck dlga_tavern_traveler_person_ask_zeladeck tavern_traveler_person_ask_2|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by a lumberjack couple , living in the forest near the mountain range of Illica. One day, he found a big injured Falki in the forest, and tended its wound. Nursing the everyday Falki for half a year, Zel and the Falki became best friend. The Falki then regained its strength, and took Zel to the Illica clan, only to reveal that that Falki is a direct descendant of the Sky King, the strongest and most respected Falki. He was 10 by that time. Zeladeck then was trained, and with his gifted ability of a warrior, plus the good teamwork between him and his Falki, he soon became the greatest Falki Knight only at the age of 19. Now, he thinks he is the Chosen One to lead the Falki to victory. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_octiem|Octiem dlga_tavern_traveler_person_ask_octiem tavern_traveler_person_ask_2|Octiem is an odd one. He is the leader of the fabled Third Legion, who have long been a legend in Perisno. Hundreds of years ago, the Third Legion is said to have ruled the entire world. Octiem believes that he is the one to lead his men to victory, like his ancestors did. He proclaims himself as the one that was chosen to lead and rule the new empire. In reality, he is one delusional bastard who thinks only of himself and has ambitions that are beyond comprehension by the normal man (laughs). Anyway, little is known about him, and it is said that he was born to lead, raised by wolves after being abandoned as a baby. Should you ever fight him, be careful, for his army of loyal followers are very strong. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_ral_daiun|Ral'Daiun. dlga_tavern_traveler_person_ask_ral_daiun tavern_traveler_person_ask_2|I do not know much about Ral'Daiun. It is said that his title is 'Ral,' and his real name is only Daiun. Ral supposedly means 'Legendary Leader' in the Assassins's wretched dialect. Ral'Daiun is a shadowy figure who have led his assassins to become a huge organization. They have no loyalties and kill for gold and gold only. You won't be seeing Ral'Daiun doing the killing the person, for his assassins do all the dirty work for him while he collects the money. He has a hidden castle somewhere in the mountains, but you will not find it for it is too well hidden. Years ago, the assassins were only a small organization, but now they seem to have quadrupled in size and number. You must be careful fighting them, for they have some new technology in their crossbows. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_zolona|Zolona dlga_tavern_traveler_person_ask_zolona tavern_traveler_person_ask_2|Ah, Zolona. What can I say about her, hmm? She is the queen of her people, I am told, with the duty of a mountain upon her frail little shoulders. She acts brave and strong, but in reality, she is just a little girl without anyone to guide her. She is the daughter of the dead clan leader of the Syrin Nomads, and she has been chosen to lead her people to salvation. How she will do this is beyond me. You must be careful though, for her honor guard is very strong and can wield the bow better than even the Draharan camel riders. Should you meet her, know that while she is a hard enemy to defeat, she isn't invincible. Also, should you defeat her, remember to show her mercy, for even I feel sorry for her. You should, too. If you plan to help her instead, rumor has it that Gordga Hammerhead has crafted a very unique dagger for her. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_ulfheonar|Ulfheonar dlga_tavern_traveler_person_ask_ulfheonar tavern_traveler_person_ask_2|Ulfheonar is one of those cursed Volheere raiders. What's more, he is the leader of a large majority of them, and in particular the leader of those Volheere Berserkers. Now, you are young, reckless and headstrong. Word of advice -- don't go looking for Ulf. He and his men are all berserkers without a care or doubt about their own safety. If you fight him, you will most likely lose, and even if you win, you will lose many. Ulf was a Jarl back in Nisaynia where he came from. I think he was chosen as the leader of his people, sent to sail to a new land and populate it. I think he mistook 'populate' for loot and pillage, however, as thousands of men and women can gladly tell you. Now, anything else you would like to know? dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_nibor|Nibor dlga_tavern_traveler_person_ask_nibor tavern_traveler_person_ask_2|Nibor Hood is the leader of the Free-Men rebellion of Tolrania. They are rebelling because they think the Tolranian Government are hypocrites, and I say they are right! Even though I disagree with most of Nibor's methods, the government of Tolrania do need to change. Anyway, enough of me going off topic. Nibor was born and raised in a noble family like his sister, Lady Tylora. He grew sickened by all the flaws in the system and wanted a change. A republic, he said. We need to make Tolrania a republic, and fulfill our founders's wishes. Trouble is, you know what happens when someone wants to overthrow you, right? The King of Tolrania sent his men to kill Nibor, but he escaped, and ever since then he and a band of loyal followers have been wrecking havoc in Tolrania. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_gordga|Gordga Hammerhead dlga_tavern_traveler_person_ask_gordga tavern_traveler_person_ask_2|Apparently this dwarf is what people would call a Maestro. You'll be able to find him at Dwallnor. He's incredibly skilled, along with all the right tools to make any weapon or armor shine brighter than ever. What madness! dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_urist|Urist Goldmuncher dlga_tavern_traveler_person_ask_urist tavern_traveler_person_ask_2|I'm not quite sure, this one. He is what one would call a Traveller, much like myself. Except he is more of a merchant. He sets up shop at Fountain Hall, and sells a variety of equipment for lucrative prices. What madness! dlga_tavern_traveler_person_ask_2 tavern_traveler_pretalk|Nobody. dlga_tavern_traveler_talk tavern_traveler_rumor|Have you heard anything interesting lately? dlga_tavern_traveler_rumor tavern_traveler_talk|{s3} dlga_tavern_traveler_talk tavern_traveler_bookseller_location|I am looking for book merchants... dlga_tavern_traveler_bookseller_location tavern_traveler_pretalk|I am sorry I haven't run across any lately. dlga_tavern_traveler_bookseller_location tavern_traveler_bookseller_location_ask_money|I might have crossed paths with one or two recently. For 100 aurums, I'll tell you where. dlga_tavern_traveler_bookseller_location_ask_money tavern_traveler_bookseller_location_tell|All right. Here is 100 aurums. dlga_tavern_traveler_bookseller_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_bookseller_location_tell tavern_traveler_pretalk|You can find them at {s11}. dlga_tavern_traveler_talk tavern_traveler_ransom_broker_location|I am looking for ransom brokers... dlga_tavern_traveler_ransom_broker_location tavern_traveler_pretalk|I am sorry I haven't run across any lately. dlga_tavern_traveler_ransom_broker_location tavern_traveler_ransom_broker_location_ask_money|I know where they are. For 50 aurums, I'll tell you. dlga_tavern_traveler_ransom_broker_location_ask_money tavern_traveler_ransom_broker_location_tell|All right. Here is 50 aurums. dlga_tavern_traveler_ransom_broker_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_ransom_broker_location_tell tavern_traveler_pretalk|You can find them at {s11}. dlga_tavern_traveler_talk dplmc_tavern_traveler_employee_1|I am looking for one of my former employees... dlga_dplmc_tavern_traveler_employee_1 dplmc_tavern_traveler_employee_2|Maybe I can help you. Who are you looking for? dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3|My fomer chamberlain, {s11}. dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3.1|My fomer constable, {s11}. dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3.2|My fomer chancellor, {s11}. dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3.3|My fomer priest, {s11}. dlga_dplmc_tavern_traveler_employee_2 tavern_traveler_pretalk|Never mind. dlga_dplmc_tavern_traveler_employee_3 tavern_traveler_pretalk|I will send word to {reg0?her him} that you are looking for {reg0?her him}. dlga_dplmc_tavern_traveler_employee_3 tavern_traveler_pretalk.1|I am afraid I'm not able to help you. dlga_tavern_traveler_talk tavern_traveler_companion_location|I am looking for one of my companions... dlga_tavern_traveler_companion_location tavern_traveler_companion_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_companion_location_ask tavern_traveler_companion_location_ask_2|{s11} dlga_tavern_traveler_companion_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_ask_2 tavern_traveler_companion_location_ask_money|I guess I know where {s15} is. For 30 aurums, I'll tell you. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_companion_location_tell|All right. Here is 30 aurums. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}.{s12} dlga_tavern_traveler_talk close_window|Farewell.
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【登録タグ 5150 S ほおずきみたいに紅い魂 シンフォニック東方Ⅴ 曲 龍5150】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/lovelifewes520/pages/11.html
The 3D Car Emblem Un professional car interior led lights iversal Car Fr ont Grille Logo Light Le car interior led lights uk law d Auto Fiat is a remarkable innovation in the automotive industry. Designed specifically for Fiat cars, this LED emblem light is not only aesthetically pleasing but also serves as a functional lighting solution for the front grille. The Fiat LED car light is crafted with precision and attention to detail, resulting in a high-quality product that enhances the overall appearance of any Fiat vehicle. The 3D design of the emblem light creates a sense of depth and dimension, making it stand out from traditional car logos. The Universal Car Front Grille Logo Light uses LED technology, which provides bright and efficient lighting. The LED lights are long-lasting, ensuring that your emblem will remain visible and vibrant for an extended period. This makes it an ideal accessory for car enthusiasts who want to add a unique touch to their Fiat vehicles. Installing the Fiat LED emblem light is a breeze. It conveniently fits into the front grille of your car, seamlessly integrating with the existing design. The logo light is universally compatible, which means it can be used on various car models, not just Fiat. This versatility makes it an excellent choice for car owners who have multiple vehicles or frequently switch cars. One of the standout features of the Fiat LED emblem light is its ability to emit light. When you turn on your vehicle s headlights, the LED logo light illuminates, creating a stunning and eye-catching display. This not only enhances the overall appearance of your car but also provides added safety in low-light conditions, making your vehicle more visible to other drivers on the road. The durability of the 3D Car Emblem Universal Car Front Grille Logo Light Led Auto Fiat is worth mentioning. It is built to withstand various weather conditions, car interior led lights installation including rain, snow, and extreme temperatures. This ensures that the emblem light will remain intact and fully functional, regardless of the climate you live in or the driving conditions you encounter. In conclusion, the 3D Car Emblem Universal Car Front Grille Logo Light Led Auto Fiat is a must-have accessory for Fiat car owners who want to enhance the appearance and functionality of their vehicles. With its easy installation, compatibility with different car models, and impressive lighting capabilities, this LED emblem light is truly a game-changer in the automotive industry. Embrace the future of car customization with this innovative and stylish accessory.
https://w.atwiki.jp/diablo3_2ch/pages/79.html
効果 Unlocked at level 17 Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.通常攻撃のダメージが100%増加し、通常攻撃で15 Hatred回復する。 評価 使い方 その他 コメント 名前 コメント Demon Hunter Skills Active Skills Offensive Hungering Arrow、Entangling Shot、Evasive Fire、Fan of Knives、Bola Shot、Grenades、Chakram、Impale、Spike Trap、Elemental Arrow、Multishot、Cluster Arrow、Rapid Fire、Strafe、Rain of Vengeance Descipline Caltrops、Vault、Marked for Death、Smoke Screen、Companion、Shadow Power、Sentry Utility Preparation Passive Skills Brooding、Thrill of the Hunt、Vengeance、Steady Aim、Cull the Weak、Fundamentals、Hot Pursuit、Archery、Perfectionist、Custom Engineering、Grenadier、Sharpshooter、Ballistics
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開催日:2011 / 07 / 24 参加人数:184名 フォーマット:レガシー(~M12) Live Coverage of StarCityGames.com Open Series Seattle autolink 優勝:Show and Tell‐Hive Mind 準優勝:URG Tempo‐Order 第3位:BGW Rock‐HexmageDepths 第4位:Show and Tell‐Hive Mind 第5位:URG Tempo‐Order 第6位:UR Control‐Stiflenought 第7位:Show and Tell‐Hive Mind 第8位:Dredge 第9位:BGW Control‐LoamPox 第10位:BG Aggro‐Torpor Orb 第11位:Zoo‐Burn 第12位:Show and Tell‐Hive Mind 第13位:Bant‐Zenith Fearie 第14位:Aluren 第15位:Zoo‐Jace +U 第16位:UW Control‐Stoneforge 優勝:Show and Tell‐Hive Mind 使用者:Ben Swartz Main Deck 3《島/Island》 3《古えの墳墓/Ancient Tomb》 3《裏切り者の都/City of Traitors》 2《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 2《Volcanic Island》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《厳かなモノリス/Grim Monolith》 4《集団意識/Hive Mind》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 4《否定の契約/Pact of Negation》 3《タイタンの契約/Pact of the Titan》 2《殺戮の契約/Slaughter Pact》 2《召喚士の契約/Summoner s Pact》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 Sideboard 4《神聖の力線/Leyline of Sanctity》 4《精神的つまづき/Mental Misstep》 1《殺戮の契約/Slaughter Pact》 3《呪文貫き/Spell Pierce》 3《炎渦竜巻/Firespout》 準優勝:URG Tempo‐Order 使用者:Sean Ryan Main Deck 1《森/Forest》 1《島/Island》 1《山/Mountain》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 1《Taiga》 4《Tropical Island》 2《Volcanic Island》 1《樹木茂る山麓/Wooded Foothills》 2《ドライアドの東屋/Dryad Arbor》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 1《三角エイの捕食者/Trygon Predator》 1《大祖始/Progenitus》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《森の知恵/Sylvan Library》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 4《稲妻/Lightning Bolt》 4《精神的つまづき/Mental Misstep》 2《緑の太陽の頂点/Green Sun s Zenith》 4《自然の秩序/Natural Order》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 2《渋面の溶岩使い/Grim Lavamancer》 1《テラストドン/Terastodon》 2《紅蓮破/Pyroblast》 2《赤霊破/Red Elemental Blast》 3《水没/Submerge》 3《外科的摘出/Surgical Extraction》 1《ヴェンディリオン三人衆/Vendilion Clique》 第3位:BGW Rock‐HexmageDepths 使用者:Jesse Roberts Main Deck 1《森/Forest》 1《沼/Swamp》 2《Bayou》 1《ボジューカの沼/Bojuka Bog》 2《地平線の梢/Horizon Canopy》 4《湿地の干潟/Marsh Flats》 1《Maze of Ith》 1《Savannah》 2《Scrubland》 4《新緑の地下墓地/Verdant Catacombs》 3《不毛の大地/Wasteland》 1《Karakas》 1《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 1《暗黒の深部/Dark Depths》 4《闇の腹心/Dark Confidant》 4《聖遺の騎士/Knight of the Reliquary》 3《タルモゴイフ/Tarmogoyf》 3《吸血鬼の呪詛術士/Vampire Hexmage》 3《モックス・ダイアモンド/Mox Diamond》 4《精神的つまづき/Mental Misstep》 4《剣を鍬に/Swords to Plowshares》 2《壌土からの生命/Life from the Loam》 4《生ける願い/Living Wish》 4《思考囲い/Thoughtseize》 Sideboard 1《無限の日時計/Sundial of the Infinite》 1《マラキールの門番/Gatekeeper of Malakir》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《叫び大口/Shriekmaw》 1《タルモゴイフ/Tarmogoyf》 1《吸血鬼の呪詛術士/Vampire Hexmage》 2《外科的摘出/Surgical Extraction》 1《ガドック・ティーグ/Gaddock Teeg》 1《戦争の報い、禍汰奇/Kataki, War s Wage》 2《コジレックの審問/Inquisition of Kozilek》 1《ボジューカの沼/Bojuka Bog》 1《不毛の大地/Wasteland》 1《暗黒の深部/Dark Depths》 第4位:Show and Tell‐Hive Mind 使用者:Chris VanMeter Main Deck 3《島/Island》 3《古えの墳墓/Ancient Tomb》 3《裏切り者の都/City of Traitors》 2《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 3《汚染された三角州/Polluted Delta》 2《Tundra》 1《Underground Sea》 1《Volcanic Island》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《厳かなモノリス/Grim Monolith》 4《集団意識/Hive Mind》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 4《否定の契約/Pact of Negation》 3《タイタンの契約/Pact of the Titan》 2《殺戮の契約/Slaughter Pact》 2《召喚士の契約/Summoner s Pact》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 Sideboard 4《神聖の力線/Leyline of Sanctity》 3《天使の嗜み/Angel s Grace》 4《精神的つまづき/Mental Misstep》 1《殺戮の契約/Slaughter Pact》 3《炎渦竜巻/Firespout》 第5位:URG Tempo‐Order 使用者:Alex Amato Main Deck 1《森/Forest》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 1《沸騰する小湖/Scalding Tarn》 1《Taiga》 3《Tropical Island》 3《Volcanic Island》 4《樹木茂る山麓/Wooded Foothills》 2《ドライアドの東屋/Dryad Arbor》 1《渋面の溶岩使い/Grim Lavamancer》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 1《大祖始/Progenitus》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《森の知恵/Sylvan Library》 4《渦まく知識/Brainstorm》 1《目くらまし/Daze》 3《火+氷/Fire+Ice》 4《Force of Will》 2《稲妻/Lightning Bolt》 3《精神的つまづき/Mental Misstep》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《緑の太陽の頂点/Green Sun s Zenith》 4《自然の秩序/Natural Order》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 2《渋面の溶岩使い/Grim Lavamancer》 1《テラストドン/Terastodon》 2《紅蓮破/Pyroblast》 2《赤霊破/Red Elemental Blast》 2《呪文貫き/Spell Pierce》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《古えの墳墓/Ancient Tomb》 第6位:UR Control‐Stiflenought 使用者:Jesse Hampton Main Deck 2《島/Island》 1《山/Mountain》 1《溢れかえる岸辺/Flooded Strand》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 1《Tropical Island》 4《Volcanic Island》 4《不毛の大地/Wasteland》 1《アカデミーの廃墟/Academy Ruins》 1《ファイレクシアン・ドレッドノート/Phyrexian Dreadnought》 4《渋面の溶岩使い/Grim Lavamancer》 3《粗石の魔道士/Trinket Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《バジリスクの首輪/Basilisk Collar》 1《仕組まれた爆薬/Engineered Explosives》 1《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 1《目くらまし/Daze》 3《火+氷/Fire+Ice》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 2《呪文貫き/Spell Pierce》 4《もみ消し/Stifle》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 2《トーモッドの墓所/Tormod s Crypt》 2《誘惑蒔き/Sower of Temptation》 4《赤霊破/Red Elemental Blast》 3《水没/Submerge》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第7位:Show and Tell‐Hive Mind 使用者:Bryan Eleyet Main Deck 4《島/Island》 4《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 2《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 2《Volcanic Island》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《厳かなモノリス/Grim Monolith》 4《集団意識/Hive Mind》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《直観/Intuition》 3《精神的つまづき/Mental Misstep》 4《否定の契約/Pact of Negation》 3《タイタンの契約/Pact of the Titan》 2《召喚士の契約/Summoner s Pact》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 Sideboard 4《神聖の力線/Leyline of Sanctity》 4《虚空の力線/Leyline of the Void》 2《狼狽の嵐/Flusterstorm》 1《精神的つまづき/Mental Misstep》 1《精神壊しの罠/Mindbreak Trap》 3《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第8位:Dredge 使用者:Adam Wargo Main Deck 4《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 3《色あせた城塞/Tarnished Citadel》 1《絶望の天使/Angel of Despair》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 2《ゴルガリの凶漢/Golgari Thug》 3《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 4《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 4《不屈の部族/Tireless Tribe》 4《黄泉からの橋/Bridge from Below》 1《暗黒破/Darkblast》 4《打開/Breakthrough》 4《陰謀団式療法/Cabal Therapy》 4《入念な研究/Careful Study》 2《戦慄の復活/Dread Return》 Sideboard 1《イチョリッド/Ichorid》 1《領土を滅ぼすもの/Realm Razer》 4《古えの遺恨/Ancient Grudge》 3《炎の嵐/Firestorm》 4《自然の要求/Nature s Claim》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 第9位:BGW Control‐LoamPox 使用者:Greg Russell Main Deck 1《沼/Swamp》 4《やせた原野/Barren Moor》 4《Bayou》 1《血染めのぬかるみ/Bloodstained Mire》 1《ボジューカの沼/Bojuka Bog》 1《陰謀団のピット/Cabal Pit》 1《湿地の干潟/Marsh Flats》 1《Maze of Ith》 4《ミシュラの工廠/Mishra s Factory》 1《ナントゥーコの僧院/Nantuko Monastery》 2《汚染された三角州/Polluted Delta》 2《Scrubland》 1《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 1《The Tabernacle at Pendrell Vale》 1《冥界のスピリット/Nether Spirit》 4《モックス・ダイアモンド/Mox Diamond》 4《輪作/Crop Rotation》 4《Hymn to Tourach》 4《壌土からの生命/Life from the Loam》 4《悪疫/Pox》 4《Sinkhole》 4《小悪疫/Smallpox》 3《名誉回復/Vindicate》 1《蟲の収穫/Worm Harvest》 Sideboard 4《虚空の杯/Chalice of the Void》 3《トーモッドの墓所/Tormod s Crypt》 2《幕屋の大魔術師/Magus of the Tabernacle》 1《独房監禁/Solitary Confinement》 4《クローサの掌握/Krosan Grip》 1《遊牧の民の競技場/Nomad Stadium》 第10位:BG Aggro‐Torpor Orb 使用者:Mike Farmer Main Deck 3《森/Forest》 4《沼/Swamp》 4《Bayou》 1《ラノワールの荒原/Llanowar Wastes》 4《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《ファイレクシアン・ドレッドノート/Phyrexian Dreadnought》 4《闇の腹心/Dark Confidant》 4《狩り立てられた恐怖/Hunted Horror》 4《タルモゴイフ/Tarmogoyf》 4《Illusionary Mask》 4《倦怠の宝珠/Torpor Orb》 4《暗黒の儀式/Dark Ritual》 3《外科的摘出/Surgical Extraction》 4《Hymn to Tourach》 3《大渦の脈動/Maelstrom Pulse》 3《思考囲い/Thoughtseize》 Sideboard 3《窒息/Choke》 2《Berserk》 3《クローサの掌握/Krosan Grip》 4《精神的つまづき/Mental Misstep》 3《非業の死/Perish》 第11位:Zoo‐Burn 使用者:Nick Colpron Main Deck 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 3《乾燥台地/Arid Mesa》 3《地平線の梢/Horizon Canopy》 1《Plateau》 1《Savannah》 2《Taiga》 2《不毛の大地/Wasteland》 3《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 1《Karakas》 4《渋面の溶岩使い/Grim Lavamancer》 3《聖遺の騎士/Knight of the Reliquary》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 1《殴打頭蓋/Batterskull》 1《肉体と精神の剣/Sword of Body and Mind》 2《森の知恵/Sylvan Library》 4《稲妻/Lightning Bolt》 4《流刑への道/Path to Exile》 2《発展の代価/Price of Progress》 1《梅澤の十手/Umezawa s Jitte》 4《Chain Lightning》 Sideboard 1《万力鎖/Manriki-Gusari》 3《トーモッドの墓所/Tormod s Crypt》 2《クローサの掌握/Krosan Grip》 3《精神的つまづき/Mental Misstep》 2《発展の代価/Price of Progress》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 1《ボジューカの沼/Bojuka Bog》 第12位:Show and Tell‐Hive Mind 使用者:Jeff Ouano Main Deck 3《島/Island》 3《古えの墳墓/Ancient Tomb》 3《裏切り者の都/City of Traitors》 2《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 2《Volcanic Island》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《厳かなモノリス/Grim Monolith》 4《集団意識/Hive Mind》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 4《否定の契約/Pact of Negation》 3《タイタンの契約/Pact of the Titan》 2《殺戮の契約/Slaughter Pact》 2《召喚士の契約/Summoner s Pact》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 Sideboard 4《神聖の力線/Leyline of Sanctity》 4《精神壊しの罠/Mindbreak Trap》 1《殺戮の契約/Slaughter Pact》 3《呪文貫き/Spell Pierce》 3《炎渦竜巻/Firespout》 第13位:Bant‐Zenith Fearie 使用者:Ethan Foley Main Deck 1《森/Forest》 1《島/Island》 1《平地/Plains》 1《Maze of Ith》 4《霧深い雨林/Misty Rainforest》 1《Savannah》 2《Tropical Island》 1《Tundra》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 2《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 4《呪文づまりのスプライト/Spellstutter Sprite》 2《石鍛冶の神秘家/Stoneforge Mystic》 1《トレストの密偵長、エドリック/Edric, Spymaster of Trest》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《世界のるつぼ/Crucible of Worlds》 1《森の知恵/Sylvan Library》 4《渦まく知識/Brainstorm》 2《目くらまし/Daze》 2《精神的つまづき/Mental Misstep》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ロウクスの戦修道士/Rhox War Monk》 1《漁る軟泥/Scavenging Ooze》 1《果たし合いの場/Dueling Grounds》 1《静寂/Serenity》 1《太陽と月の輪/Wheel of Sun and Moon》 3《悟りの教示者/Enlightened Tutor》 1《流刑への道/Path to Exile》 1《ガドック・ティーグ/Gaddock Teeg》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ボジューカの沼/Bojuka Bog》 1《市長の塔/Tower of the Magistrate》 第14位:Aluren 使用者:Joe Bono Main Deck 2《森/Forest》 2《島/Island》 1《沼/Swamp》 1《Bayou》 4《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《Taiga》 2《Tropical Island》 1《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 1《ヴォルラスの要塞/Volrath s Stronghold》 1《寄生的な大梟/Parasitic Strix》 1《洞窟のハーピー/Cavern Harpy》 4《とぐろ巻きの巫女/Coiling Oracle》 2《夢で忍び寄るもの/Dream Stalker》 1《永遠の証人/Eternal Witness》 4《帝国の徴募兵/Imperial Recruiter》 1《造物の学者、ヴェンセール/Venser, Shaper Savant》 4《魔の魅惑/Aluren》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 4《陰謀団式療法/Cabal Therapy》 4《ギタクシア派の調査/Gitaxian Probe》 1《壌土からの生命/Life from the Loam》 Sideboard 1《イクスリッドの看守/Yixlid Jailer》 4《虚空の力線/Leyline of the Void》 3《喉首狙い/Go for the Throat》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 3《炎渦竜巻/Firespout》 3《思考囲い/Thoughtseize》 第15位:Zoo‐Jace +U 使用者:Joseph Naseef Main Deck 1《森/Forest》 2《霧深い雨林/Misty Rainforest》 2《Plateau》 1《Savannah》 1《Taiga》 2《Tropical Island》 1《Tundra》 1《Volcanic Island》 4《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 1《Karakas》 1《ドライアドの東屋/Dryad Arbor》 3《渋面の溶岩使い/Grim Lavamancer》 3《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 4《渦まく知識/Brainstorm》 4《稲妻/Lightning Bolt》 3《精神的つまづき/Mental Misstep》 4《剣を鍬に/Swords to Plowshares》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 2《ファイレクシアの変形者/Phyrexian Metamorph》 2《エイヴンの思考検閲者/Aven Mindcensor》 2《古えの遺恨/Ancient Grudge》 3《赤霊破/Red Elemental Blast》 3《水没/Submerge》 1《ガドック・ティーグ/Gaddock Teeg》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《市長の塔/Tower of the Magistrate》 第16位:UW Control‐Stoneforge 使用者:Sean Sehr Main Deck 5《島/Island》 1《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 1《神聖なる泉/Hallowed Fountain》 3《ミシュラの工廠/Mishra s Factory》 3《沸騰する小湖/Scalding Tarn》 2《Tundra》 4《不毛の大地/Wasteland》 1《アカデミーの廃墟/Academy Ruins》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 1《世界のるつぼ/Crucible of Worlds》 1《弱者の剣/Sword of the Meek》 2《飛行機械の鋳造所/Thopter Foundry》 4《渦まく知識/Brainstorm》 1《対抗呪文/Counterspell》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 1《撤廃/Repeal》 4《剣を鍬に/Swords to Plowshares》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《祖先の幻視/Ancestral Vision》 Sideboard 1《殴打頭蓋/Batterskull》 1《万力鎖/Manriki-Gusari》 2《大祖始の遺産/Relic of Progenitus》 1《火と氷の剣/Sword of Fire and Ice》 2《基本に帰れ/Back to Basics》 1《解呪/Disenchant》 1《誤った指図/Misdirection》 2《流刑への道/Path to Exile》 1《水没/Submerge》 1《ヴェンディリオン三人衆/Vendilion Clique》 2《神の怒り/Wrath of God》
https://w.atwiki.jp/boare/pages/224.html
Release Note Release Date 4 Mar., 2010 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 3.0.13 (1.2MB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 883 http //svn.sourceforge.jp/svnroot/cadencii/branches/3.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/touhoukashi/pages/2411.html
【登録タグ NAGI み 小峠 舞 少女が見た日本の原風景 曲 舞音KAGURA】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/triman/pages/13.html
Strengths Finder 2.0 Learn Outloud Online Video Education MIT Berkeley John Hopkins- Public Health Google Code U HP Learning Center BYWI Academic Earth YouTube Miscellaneous Just say no Randy Pausch - Time Management Life Purpose - 25 meditations Johnny the Bagger Your very best Techniques SWOT Analysis Strengths Weaknesses Opportunities Threats SOAR Marketing Model Situation Opportunity Action (Expected) Result For example as a Triathele My strengths are biking and swimming at all distances but I seem to be better in the shorter races Weaknesses are running, as much as mentally being able to handle breathing so damn hard. Others pass me all the time who are breathing much more heavily than me. Opportunities- New Age Group! I think there is still more upside on swim/bike than run but all 3 are oppotunities. Biking my best is the best opp. Threats - ???
https://w.atwiki.jp/titanquest/pages/905.html
GENERAL GAME MECHANICS GRAPHICS EFFECTS SOUNDS TEXTS MODDING QUESTS ENEMIES ENEMY SKILLS A.I. PETS AND ALLIES SHRINES EARTH MASTERY HUNTING MASTERY ROGUE MASTERY STORM MASTERY DEFENSE MASTERY WARFARE MASTERY SPIRIT MASTERY NATURE MASTERY DREAM MASTERY ITEMS GENERAL ITEM DROPS CHESTS SHOPS SETS RELICS CHARMS AFFIXES MONSTER ITEMS UNIQUE HELMETS UNIQUE CIRCLETS UNIQUE ARMOR UNIQUE ROBES UNIQUE ARMGUARDS UNIQUE BRACELETS UNIQUE GREAVES UNIQUE LEGWRAPS UNIQUE SHIELDS UNIQUE SWORDS UNIQUE AXES UNIQUE CLUBS UNIQUE SPEARS UNIQUE BOWS UNIQUE STAVES UNIQUE RINGS UNIQUE AMULETS ARTEFACTS SCROLLS ========================================== Titan Quest Anniversary Edition - Full Log by THQ Nordic ========================================== Legend "+" Added feature or improvement. "-" Bug fix, change or removal. GENERAL ------- + Merged TQ and IT into one standalone game - Fixed the "Slow Cast Bug" once and for all - Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts + Optimized world loading to minimize pauses and edited specifically problematic areas - Reduced background saving when picking items below "rare" quality - Reduced lag caused by AI failing to find a path - Further performance improvements + Stash and Transfer area item files now use relative paths - Doubled size of caravan stash + Added key to pick up nearby gold, relics and potions (auto pickup) - Removed GameSpy implementation + Added new multiplayer and lobby system + Implemented NAT Traversal and NAT Proxy Connectivity Layer + Added support for Steam friend invites + Added voice chat for multiplayer parties + Added Steam Achievements + Added Steam Trading Cards GAME MECHANICS -------------- + Bleeding Damage now increases by 10% per 50 dexterity + Poison damages now increase by 10% per 50 dexterity + Physical DoT now increases by 10% per 50 intelligence + Vitality Decay Damage increases by 10% per 50 intelligence + Life Leech and Mana Leech increase by 2.5% per player level + Pirecing damage now depends less heavily on Strength and more on Dexterity + Physical damage from abilities and item bonuses now scales with Strength (10% per 65) + Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100) + All Retaliation Damages now scale with character level - Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns + Dodging now caps at 80% + Projectile Dodging now caps at 80% + Cooldown Reduction now caps at 80% + Less Damage from Race effects now cap at 80% - Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced - Attribute points now yield 40 Health or Energy per invested point + Elemental Damage % bonuses now also boost fire, cold and lightning DoTs - Fixed interferences between DoT resistances and DoT duration reductions - Fixed passive weapon/shield attack skills not working when granted by an item - Fixed an exploit that let characters reclaim one gravestone twice + Increased Potion stack limit to 25 + Increased Scroll stack limit to 10 + Difficulty resistance penalties now also apply to Bleeding and Vitality - Increased enemy health bonuses with difficulty, and with more players in the game - Increased the number of extra monsters spawning with additional players - Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty - Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty - Player run speed was increased by about 10% + Players receive 10% / 20% extra experience in Epic and Legendary difficulty GRAPHICS -------- - Fixed main menu on resolutions bigger than HD + Added support for 1280x720 resolution + Increased camera zoom ranges - Implemented shader renderer improvements + Added new shadow mapping technique + Added menu option for UI scaling + Added menu option for UI style selection + Added a new default UI design + Health and Energy bars in the classic UI are now 50% wider - Life Leech resistance no longer adds to the Vitality Resistance stat - Energy Leech effects no longer factor into the DPS estimate - Secondary resistance stats no longer display numbers above the resistance cap + Added (dynamic) cooldown display to skill tooltips - Changed main menu screen to an updated version of the original TQ look - Updated loading screen art - Adjusted position of mastery description window + Redesigned Knossos labyrinth minimap EFFECTS ------- - Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles + Improved look of Elemental staff projectiles (and adjusted speed) + Added several new effects to player skills (see below) + Added arrow effects to several unique bows (see below) + Added damage effects for Energy Burn and Vitality Decay + Added a Mana Burn damage indication effect + Improved Siege Walker grenade effects + Reduced delays on Earthfury spell projectiles + Adjusted size of Dragonian Reflection effect - The aura effects of Onslaught are a bit more transparent - Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects + Added a glow effect to enemy Blood Pact aura - Fixed wave effects on Apollo's Lyre skill - Improved chain effect of Regrowth - Dissemination - Monster lightning auras now display an activation effect - Fixed wave effect on Cerberus' Roar - Fixed effect on Nightmare's Hypnotic Gaze + Improved Megalesios' Statue effects + Improved Dark Obelisk effects - Fixed death effects of several enemies and bosses + Added more vibration effects SOUNDS ------ - Fixed excessive Satyr grunts - Fixed excessive Maenad screaming - Fixed sound selection bug that resulted in some never being played + Changed Scatter Shot fragment hit sound - Reduced redundant Mana/Life Leech sounds - Reduced sound volume on Nightmare's Psionic Beam - Various unique helmets now make helmet instead of circlet sounds - Centaur helmets now make leathery sounds - Cloth headgear now makes cloth sounds - Fixed block sound of Phrygian Shield - Fixed sounds on Jackalman and Satyr armbands - Fixed missing water drop sounds of all Act 4 bows - Fixed sound on Anouran Chain Heal skill - Fixed sound on Empusa Freeze skill - Fixed sound on Limos Consume Life skill - Fixed sound on Lost Souls' Life Drain Ward - Fixed sound on Act 4 heroes' Frenzy skill - Fixed sounds on Arcane Mirror's triggered ability + Gave Dragonian Reflection a distinct sound effect + Added sounds for the Nymph's Overgrowth skill + Added sound for Core Dwellers walking through water TEXTS ----- - Fixed a number of typos and inconsistencies in stats, item names and quest texts + Adjusted the names of some damage types and other variables for clarification - Fixed some mistranslations and wrong item genders in German and Russian - Amended missing translations for complete localization in 11 languages MODDING ------- + Removed all database record modification restrictions from loaded mods - Fixed chhanges to Act 4 quests not being registered in loaded mods - Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod + Added support for "Bounce Mods", which are now recognized by the game and the MP lobby + Integrated Steam Workshop into the game and added a Steam Workshop Tool + Merged all TQ records into the IT database + Created 20+ uniquely named proxies in side locations throughout the world + Passive skills can now have Damage Absorption as an ability + Enabled dbr-based modding of the Main Menu's lights, music and sounds + Enabled advanced modding of HUD elements and the HUD style list - Fixed issue of existing characters being unable to use added stash space + Charon's Oar mesh can now be used for staves - Updated Templates with the new caps and other functions QUESTS ------ - Hades Generals Quest reward now works properly - Stygian Lurker Quest reward now works properly - Reward for "News of Treasure" quest now always corresponds to difficulty - Greaves rewarded for Epic quests now have proper suffixes - Athens Catacombs Can now award unique amulets on Normal difficulty - Terracottas Shields get shield affixes instead of spear affixes - Plight of the Nile Farmers Correctly awards rigid carapace charms now - Rhodos The lighthouse worker now wears greaves instead of "creaves" - Admetus in ToJ now has higher level chests (rare not golden) - Reaching Elysium can now award Glorybringer - The Melinoe Captain guards a quest chest rather than a generic one - Odysseus Fixes to ballista shot and wall + Quest items are now a different hue of purple to distinguish them from legendaries + Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus) ENEMIES ------- - Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction - Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage - Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance - Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance - Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances - All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses - Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed - Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others - Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others - Fixed mesh-ralated projectile targeting issues on multiple enemies and pets - Fixed a lot of monsters being unable to flee when feared - Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary + Satyrs now run slightly faster in Epic and Legendary - Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set) - Traps are no longer immune to nets or freezing - Supplemented several referenced but missing monster spawn lists - Fixed a few typos and inconsistencies in monster spawn lists + Made (unlinked) Formicid captains appear in the Formicids' lair - Corrected some Machae Archer spawns in ToJ Hades' Palace - Fixed Djinn Blood Sisters appearing in only 1% of all games + Gave Dactyls heroic loot and XP rewards - Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos - Inceased health of Tomb Rot monsters by 400% - Added chances to deflect projectiles to Giant Turtles and Guardian Statues + Ascacophi received some projectile resistance - Sandwraiths can no longer be confused by too many projectiles - Cerberus' poison clouds are now also "Beast" type - The Cyclops brothers now carry weapons corresponding to the current difficulty - General Ptch'k'k'ath is now a pale formicid like his peers - General Yrr'tik is now a non-pale formicid hero (with proper loot) - Inzu is now a Demon like his fellow Dune Raiders - Odontotyranni (beasts) no longer drop Demon's Blood charms - Polyphemus had his freeze resistance values fixed - Shadowstalker hero "Sehr'tunkah" no longer freezes when casting an ability - Roughneck (Turtle) stopped casting Heart of Oak all day - Sildor Barbnet (Centaur) is no longer small - Scorpos heroes now have proper health pools - Swapped the names of Gorgon Profaners and Geomancers + Eurynomi are more colorful + Skeletons can be female + Added new alert animations to various enemies - Enabled unused death animations on various heroes + Added Ant Lion hero + Improved looks of Centaur heroes - Fixed missing level 43 version of Prince Ch'kik't (Arachnos hero) - Common Arachnoi may now use spears + Added Hyena hero - Added spawn chances for Nesis Fleshmender (Satyr hero) - Added spawn chances for Sehr'tunkah (Shadowstalker hero) - Added spawn chances for Ratman Sappers - Slightly reduced early Monstrous Boar spawns + Added Champion and Hero spawns to some side quest monster groups + Lysia Spellbreaker (Maenad hero) now spawns and has the right name - Fixed low health of Zombie heroes + Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef + Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef + Added two new Zombie heroes + Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Added a second Minotaur hero - Xaktil Etherweb now has the right name + Added Orthrus hero + Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Added two new Mummy heroes + Added Eurynomus hero + Added a second Shadowstalker hero - Fixed tiny weapons on Scorpos heroes + Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Added a Reptilian hero + Added a Jackalman archer hero - Adjusted attack speeds of Reptilian Overseers and Jackalman archers + Common Dune Raiders learned to dodge attacks + Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + Added two new Dune Raider heroes + Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika + Sandqueen Masika is now a boss + Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn + Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn - Cenon the Stormborn is now immune to fire (not really p) - Tweaked Ichtian Bonecaster AI Life Drain AoE attack + Added Neanderthal Shaman hero + Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom + Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely + Adara the Lovely (Djinn Hero) also learned some extra skills + Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na'Arak + Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na'Arak + Added two non-sorcerer Dragonian heroes - Improved Anouran sight range + Added a special Dark Obelisk + Added Saberlion hero + Added Crypt Worm hero + Added a new hidden boss ENEMY SKILLS ------------ + Act 1-3 breath attacks are now all based on waves rather than projectiles - Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling - Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling + Some heroes and bosses now have a cleaving melee attack + Mounted Dune Raiders and Minotaur Lords have more distinct cast animations - Troglodyte Stonegrinders now use their Cold Enchantment skill - Dark Obelisk Strength of minion souls now corresponds to their level - Desert Hags Fixed Barrage upgrade for their Flamesurge skill - Gigantes can now buff themselves and others (i.e. activate their auras) - Ichthian Bonecasters now correctly use Energy Drain - Mulgor Flamespear now uses Flaming Earthfury - Neanderthal Shamans Fixed Torrent upgrade for their Iceshard skill + Maenad Alchemists use their Regrowth skill - All skeleton Frostmagi now cast their Ice Shards + The Flaming Boarman now casts Flaming Earthfury at long range - Lowered the Minotaur Lord's Earthfury damage adjusted projectile + Neb'Khemi can now cast Circle of Power - The Jackal Shaman in Khufu's Pyramid now uses his Stoneform skill + Medusa's Petrification skill now has a hit effect, and does petrification instead of stun damage - Fixed delays on poison cloud chest-traps - Removed mana reserved from monster lightning buff - Added Life Leech component to Melinoe Blood Drain spells - Fixed Poison enchantment on Letha (Harpy Hero) - Fixed Wraith Shell skill on Akiiki (Jackalman Hero) - Fixed Skeleton Mages' Fireball spell - Fixed Ratman Sappers' Bomb spell - Fixed values on Aktaios' fireball + Scorpos now use their pincers in combat + All Reptilians now have a bite attack - Fixed Reptilian tail and shield attacks - Fixed animation freezing on Reptilian mages A.I. ---- - Tweaked A.I. of all player pets (some fixes, generally more aggressive) - Improved enemy pet summoning behavior + Birds are now likely to move upon being hit - Wild animals pursue for longer + Centaurs with bows now move out of melee + Non-undead mages keep away from melee more and have a chance to target players over pets + Harpies and Sandwings tend to fly away when hurt + Bosses in open spaces have more flexible leashes - Ranged ghosts are more elusive - Flying enemies roam around more - Gorgon Queens are more likely to help each other - Ranged heroes and quest monsters generally act smarter PETS AND ALLIES --------------- + All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively + Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages + Added adequate Epic and Legendary character levels for all pets (at +30 and +50) - Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses + Bolt Trap base damage was doubled while rate of fire was halved to balance for the above - Bolt Traps are less likely to ignore enemies, and vice versa - Sylvan Nymph now also casts Overgrowth on other pets + Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items) - Sylvan Nymph damage now scales correctly beyond level 18 - Ancestral Warriors now display their correct levels at 16-20 - Briar Ward health now increases in Epic and Legendary difficulties - Core Dweller AI behavior now corresponds to its orders - Core Dweller now casts Provoke in normal and aggressive stance - Liche King can now use Arcane Blast at levels 1-4 - Liche King's Sould Blight now has a sound and new hit effect - Liche King now shares general Undead resistances + Outsider now has a pet icon and can be given orders - Outsider's Storm Surge buff is displayed in the UI - Outsider's attack damage now increases past level 15 - Pets no longer hate egyptian obelisks - Increased the distance at which converted monsters teleport to the player - Elysian Archers can now use damage bonuses on their arrows - Athens spearmen now carry spears - Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs + Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses SHRINES ------- - Combat Marker Fixed poison damage buff - Health Shrine Fixed a few properties being associated with wrong acts - Fixed typos in many Shrine activation effects - Combat, Frostbite and Thorn Shrine buffs now also affect the respective player's pets ======================= PLAYER SKILLS ======================= EARTH MASTERY ------------- [[Earth]] Enchantment + Now also increases Burn Damage + Radius increases by 10% per additional level - Unified all non-trance aura cooldowns to 4 seconds Volativity + Now also increases Burn Damage + Also increases Physical Damage (half as much) Heat Shield - Now aborbs a percentage of Fire Damage for 100 seconds Stoneform - Rock effect time now equal immobility/protection time - Grants an extra 3 Life Regernation per additional level - Life Regeneration starts at 10 Stoneform ~ Molten Rock - Inflicts an extra 3 Fire Retaliation Damage per additional level + Also adjusted time and added new effects Core Dweller ~ Wildfire - Now does Burn Damage per second rather than Fire every second Volcanic Orb - Increased radius by 0.5m (to 3m) Volcanic Orb ~ Conflagration - Increased radius by 1m (to 4m) - Increased Burn Damage by 150% Volcanic Orb ~ Fragmentation - Reduced radii by 1m (to 2m) - Changed fragment explosion effects to better represent the AoE Ring of Flame + Added new effect that better represents the radius - Increased damage by 50% - Changed Mana Cost per second to 20% of damage inflicted Ring of Flame ~ Soften Metal + Causes % OA Reduction instead of x Reduced Physical Damage - Changed Mana Cost per second to 20% of damage inflicted Flame Surge - Added new animation, slightly increased range, adjusted cast distance + Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds Flame Surge ~ Barrage - Increased Burn Damage by 100%, with a +-50% variance - Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of % + Reduces Flame Surge mana cost according to the skill's description Flame Surge ~ Flame Arch - Adds more Fire Damage (half of Flame Surge's numbers) rather than increasing Fire by a percentage + Adds a 5% chance for 1 second of fear HUNTING MASTERY --------------- Scatter Shot Arrows + Now do 80% of their damage as Bleeding over 3 seconds Gouge - Increased Bleeding Damage by 50% Take Down ~ Eviscerate - Increased Bleeding Damage by 150% |Considering the amount of enemies that are immune to Bleeding effects, they deserve a buff even with dex scaling. Study Prey ~ Flush Out - Now also lowers Bleeding Resistance Wood Lore - Now gives 30+32/level DA instead of % increases Ensnare - Reduces DA by 300 instead of 33% - Removed (periodic) pierce damage - Increased duration gains with higher levels + Stopped net from turning with the target Ensnare ~ Barbed Netting - Increased Bleeding DPS by 50% - Made bleeding time correspond to net time - Lowered initial damage by 15 but inflicts an extra 3 per level Monster Lure - Increased size - Reduced health by 33% - Reduced anger generation outside of Provoke radius - Fixed projectile targeting + Added death sound death effect Monster Lure ~ Detonate - Added a sound + Made the skill one 6m radius explosion with a new effect - Added an extra 100% Fire Damage and 100% Physical Damage + Added 1s of Stun + Added difficulty-based damage multiplier ROGUE MASTERY ------------- Envenom Weapon - Now does its damage over 3 seconds instead of 6 Envenom Weapon ~ Toxin Distillation - Switched +% Poison and +%Duration buff values Envenom Weapon ~ Mandrake - Halved chance of confusion Poison Gas Bomb - Does 33% more Poison Damage and over 4 seconds Poison Gas Bomb ~ Shrapnel - Does 33% more Bleeding Damage and over 4 seconds Open Wound - Adds an extra 12 Bleeding over 3 seconds per level Calculated Strike + Empowered arrows pierce through all targets Calculated Strike ~ Lucky Hit - Activation chance increased to 44% - Physical Damage increased by 100% and does an extra 6 per level - Pierce Damage modifier increased by 20% per level - Now does 100% increased Bleeding Damage and over 3 seconds Lethal Strike ~ Mortal Wound - Damage numbers for levels 11 12 are now consistent with the rest Lay Trap / Improved Fire Mechanism - Moved the extra health from IFM into the base skill (also +100, at +5 per level) Lay Trap ~ Rapid Construction - Now scales correctly at levels 11 12 - Cooldown is reduced by 1 second per level instead of using -%recharge Disarm Traps - Now also works against Constructs - Bonus damage now scales from +20% to +240% - Damage reduction now scales from 10% to 80% Throwing Knives + Cooldown is reduced by 0.4 seconds per level - Chance to pierce was set to 10% Throwing Knives ~ Flurry of Knives - Increased energy cost by 200% - Halved +% Pierce Damage bonus STORM MASTERY ------------- Storm Nimbus - Increased Cold Damage by 50% + Now grants half of ist basic effect to all pets Storm Nimbus ~ Heart of Frost + Now also increases Frostburn Damage Storm Nimbus ~ Static Charge + Now also increases Electrical Burn Damage Energy Shield - Now aborbs a percentage of Cold and Lightning Damage for 100 seconds Energy Shield ~ Reflection - Added values for levels 11 12 - Increased base chance to reflect from 5% to 25% - Doubled the amount of damage reflected Thunderball - Increased Lightning Damage by 100% - Initial maximum damage lowered by 30 in favor of a +3 per level increase + Reduces Defensive Ability by 25% for the duration of the stun Thunderball ~ Concussive Blast - Increased Lightning Damage by 100% Freezing Blast - Lowered Damage Absorption to 70% + Frozen enemies have -100 Physical Resistance (Absorption still applies) + Radius increases by an extra 0.1m per level - Does Frostburn Damage instead of Cold Damage every second Storm Wisp ~ Eye of the Storm - Removed redundant damage protection info Spell Breaker + Added new effect fixed sound - Projectile now hits instantly and thus more reliably - Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical Spell Breaker ~ Spell Shock + Now inflicts some Electrical Burn Damage for the duration of the Disruption DEFENSE MASTERY --------------- Colossus Form - Now has a +%Life modifier instead of giving +x Life Battle Awareness - Increased Defensive Ability bonus by 150% Battle Awareness ~ Iron Will - Added resistances against Sleep and Conversion of pets - Lowered initial value to 20% Batter ~ Rend Armor - Increased Armor Reduction by 200% Rally - Increased initial heal by 200%, minus 300 + Added new cast effect Adrenaline - Duration now scales from 10s to 17.5s Quick Recovery - Block Recovery Time Reduction lowered to 25-81% Shield Charge - Improved animation Pulverize - Reduced physical damage by 50% Shield Smash - Now reduces DA by 50% on all levels + Added physical damage equal to that of Disable + Added individual player animations Concussive Blow - Stun modifier returns increase with each level + Now also works with axes WARFARE MASTERY --------------- Battle Standard ~ Triumph - The debuff now works as intended Tumult - Now does its Bleeding Damage over 3 seconds Cross Cut - Now does 50% more Bleeding Damage over 3 seconds Duel Wield + Adds 10 Physical Damage to both hits Weapon Training - Now gives 30+32/level OA instead of % increases War Wind - Damage range expanded from -28% to +49% War Wind ~ Lacerate - Now does its Bleeding Damage over 3 seconds - Corrected skill description Battle Rage - OA Bonus reduced to 33% - Adds 2 extra physical damage per level Battle Rage ~ Crushing Blow - Adds 8-11 extra physical damage per level Battle Rage ~ Counter-Attack - Increased Retaliation Damage by 200% Onslaught - Corrected skill description - Lowered physical damage bonus to compensate for the skill doubling the effect + Now also increases arrow speed by 15-114% Onslaught ~ Hamstring - Halved %DA reduction values to compensate for Onslaught doubling their effect War Horn ~ Doom Horn - Armor Reduction increased by 100% SPIRIT MASTERY -------------- Deathchill Aura- Ravages of Time - Replaced (dysfunctional) physical/pierce reduction with % damage reduction. Death Ward - Adjusted health gains to increase exponentially (up to 990) + Now also grants 3 seconds of Damage Absorption, increasing with level Enslave [[Spirit]] + Cooldown is shortened by 9 seconds with every level - Lowered Duration gains per level by 1-2 seconds Dark Covenant + Added new activation effect - Augmented aura effect with one corresponding to the icon Spirit Ward - Adds an extra 1% protection from Undead per level + Added new activation effect - Improved aura effect Spirit Ward ~ Spirit Bane - Damage to Undead now scales from +20% to +119% Liche King + Improved animations and death effect - Generally tweaked skill use + Added new Soul Blight explosion effect Liche King ~ Death Nova - Fixed 60s delay time (per enemy) before being used - Adds an extra 1% Life Reduction per level - Improved Sound Liche King ~ Arcane Blast - Mana cost reduced by 67% + Projectiles carry all damage bonuses Life Drain - Adds an extra 10 Vitality Damage per level Summon Outsider - Reduction to Enemy's Health on Ether Strike now scales with level, from 30-49% Vision of Death - Changed Damage Reduction from absolute to % based + Chance to Fumble was expanded to include ranged attacks - Made Chance to Fumble durations scale along with Damage Reduction duration Circle of Power + Now spawns a Spirit Totem with a 6m aura - Does no more damage to Undead - 60 second cooldown + Grants +100% Vitality Damage + Grants +100% Life Leech + Reduces Recharge times by 15-60% + Reduces Energy Cost by 15-60% + Increases Casting Speed by 15-60% + Added new effects - Updated description Ternion Attack - Now modifies all damage types on the projectiles Ternion Attack ~ Arcane Lore - Mana cost increases by 1 per level rather than 0.5 NATURE MASTERY -------------- Plague - Now does regular Poison damage rather than Instant Poison Plague ~ Fatigue - Added missing life and damage reduction values for levels 11 12 - Uses Reduced Damage rather than giving a negative Physical Damage bonus Regrowth ~ Dissemination - Slightly adjusted scaling to be congruent with that of Regrowth (at 75%) Sylvan Nymph - Default attack Maximum Damage increases by an extra 2 per level + Default attack %Life Reduction increases by 0.1 per level Sylvan Nymph ~ Overgrowth - Absorption amount now scales from 78 to 873 + Added Mana Costs scaling from 8-53 + Improved effect + Added individual cast animation - Further improved casting behavior Sylvan Nymph ~ [[Nature]]'s Wrath - Elemental Damage increases by an extra 2 per level Heart of Oak ~ Tranquility of Water - Activation chance increased to 9% per skill level Regrowth ~ Accelerated Growth - Cooldown reduction now scales from 18% to 80% + Also reduces base cooldown directly by 0.33 seconds per level Briar Ward - Thorns skill now scales through 20 levels instead of 6 Briar Ward ~ Stinging Nettle - Poison Retaliation increased by 100% Briar Ward ~ Sanctuary - Now reduces Energy Costs (as stated in the description) rather than giving +% Energy Regeneration - Grants 10-32 Life Regeneration rather than giving +% Life Regeneration DREAM MASTERY ------------- [[Premonition]] - Gives 15+16/level OA and DA instead of % Distortion Wave - Total slow effect now scales with level from 15%-60% Distortion Wave ~ Chaotic Resonance - Now adds more direct Physical Damage (same amount as the base skill) instead of giving +% Distortion Wave ~ Psionic Immolation - Electrical Burn Damage reduced by 20% Psionic Touch - No longer requires a weapon Psionic Touch ~ Psionic Burn + Now slows enemy movement speed by 9-58% for 4 seconds, increasing with level Phantom Strike ~ [[Dream]] Stealer - Physical Damage bonus reduced by 40% Distort Reality ~ Temporal Rift - Electrical Burn Damage reduced by 33% - Petrification duration increases by 0.25 seconds less per level Distortion Field + Added % Damage Absorption at half the amount of the absoulte Absorption Nightmare ~ Hypnotic Gaze + Now also causes 6-50% Reduced Resistances for the duration of the Confusion ==================== ITEM SECTION ==================== ITEMS GENERAL ------------- - Added missing itemlevel stat to many common and monster items - Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode - Fixed common torso armors being invisible on Satyrs - Common legendary A4 mage armor no longer requires strength - Most staves are now correctly labeled "very slow" - Act 4 armbands all had their cost/requirement classifications fixed - Act 4 cold staves now also slow movement by 30% like those from oher acts - Act 4 shields can now give +2 to Defense in Legendary - Removed a number of abusable test items from "Sandbox" folder ITEM DROPS ---------- - Bloodborn Leggings now drop from Melinoe in all difficulties - Crystal Bracelet drops in Epic Act 2 - Entwined Mark of Calchas can now drop - Fixed legendary loot list to allow all amulets in it to actually drop - Fixed normal greaves and legwraps dropping in Epic - Fixed various unique item drop ranges and fighter/mage classicfication - Huo Qubing s Armguards drop in A4 - Kinslay (MI axe) now drops from Minotaur Lords - Lamia helmet prefixes fixed (now correspond to difficulty) - Lamiae now equip helmets, and loot tables were added for their monster gear - Legendary axes Gaia s Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now - Loratian Greaves drop - Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now - Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear - Melinoe Blood Witches and heroes now eqiup helmets - Quest Ichthians around Megara now drop relics according to difficulty - Quest reward weapons are now always of appropriate quality - Revenant Greaves now drop from Gilded Dead, and in the correct tiers - Ronzer's Gift set Both parts can now drop in act 2 Normal - Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties - Hades' Vortex does not drop rings anymore - Cerberus' poison clouds do not drop rings anymore - Added a missing chance for unique spears to many default loottables + Kinslay now also drops from non-boss Minoraur Lords and heroes - Vestment of the Malign Spirits drops more often - Djinn MI armbands drop more often CHESTS ------ - Adjusted some monster group chest levels throughout the game - Fixed sarcophagi loot tables in Egypt - Fixed some "Golden" chests not spawning in monster groups - Fixed some chests missing from Epiales groups - Fixed legendary "Greek" and "Monster" chest loot quality - Improved chest loot on Olympus - Fixed garbled loottables for "Chamberroom" chests - Increased the amount of golden chests found in the Valley of Kings + Added a bonus dye to the Secret Passage chest SHOPS ----- - Satyr merchant at Parnassus now sells appropriate health potions - Delphi Quest merchant now sells the right staves - Knossos smith now sells helmets instead of extra greaves in Epic difficulty - Fayum general merchant now sells legwear - Merchants across Egypt now sell bows in Epic difficulty - Chumbi Valley merchant shields and torso armor qualities adjusted - Merchants in Act 4 Legendary now offer Ice Nova scrolls + Satyr merchant in Parnassus is more friendly ;) SETS ---- + Hector s Spear, Flashing Helm and Shimmering Shield are now a set + Templar's Brain Cage and Armor are now a set + Thoth s Mark and Shadow are now a set + Vest and Clasp of the Pythia are now a set + Achilles' Armor, Shield and Spear are now a set + Black Pearl Ring, Pendant and Bracelet are now a set + Jade Clasp, Band and Totem are now a set + Crystal Bracelet, Ring and Totem are now a set + Bracers and Greaves of the Argonauts are now a set - Theban Panoply Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items - Legend of Fu Xi Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items - Necromancer's Habiliment Added Poison Resistance in addition to Life Leech Resistance, doubled Life Mana bonus - Oracle s Garments Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items - Ramses' Royal Armor Added 4%/8% Life Reduction at 4/5 items - Gladiator's Creed Doubled Physical Resistance bonus, added 50% Bleeding Resistance - Lazarus Armor Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items - Memnon's Raiment Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items - Alexander's Panoply Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles - Aspect of the Wild Added 25% Cooldown Reduction at 4 items - Bane of Messina Fixed name, added 7% Damage Converted to Life - Crystalline Array Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items - Pyromancer's Guard Also increases Burn Damage, now grants Pierce Resistance along with Fire - Firewalker's Suit Also increases Burn Damage, and Fire retaliation damage - Habiliments of the Druid Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items - Warden's Charge Adds 7-14% Life Reduction at 6 items - Umbral Raiment Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items - Umbral Raiment Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech - Shadowguard Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6 - Raiment of the Storm Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance - Tempest Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items - Armor of Troy Added 33% Bleeding Resistance at 2 items - Nemean Lion Hide Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items - Armor of the Immortal Guard Doubled %Piercing bonus, also dodges projectiles - Safeguard of the Mantis Now affects Total Speed, also dodges projectiles - Labyrinthine Warsuit Grants Stun Resistance along with Pierce Resistance, Shield Block x3 - Pride of the Jade Palace Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5 - Rogue's Cover Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage - Assassin's Cover Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage - Hunter s Armor Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4 - Tracker s Armor Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4 - Warrior's Panoply Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus - Conqueror's Panoply Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus - Adept's Regalia Added 10% Elemental Resistance at 3 Items - Archmage's Regalia Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15% - Gebel Tjauti Fixed poison damage set bonus, also increases Bleeding Damage - Panoply of the Moirae Doubled Damage and Resistance bonuses - Vestments of Erebus Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520 - Dreamweaver's Regalia The Harbinger Grant 10% less resistances at 5 items - The Ordu Added 8% Life reduction at level 3 - Plouton's Vestments Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration + Added a new item set that can be acquired by completing quests RELICS CHARMS --------------- + Hermes' Sandal (unused Act 1 relic) can now drop - Hermes' Sandal Fixed completion bonus on Normal - Generally fixed poison damage buffs on relic charm completion bonuses - Anubis' Wrath Fixed completion bonused for fire damage - Anubis' Wrath Fixed bitmaps of completed version - Bat Fang Fixed fire damage completion bonus on Normal - Blade of Thanatos Corrected attack speed completion bonuses - Erebus Crystal "resist all" completion bonuses now correspond to difficulty - Fixed missing completion bonuses on Diseased Plumage and Venom Sac - Golden Fleece Fixed -%energy cost - Heracles' Might Fixed +% damage and strength bonuses - Raptor Tooth Increased Physical bonus to 20%/30% in Epic/Legendary - Artemis' Bowstring Added Projectile Speed bonuses equal to attack speed bonuses - Peng Claw Adjusted Physical Damage maximum of Epic version to 50 - Zeus' Thunderbolt Fixed elemental damage completion bonuses - Zeus' Thunderbolt Doubled +% Lighting bonus, also increases Electrical Burn Damage - Prometheus' Flame Added damage variance, also increases Burn Damage - Chill of Tartaros Increased slow to 21%/27% in Epic/Legendary - Venom Sac Reduced Poison Duration to 3 seconds - Amun-Ra's Glory Added +10% Health and Energy modifiers - Spectral Matter Increased Mana Leech Duration to 3 seconds - Udjat of Horus Increased Armor bonus to 9%/12% in Epic/Legendary - Boar Hide Now grants 15/30/50 Armor in Normal/Epic/Legendary - Yen-Lo-Wang's Bloodleting Saber Claw Bleeding Damage increased to 150-200% - Shen-Nong's Dark Medicine Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac's - Iron Will of Ajax Added Sleep Resistance - Archimedes' Mirror Increased Reflection to 100% and chances to 12%/18%/24% - Djed of Osiris Damage vs Undead is now in % - Persephone's Tears Increased Less Damage From Undead to 75/150/225 AFFIXES ------- - Fixed some stats generally not working on affixes (like recharge and energy cost reduction) - Adjusted all affixes and completion bonuses to 3 second Poison Durations - Buffed low-end Damage affixes / completion bonuses - All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones - Adjusted armor suffix randomizer weights - Fixed affix tables on various Epic monster legwear - Fixed mastery affix chances on staves + Staves may now grant +1/+2 to Dream mastery + Spears may now grant +1/+2 to Rogue mastery + Staves can now grant +% Damage vs Undead or Demons - Staves no longer drop with +x Strength suffixes - Maces and Axes no longer drop with +x Intelligence suffixes - Bows no longer drop with Offensive Ability suffixes - Fixed the distribution of prefix/suffix chances for Arachnos MI armor - Fixed too few suffixes appearing on Act 4 shields - Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus - Ritual Prefix No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers - Mobility impairment resistance suffixes are now rare (green) - Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore - Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical - Stopped normal affixes from appearing on Epic/Legendary equipment - Suffixes of Discipline/Willpower/Fortitude Now also grant Disruption Resistance - Suffixes of Energy/Spirit/Essence/Mana/Power Doubled Mana bonus - Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration Added 2-4 baseline Health Regeneration - Suffixes of Frost/Ice/Rime/Winter Also increase Frostburn Damage - Suffixes of Fire/Flame/Sulfur/Brimstone Also increase Burn Damage - Suffixes of Lightning/Thunder/Storm/Tempest Also increase Electrical Burn Damage - Suffixes of Decay/Corrosion/Dissolution/Ruin Doubled Armor Reduction - Suffixes of Needles/Thorns/Barbs Doubled Pierce Retaliation - Suffixes of Reprisal/Retribution/Vengeance Doubled Life Leech Retaliation + Added/restored defensive affixes Kingly (armor regeneration) and of the Mammoth (+% Life) + Added/restored offensive suffixes of the Siren (mana burn confusion) and of the Betrayer (resistance reduction) MONSTER ITEMS ------------- - Barbarian Greaves / Gogs now properly attach to Troglodyte legs - Overseer's Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode - Overseer's Crest (Reptilian) now correctly buffs Earth Enchantment - Rat's Track greaves give more levels to Art of the Hunt in Epic and Legendary mode - Sorted out some inconsistencies with Gigantes monster gear + Prowler's Cuffs Greaves (Tigerman) Created new textures fitting the torso - Stonebinder's Cuffs now grant 10 Elemental Resistance on all difficulties + Stheno's Widsdom Created normal and legendary versions which now drop from Gorgon archers - Fixed itemlevels of Epic and Legendary MI bows - Bandari's Helm Adjusted dexterity requirement on Epic - Bramblewood Bow (Anouran) Resistance reductions now correspond to difficulty - Batrachos Greaves Now grant +x DA instead of +%DA modifiers - Ceremonial Bracers (Mummy) Rat's Clap now give 10% Attackspeed on normal as well - Dune Raider Harness Removed (negligible) life leech retaliation - Enforcer's gear (Boarman) is now green instead of white - Ethereal Cage (Wraith) Grants 10 energy leech retaliation on every difficulty - Exhumed Headdress (Mummy) Removed stun resistance (property of the MI version) - Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts - Folg (Trogldyte) Thunderclap skill levels now correspond to difficulty - Porphyrion's Helmet (Gigantes) now drops - Homados (Machae) Attack speed bonus fixed - Hood of the Magi (Satyr) Fixed dex requirement on Legendary (146, not 164) - Ismene's Bracers (Lamia) now have an armor value - Ismene's Helm (Lamia) Fixed poison damage bonus - Mbuti s Advocate (Anouran) Life regeneration now corresponds to difficulty - Outrider s Buckler (Centaur) Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%) - Outrider's Buckler (Centaur) Removed static dexterity requirmenet - Rancor (Gigantes) Vitality damage now corresponds to difficulty - Scepter of the Liche King Adjusted base damages across difficulties - Scepter of the Liche King Changed the energy regeneration to 1.3 on Epic - Staff of the Magi (Satyr) Changed the energy regeneration to 1.3 on Epic - Schlilsh s Skinner (Anouran) Bleeding damage now corresponds to difficulty - Sentinel's Armbands (Gorgon) now grant +2 to Hunting in Epic - Shaman's gear (Neanderthal) Fixed cooldown reductions - Soldier's Skullplate Myrmigki Crown (Formicid) armor values fixed - Tiger Claw Adjusted OA bonuses - Vagabond's Shirt (Ratman) Fixed doubled dexterity requirement reduction for weapons - Warchief's Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items) - Deathweaver s Legtip Poison Duration reduced to 3 seconds, added +50% Variance + Added individual colors for regular and infrequent monster items + Monster items, unless broken, now always have at least one affix UNIQUE HELMETS -------------- - Labyrinthine Helmet Doubled Stun Resistance - Obsidian Helm Doubled Lightning and Damage Resistance - Ramses Headdress Doubled Fire Resistance and Fire Retaliation Damage - Shroud of the Night Doubled Dexterity bonus, now also protects from Mana Leech - Babylonian Helm Now gives an extra 100 Offensive Abiity - Crag Doubled chance of Damage Resistance - Lazarus Helm Doubled Defensive Ability, Lightning Retaliation x10 - Imperial Helm Doubled Resistances - Mede Cap Doubled Chance to Dodge - Apple Bearer s Cap Pierce Resistance x3, added 11% Physical Resistance (whole set) - Helm of the Firewalker Doubled Health Regeneration and skill bonus, always retaliates (whole set) - Shrieking Helm Doubled Resistance and Retaliation chance + Memnon s Guard Now grants Rally level 3 - Jade Crested Helm Doubled Pierce Resistance and Chance to Dodge - Druid s Wreath Doubled all values, added 10% Protection vs Beastmen + Trojan Helm Now grants Battle Standard level 1 - Warden s Helm Doubled skill bonuses - Hunter s Helm Tracker s Hood Grant lightning resistance rather than damage (like other items from the sets) - Shadowmeld Doubled all values - Shroud of Shadows Now gives +2 to Nightshade and Mandrake - Ao-Chin s Red Cap Now gives +4 to Soften Metal - Blue War Crown Doubled strength bonus, OA and DA - Helm of the Sphinx Doubled all values + Ptolemy s Crested Helm Now grants Call of the Hunt level 1 - Warrior's Brain Cage Added a 6% chance of 100% Physical Resistance - Athlon Now increases experience by 25% - Chiron s Gaze Regrowth skill increased to level 4 - Conqueror's Brain Cage Added 12% chance of 100% Physical Resistance, now grants +2 to both skills - Assassin s Shroud Now grants +3 to both skills - Helm of the Nemean Lion Now adds +4 to Call of the Wild - Helm of Odysseus Chance of Retaliation increased to 66% - Huo Quibing's Helm Doubled Energy Cost Reduction - Bone Helm Doubled all values - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, added 40% Damage Reflection - Legionnaire s Visor Added 60% Slow Resistance - Hector s Flashing Helm No longer called "Armor of the Burning Blade". Now requires 520 strength instead of 52. - Hector's Flashing Helm Doubled chance of Damage Resistance UNIQUE CIRCLETS --------------- - Crown of the Elements Always retaliates - Emerald Crown Doubled Retaliation Chance - Chromatic Diadem Reduced resistance bonuses by 7% - Red Crown Doubled Fire Resistance, now also increases Burn Damage - White Crown Now gives an extra 100 Defensive Ability - Crown of Erebus Energy Absorption x3, Regeneration x3 - Crown of Erebus and Dreamweaver's Crown are now of "epic" rarity - Pyromancer s Circlet Now also increases Burn Damage, doubled Fire Resistance and skill bonus - Priest s Hood Regrowth skill increased to level 8 - Umbral Crown Vitality resistance fixed and x3, also buffs Vitality Damage, increased Cascade bonus to +3 - Shadow Veil Added 20% Elemental Resistance, now grants +2 to Ravages of Time - Circlet of Storms Dubled resistances and skill bonus - Hesione s Golden Veil Now simply grants +50% to all Elemental Damage (including the burns) - Gaze of Carnus Added 60% Vitality Damage Resistance - Battlemage Circlet Added an extra 200 Defensive Ability (whole set) - Orpheus Garland Increased Mind Control duration to 15s - Pluto's Crown Doubled Recharge Reduction (whole set) - Tiresias's Guide Less Energy Reserved x10, doubled Intelligence modifier, grants +2 to Mastermind UNIQUE ARMOR ------------ - Heart of the Mountain Now buffs Brimstone rather than Volativity - Theban Cuirass Doubled Fire Resistance and Defensive Ability - Obsidian Breastplate Now has 54 armor like the rest of the set, doubled Lightning and Damage Resistance - Bladeflinger s Armor Doubled Dexterity and Attacks Speed bonuses - Maron s Garment Doubled Armor Value - Ramses Coat Doubled Retaliation Damage - Sandstalker Armor now correctly buffs Study Prey, Poison Resistance x4 - Labyrinthine Cuirass now has 60 armor like the rest of the set - Lazarus Platemail now has 96 armor like the rest of the set, Lightning Retaliation x8 - Huo Quiao Armor Shield Block bonus x3 - Babylonian Armor Now gives an extra 100 Offensive Abiity + Ren Lei s Pride Now grants Refresh level 2 - Banded Plate of Verei-Te Doubled chance of resistance + Lo Ren Cuirass Now grants Study Prey level 2 - Mantis Plate Doubled Pierce Resistance, added 25 Bleeding resistance - Flame Skin Also increases Burn damage, doubled Retalitation damage - Jade Breastplate now has 108 armor like the rest of the set, doubled Pierce Resistance - Trojan Cuirass Doubled Strength, DA and %Armor bonuses + Gildanthar Now grants Heart of Oak level 4 - Breastplate of the Firewalker Always retaliates (whole set) - Thracian Cuirass Bolt Trap skill level raised to level 6 - Apple Bearer s Mail Added 11% Physical Resistance (whole set) - Brinne s Redemption Protection vs Undead is now in % - Breastplate of the Sphinx Doubled all values - Breastplate of Xanthus Now also increases Frostburn and Electrical Burn Damage, Retaliation x10 - Chu s Quiver Doubled Pierce Resistance and Pierce Damage bonus - Fu Xi s Armored Chest Added 70% Bleeding Resistance - Rogue' Cover Doubled Health bonus and Defensive Ability - Hunter's Armor Doubled Health bonus and Defensive Ability - Warrior s Plate Doubled Health bonus, now 6% chance of physical resistance - Cuirass of Retribution Pierce Retaliation x4 - Lifeshroud Added 70% Vitality resistance - Armor of the Burning Blade Also increases Burn Damage, doubled DA - Armor of Khephuris Also increases Electrical Burn Damage, doubled DA and retaliation + Soulshield Chiton Now grants Spirit Ward level 4 - Tylderon s Breastplate Now also increases Burn Damage + Takeshi s Kimono Now grants Trance of Convalescence level 5 - Huo Qubing s Cuirass Added 30 Fire, Pierce and Bleeding Resistances - Assasin's Harness Doubled Health bonus, skill bonus and Defensive Ability - Tracker's Armor Doubled Health bonus, skill bonus and Defensive Ability - Bone Breastplate Doubled Skill bonus and Elemental Resistance - Crystalline Armor Retaliation chance raised to 50%, skill bonus to +3 - Armor of the Crimson Guard Retaliation Damage x4, Heat Shield level raised to 5 - Vestment of Thom the Mad Speed bonus x3 - Horus Refuge Doubled Elemental Damage bonus - Minoxian Armor Gives +2 to both masteries, always retaliates - Conqueror s Plate Doubled Health bonus, now 12% chance of physical resistance, now grants +2 to both skills - Pelt of the Nemean Lion Adds +4 to Strength of the Pack, doubled attribute bonuses - Armor of Anubis Doubled Poison Resistance and Retaliation chance - Shroud of Eirene Now also increases Frostburn damage - Abyssal Plate Chance of Resistance x3 UNIQUE ROBES ------------ - Ephor s Garb Also increases Burn Damage - Augur s Drape Doubled Intelligence - Archon s Chiton Doubled Lightning Resistance and DA - Fire Blossom Also increases Burn Damage - Vest of the Wandering Goat Replaced Confusion Resistance with Chance to Confuse - Pythia s Vestment Doubled Elemental Resistance - Robes of Erebus Doubled Pierce Resistance - Vestment of the Malign Spirits Doubled Retaliation Chance - Darkseer Doubled skill bonuses - Pyromancer s Robe Doubled Fire Resistance - Adept s Mantle Doubled Damage Resistance - Galesong Also increases Frostburn and Electrical Burn damage - Shei-Do s Robes of Insight Grant +3 to Trance of Empathy - Robe of Storms Also increases Electrical Burn Damage - Raiment of Logos Elemental Damage x3 - Archmage s Mantle Doubled Damage Resistance - Feng Xao s Meditation Robes Added 100 Vitality Resistance - Battlemage Added an extra 200 Defensive Ability (whole set) - Pluto's Doubled recharge reduction (whole set) - Cloak of Zoroaster Chance of Damage Resistance x3 UNIQUE ARMGUARDS ---------------- - Chaosbane Added 20% Vitality Resistance - Bracers of the Firewalker Also increase Burn Damage, always retaliates - Jade Bracers Doubled Poison Resistance - Harmony The Frail Removed static intelligence requirement - Robes of Erebus Doubled Bleeding Resistance - Apple Bearer's Bracers Added 11% Physical Resistance (whole set), doubled Attack Speed bonus - Warden s Armguard Doubled Poison Resistance, added 17% Cold Resistance - Bracers of Troy Doubled DA and Attack Speed bonus - Fu Xi s Shackle Doubled Damage bonus + Shadow s Touch Effect always triggers, grants Vitality Damage to pets - Bracers of the Sphinx Doubled all values - Bracers of the Tempest Also increase Cold, Frostburn and Electric Burn Damage, doubled speed bonus - Assassin s Bracers Grant +3 to both skills - Bone Bracers Doubled Cold Resistance and skill bonus - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, doubled Attack Speed - Ordu Arm-guard Added 30% Attack Speed + Menelaus Grip Now grants Ensnare level 4 - Alexander s Bracer Doubled Pierce Resistance, OA and DA - Conqueror s Bracers Now consistently gives 40% block (instead of 4%) + Bracers of the Nemean Lion Grant Physical Damage to pets UNIQUE BRACELETS ---------------- - Glowing Bangle Also increases Burn Damage - Deathcuffs Doubled Resistances - Hierophant s Winding Also increases Electrical Burn, doubled Lightning Damage, Thunderclap level raised to 8 + Bone Bracelet Now grants Vitality Damage to pets - Crystal Bracelet Also increases Frostburn Damage, added 30 Cold Resistance, grants +3 to Freezing Blast - Druid s Bracelet Doubled all values - Pyromancer s Bracelet Also increases Burn Damage, doubled Energy Cost Reduction and skill bonus - Scholar s Bangle Doubled Requirement Reduction, less Energy Reserved x10 - Bracelet of Illumination Also increases Burn and Electric Burn Damage, intelligence bonus is now 20% - Bracelet of Pain Retaliation chance x3 - Bracelets of Storms Also increase Lightning, Frostburn and Electric Burn Damage, doubled skill bonus - Umbral Cuffs Leech Resistances x3, also buffs Vitality Damage, raised skill bonus to +3 + Elementalist s Wrap Now simply gives +25% Elemental Damage, grants Elemental Damage buff to pets - Dreamweaver s Coil Added -15% recharge - Battlemage Bracers Added an extra 200 Defensive Ability (whole set), also affects Cast Speed - Nathus Bane Also increases Frostburn Damage - Lethargy Doubled chance of Retaliation - Coil of resilience Now grants 10 flat Life and Mana Regeneration rather than +20% - Permafrost Bracelet Fixed slow effect, added 10% chance of 3 second Freeze - Dragon s Breath Alos increases Burn Damage, damage modifier chances x3, grants +2 to Flame Arch + Black Pearl Bracelet Now grants a health and armor bonus to pets - Truesilver Bracelet Doubled attribute bonuses + Senbi s Clasp Now grants Poison Gas Bomb level 10 - Pluto's Doubled recharge reduction (whole set) - Twisted Coil of the Parasite Doubled Life and Energy Leech - Bracelets of Aman Da Alos increases Burn Damage, now grants Spellbreaker level 6 UNIQUE GREAVES -------------- - Ramses Greaves Fixed Fire Resistance and doubled chance - Obsidian Greaves Doubled Defensive Ability and Damage Resistance - Greaves of Marathon Level requirement raised to 10 - Lazarus Greaves Added chance of Lightning Retaliation (same as Bracers) - Mantis Stride Doubled Chance to Dodge - Jade Greaves Doubled Poison Resistance - Babylonian Greaves Now give an extra 100 Offensive Ability - Greaves of Troy +100 DA, Doubled Movement Speed bonus - Apple Bearer s Greaves Added 11% Physical Resistance (whole set) and 11% Movement Speed - Shade Stalkers Added 20 Cold and Lightning Resistance - Warden s Greaves Doubled Dexterity bonus, Regeneration and DA - Greaves of the Firewalker Also increase Burn Damage, always retaliate - Sphinx Doubled resistance, Health bonus and Chance to Dodge - Warrior s Buskin Now grants +2 to Ardor - Shadow s Flight Added 15% Elemental Resistance - Fu Xi s Bindings Increased Poison bonus to 50% - Greaves of the Tempest now have 180 armor like the rest of the set, doubled Movement Speed bonus - Shadow's Flight greaves now have 180 armor like the rest of the set - Blackbeard s Booties Raised Level Requirement to 45 - Speed of the Wild Now gives +1 to Nature mastery (like the rest of the set) - Murkcrawlers Fixed Poison Resistance + Nebuchadnezzar s Greaves Also increase Burn Damage, fixed Stun Resistance, grant Trance of Wrath level 2 - Harbinger s Greaves Added 40% Vitality Resistance - Crystalline Greaves Retaliation chance raised to 50%, doubled speed bonus, skill bonus raised to +3 - Bone Greaves Doubled Fire Resistance and skill bonus - Conqueror s Buskin Doubled chance of physical resistance, now gives +2 to Ardor and Dodge Attack - Greaves of the Nemean Lion Now also grant 80% Trap resistance - Hunter's Leg Guard Added 25 Bleeding Resistance - Tracker s Leg Guard Added 36 Bleeding Resistance - Alexander's Bracer Doubled Pierce Resistance and Chance to Dodge - Assassin's Cover Now grants +3 to both skills - Barbarian s Spiked Greaves Fixed run speed bonus UNIQUE LEGWRAPS --------------- - Necromancer s Leggings Added 10% Vitality Resistance - Seerwraps Doubled Intelligence Bonus - Wraps of Erebus Doubled Poison Resistance - Dreamweaver s Leggings Doubled all values except skill bonus - Adept s Leggings Added 30% Poison Resistance - Archmage s Leggings Added 50% Poison Resistance - Battlemage Greaves Added an extra 200 Defensive Ability (whole set) - Chthonic Legwraps Also increase Burn Damage, now slows Attack Speed instead of inflicting -x Damage Reduction - Legguards of the Flameborn Also increase Burn Damage - Pluton's Wraps Doubled recharge reduction (whole set), Protection vs Demons/Undead is now % UNIQUE SHIELDS -------------- - Shield of the Royal Guard Grants +2 to Ancestral Horn - Mystic s Shield Retaliation Damages x3 - Thutmose's Buckler Doubled Pierce Resistance and Retaliation Damage - Stonewall Chance to Stun (on shield attack) x3 - Earthen Barrier Briar Ward level raised to 5 - Babylonian Shield Now gives an extra 100 Defensive Ability, doubled extra Block Chance, Physical bonus is now % - Frozen Buckler Now also affects Frostburn Damage - Sacred Crescent Shield Chance of Damage x3 - Shield of Balance Raised Reflection Chance to 50% - Heron s Gear Grants +2 to Rapid Construction - Scaled Serpent Shield Grants +2 to Toxin Distillation + Frostguard Now has a 5% chance to cast Freezing Blast on melee hit - Flowing Shield of the Euphrates Doubled Cooldown Reduction, Less Mana Reserved x10 - Jericho Reduced shield requirement reduction, other reductions increased to 20% - Volatile Shield Increased chance of retaliation to 25%, doubled Elemental effect - Moon Disc Elemental Damage bonus x3 - Mentuhotep s Shield Adrenaline level raised to 8 - Shield of Apis the Bull Fixed Stun Resistance (now 50%) - Essence Guard Doubled Leech Resistances - Shield of the Cobra Now does ist damage over 3 seconds, doubled Poison Resistance + Leatherskin Shield Now gives +1 to all skills in Hunting Mastery - Shield of Permathryn Doubled Protection vs Insectoids - Shield of the Hideous Visage Consolidated attack effects into a 50% chance of inflicting one of them + Eidolon Shell Now has a 2% chance to Summon Outsider upon being hit - Sun Disc Doubled Fire bonuses and damages, also increases Burn Damage - Alexander s Pelta Added 40 Reduction to Poison and Bleeding Durations, doubled DA + Abyssal Shield Now grants level 8 Flame Surge - The Greg Increased Health/Energy Regeneration to 10 - Scale of the Black Dragon Increased Rinf of Flame level to 6 - Aionios Lowered resistances from 80% to 60% each - Achilles' Shield Shield Smash level increased to 8, tripled OA and DA, block bonus raised to 20% - Athena s Mirrored Shield Doubled Damage Reflection - Golden Shield of Pelaron Doubled Recharge and Energy Cost reductions, Energy Regeneration x10 - Hades Aspis Added +25% Vitality Damage - Hector s Shimmering Shield Fixed Stun resistance - Hephaestus Molten Shield Added 50-70 Fire Damage (shield attack) - Shield of the Fiery Legion Added 80% Vitality Resistance - Wall of the Damned Vision of Death level raised to 6, Reflection damage x3 - Fixed damage on Crest of Taurus and Hera's shield UNIQUE SWORDS ------------- - Patroclus Shortblade Doubled resistances - Cleopatra s Short Sword Now does its Poison Damage over 3 seconds - Marduk s Rage Added 25% Damage Reduction for 3s (existed without duration), doubled chance of +% Physical - Teslos Lightning damage bonus increased to 150%, added +25% Damage vs Devices - Yin Doubled VQ, doubled Life Leech bonus, added 10% Life Reduction - Yang Doubled AQ, added 20 Life Leech over 1 second - Wing Chun s Tear Doubled Elemental Resistance and Movement Speed bonus - Juque Chance to Dodge x3 - Spartan s Wit Added +25% Physical modifier - Katharsos Doubled Vitality Damage - The Reckoning Chance of +% Physical and Damage vs Demons x5 - Ammit s Fang Doubled Energy Burn - Bite of Anubis Does ist Poison damage over 3s - Blade of Ishtar Doubled chance of Reduced Damage - Ether Blade Added 25-28 Vitality damage, +25% Damage vs Magical - Oath Breaker Doubled proc chance - Sword of the Zhou Proc chance x4 + Chang-Kuo Lau s Steel Blur Grants 30% chance to perform a Double Slash, +2 to Flurry of Knives - Fu Xi s Tail Consolidated Poisons into 15% chance of 6-222 over 3 seconds, doubled chance of Stun or Fear - Fu Xi's Tail Replaced 5 Piercing Damage with 5% Life Reduction - Lindane Doubled Damage vs Insectoids. Item skill does its Poison damage over 3 seconds. - Despair Doubled Vitality Decay - Prophecy Also gives +2 to Psionic Touch - Sword of Damocles Added autocast to Thunder Clap, proc chance x3 - Griefmaker Doubled Pierce Ratio - Huo Qubing s Ceremonial Blade Added 7% Life Reduction - Silence Energy Burn x5, added 40-60 Electrical Burn Damage to proc + Amen-Ra s Magebane Added chance to cast level 8 Spellbreaker on attack - Thunderbolt Grants +3 to Static Charge - Mindrazor Doubled proc chance - Plissken Armor Reduction x3 - Stymphalian Talon Set bleeding duration to 3s, varies damage 100-200% instead - Theseus Inheritance Doubled Physical modifier + Thyestes Scheme Now grants level 4 Lethal Strike - Lord Seth s Chaos Blade Vitality Damage x3, doubled Mind Control duration - Sword of Eternal Darkness Chances to cause Fumbling and Sleep x3 - Drakaina Now does ist Poison Damage over 3 seconds, added 120 Burn Damage over 3 seconds UNIQUE AXES ----------- - Obsidian Crescent Added 5% Life reduction - Brain Cleave Energy Burn x3 - Frostbite Also increases Frostburn Damage, added Frostburn to Freeze effect - Thresher Addded +75% Damage vs Plants - Mikros Increased base speed, replaced Elemental Resistance with Elemental Damage (like Mesos and Megalos) - Mikros Doubled Elemental Damage, expanded +% Physical to +% Total, 20% Damage vs Insectoids - Adranis Grants +2 to Temporal Flux + Chi You s Siphon Now grants level 3 Life Drain - Creeping Death Now does its Poison Damage over 3 seconds, +2 to Ravages of Time - Mesos Doubled Elemental Damage, expanded +% Physical to +% Total, 27% Damage vs Insectoids - Axe of Lesbos Doubled Damage Resistance, +1 to Accelerated Growth - Shadowbane Replaced Vitality Damage with 17% Life Reduction - Age Axe Doubled damages caused by proc + Snowblind Increases Frostburn Damage, doubled Cold Damage, added chance of level 3 Flash Powder on melee hit - Megalos Doubled Elemental Damage, expanded +% Physical to +% Total, 33% Damage vs Insectoids - Minoan Fire-Axe Also increases Burn, doubled Burn Damage maximum - The Monkey King s Greed Doubled Leech maxima - Lypikouri Doubled Bleeding Damage + Pangu s Axe Also increases Electrical Burn Damage, doubled Lightning Damage, +1 to Nature and Earth skills + Zaghnal Now has a Pierce Ratio of 30%, grants level 7 Calculated Strike - Atropos Assistant Chance to proc +10% - Enkidu s Stand Chance of Fire Damage x3, +2 to Strength of the Pack - Gaia's Revenge 20% Pierce Ratio, racial bonus damage is now % - Torment 10% Pierce Ratio, Doubled Physical and Speed bonuses - Theogenes Onslaught Gives +2 to Onslaught - Cerberus Bite Now does its Bleeding Damage over 3 seconds - Scylla Always leeches, doubled Slow effect - Charybdis Doubled Slow effect - Axe of Tereus Always slows - Hiemal Decapitator Also increases Frostburn, does 25-35 Frostburn Damage over 1 second + Key of Elysium Now has a chance to summon Ancestors when attacking with it - Acheron s Touch Cold Vitality Damage x3, Disruption chance x5 - Phoenix Also increases Burn Damage, Burn Damage maximum x3 - Persephone s Caress Also increases Frostburn Damage - Pytho Now does ist Poison Damage over 3 seconds UNIQUE CLUBS ------------ - Bristlebash Added 10% Damage vs Beasts - Plague Feast Now does ist Poison Damage over 3 seconds - Ramses Scepter Now does its Poison and Burn Damages over 3 seconds - Lycergus Wisdom Doubled Requirement Reductions - Widowmaker Added 2s of Stun to damage proc, +1 to Poison Gas Bomb - Lei Gong s Winged Mace Added 8-56 Electrical Burn Damage over 4 seconds - Shatterbone Doubled chance of +% Physical, Armor Reduction x3 - Blackrock Mallet Also increases Burn Damage, doubled proc chance, +2 to Molten Rock - The Foreman Added damage variance to Vitaity Decay + Doom Herald Now grants level 5 Deathchill Aura - Warden s Wrath Now does its Poison Damage over 3 seconds - Cerberus Bone Now does its Poison Damage over 3 seconds, doubled proc chance - Sorrowbringer Now does its DoT over 3 seconds, increased proc chance to 15% - Scepter of the Sphinx Added 5-13% Life reduction - Kalar s Convincer Increased proc chance to 15%, +2 to Iron Will - Surge of the Tempest Also increases DoT, increased proc chance to 11%, doubled Lightning Damage - Blight Now does its Poison Damage over 3 seconds, +2 to Susceptibility + Hammer of the Sun Also increases Burn Damage, replaced Heat Shield with new Sunlight skill - Arcadion Judgment Doubled chance of Confusion and Energy Cost Reduction - Skullcrusher Added +2 to Crushing Blow - Shadesong Is no longer part of the Umbral Raiment set. Proc chance x10, 15% chance for 240-270 bleeding - Lykaion Malleus Also increases Electrcal Burn Damage - Demeter s Sorrow Doubled Cold Damage, +2 to Freezing Blast - Truncheon of Malice Doubled Vitality Damage + Sapros the Corrupter Poison duration reduced to 3 seconds, now bestows a -25% Health malus - Coven Nex Doubled Proc Chance - Prometheus Gift Now does 1-3x Burn Damage over 3 seconds, also increases Burn Damage, autocast on aura - Hand of Hephaestus Alos increases Burn Damage - Horn of Tiamat Now does its Bleeding Damage over 3 seconds + Orion s Mace Now inflicts and buffs Elemental Damage rather than single elements, grants level 6 Psionic Touch + Iris Grants level 2 Distortion Field UNIQUE SPEARS ------------- - Fire Spike Also increases Burn Damage + Shadowsting Doubled Vitality Damage, grants level 2 Phantom Strike - Shiverblood Attack speed is now correctly shown as "slow", added 9-15 Frostburn Damage over 3 seconds - Hoe of Destruction Plague level increased to 5 - Desert s Kiss Doubled Fire Resistance - The Eviscerator Added 50% variance to Bleeding, +2 to Open Wound - Babylonian Spear Now gives an extra 100 Offensive Ability, 7% chance of 110% Life Reduction - Spear of Argo Now affects total speed, +50% Damage vs Constructs - Nu Ba s Nagamaki Doubled proc chance, replaced Freeze with Petrify, +2 to Wildfire + Hu Hai s Pride Vitality Damage x3, grants level 5 War Wind - Qin Zi Ying s Lance Piercing bonus x3, doubled OA and DA - Apple Bearer s Spear Added 11% Physical Resistance (whole set), 20% chance of 50% Life Reduction - Soul Spike Added 15% Life Reduction - Icefire Pike +1 to Flame Surge and Heart of Frost - Nubian Spear Now has a variable Pierce Ratio of 30-60% - Anendjib s Spear Added 7% chance of 150 Bleeding Damage - Defiler Now does all of its Poison Damage as DoT over 3 seconds, auto-casts Plague on attacks + Herod s Reach Now grants level 1 Take Down - Penetrating Spear of Ko k Bi Added variance to Bleeding, +1 to Blade Honing - Horsemaster s Pike Doubled Slow effect, added 15% Run Speed - Spear of Renenutet +2 to Regrowth - Monk s Spade Chance to dodge x4, +2 to Trance of Empathy and Tranquility of Water - Raptor Added variance to Bleeding Damage - Amazonian Spear Now does its Poison Damage over 3 seconds, +2 to Overgrowth and Find Cover - Scorpion s Tail Now does its Poison Damage over 3 seconds - Fei Lian s Galespear Lightning Damage x3, also increases Electrical Burn + Sacred Spear of Nephthys Doubled Life Reduction, +1 to all Spirit skills - Hector's Spear Doubled all values except skills - Alexander s Spear Now does 50% more Bleeding Damage and over 3 seconds, doubled OA - Ares Wrath Chance of +% Physical x3 + Blood of Ouranos Grants new skill that summons a Melia - Achilles Spear Armor Reduction x3 - Kwan Yin s Final Mercy Elemental Damage and Life Reduction x4, changed +% Physical to +% Total - Reach of Helios Chance of Fire Damage x3, Damage vs. Demons is now in % - Soulflay Fork Now always causes Disruption - Phorkos Trident Also increases Frostburn Damage + The Last Emperor Now grants level 5 War Wind + Spear of the Dryads Does its Poison Damage over 3 seconds, +2 to all Nature skills UNIQUE BOWS ----------- - Metal Punch +2 to Calculated Strike - Chillwind Also increases Frostburn Damage, added frost arrow effect - Storm Strike Added lightning arrow effect - Horns of Cyprus Replaced (useless) Offensive Ability modifier with +40 DA - Turquoise Bow Does 75% Poison Damage but over 3 seconds, added poison arrow effect - Bow of the Nile Added 6-12 Burn damage over 3 seconds, added fire arrow effect - Tendon Ripper Removed OA, increased proc chance to 20% - Scythian Touch Doubled proc chance - Cupid s Bow Increased Mind Control duration by 4s - Jade Bow Does its Poison Damage over 3 seconds, removed OA, added poison arrow effect - Barrage Attack Speed bonus x3 - Hyksos Compound Bow Removed OA, doubled projectile speed bonus, added 20% Chance to Pierce - Iaculus Does 75% Poison Damage but over 3 seconds, added poison arrow effect + Shadowrath Now grants level 4 Spirit Ward - Bow of the Lampades Does its Poison Damage over 3 seconds, added poison arrow effect - Dreadwind Doubled Vitality Damage - Jeweled Bow Vitality Damage x3, +100% Damage vs Magical - Spectral Warbow Removed OA, always does Cold Damage - Medjay Bow Replaced OA with DA - Froststorm Doubled Lightning damage, added frost arrow effect - Bow of Sa Djed Doubled Chance to Dodge, added 50% Damage vs Insectoids - Suanmi Doubled Burn Damage, also increases Burn Damage, added fire arrow effect - Emperor s Gift Removed OA, increased DA to 150 - Ordu Composite Bow Doubled chance of Volley - Deathblossom Added 10% chance of 125 Bleeding Damage, +3 to Mortal Wound - Borealis Also increases Electrical Burn, proc chance x3, added 27-30 Lightning Damage, added lightning effect - Khamsin Proc chances x3 + Neith s Bow of the Sun Added fire arrow effect, chance to self-cast Sunlight on melee hit + Zhu Rong s Firebow Removed OA, doubled Fire Damage, also increases Burn, added fire effect, +1 to Earth skills - Apollo s Curved Bow Removed OA, added 20% chance to pierce, added fire arrow effect - Astrapi Also increases Electrical Burn, added lightning arrow effect - Serpent Whisper Does its Poison Damage over 3 seconds, added poison arrow effect + Helios Fury Also increases Burn Damage, added fire arrow effect, now generates a free Ring of Flame - Bow of Herakles Does 75% Poison Damage but over 3 seconds - Nemesis Recurve Removed OA, does double Poison Damage over 3 seconds, proc chances x3 - Meerkwood Bow Grants level 8 Briar Ward - Qin Warbow Replaced OA with DA, added +70% Damage vs Constructs - Painweaver Removed OA, proc chances x3 - Chthonian Needler Speed bonus x3, added variance to Bleeding - Bladestring Removed OA, doubled DA, added 30% chance of 190 Physical Retaliation - Sybaris Removed OA, doubled Resistance Reduction, added +70% Damage vs Insectoids UNIQUE STAVES ------------- - Glowing Rod Also increases Burn Damage, doubled Retaliation chance - Shepherds Crook Also increases Frostburn Damage - Necromancer s Staff Chance of Life reduction x3, changed base damage to Vitality, 30 Damage vs Undead - Elafros Also increases Electrical Burn Damage, +2 to Thunderball and Concussive Blast - Ochetos Staff Also increases Frostburn Damage, +2 to Drain Life - Pharaoh s Standard Also increases Burn Damage, added 10% Cooldown Reduction - Siphon Also increases Electrical Burn Damage - Staff of the Falcon Also increases Electrical Burn Damage, added 10 Pierce Damage, 10% Damage vs Beasts - Staff of Kheprer Also increases Frostburn Damage, 30% Protection vs Insectoids + Spectral Rod Now boosts all elements, changed base damage to Elemental - Fulminator Electrical Burn Damage duration increased to 4 seconds + Staff of Nabukhuthnusar Also increases Burn Damage, grants level 1 Colossus Form + Guan Yin s Healing Rod Regrowth level increased to 5, changed base damage to 200% as Poison over 3 seconds - Scepter of Erebus Doubled Elemental Damage modifier, 20% Protection vs Demons + Kirin Changed base damage to 133% as Vitality - Spirochaete Reduced Poison Duration to 3 seconds, also increases Frostburn Damage, changed projectile effect - Seer s Staff Double Elemental Damage and DA, +2 to Premonition - Delysid Also increases Lightning Damage, increased damage modifier by +10% + Druid s Staff Reduced Poison Duration to 3 seconds, grants Physical Damage to pets - Ironwood Staff Also increases Frostburn Damage, +4 to Iron Will - Ilektrismos Also increases Electrical Burn Damage - Emberseal Also increases Burn Damage - Blastos Fotia Also increases Burn Damage + Shivas Companion Grants Elemental Damage to pets - Hoarfrost Also increases Frostburn Damage - Rod of Storms Also increases Frostburn and Electrical Burn Damage - Summoner s Rod Also increases Burn Damage - Apophis Serpent Now does 300-500 Poison Damage over 3 seconds, removed Lightning damage, changed projectile + Azi Dahak s Staff Also increases Burn Damage, grants Vitality Damage to pets - Sould Quencher Replaced +50% Life Leech with 60 Life Leech per second, doubled Mana Leech - Dreamweaver s Rod Doubled Total Damage modifier - Heka Staff Changed base damage to 150 Elemental, 30% Protection vs Magical - Rod of the Ancients Also increases Electrical Burn Damage, DA x5, always retaliates - Archon's Judgement Added 100-160 Electrical Burn Damage over 4 seconds - Gera's Walking Stick Grants +2 to Ravages of Time + The Gatekeeper Reduced Fire Damage by 50%, does 120-240 Poison Damage over 3 seconds, grants Ternion level 6 - Shikigami Also increases Frostburn and Electrical Burn Damage - Lei Kun's Gnarled Staff +3 to Reflection - Staff of the Cosmos Replaced OA with DA + Moros Nyx Changed base damage to 133% as Vitality, boosts all damages, grants Vitality Damage to pets - Eye of Osiris Also increases Burn Damage - Scepter of Carnus Removed OA, added 136-216 Electrical Burn Damage over 4 seconds, doubled damage modifier - Kuan Ti s Sorrow Removed OA, doubled DA - Riddle of the Sphinx Vitality Damage x3 - Hades Scepter Also increases Burn Damage + Caduceus Also increases Electrical Burn Damage, +1 to Rogue skills - Fingerbone of Boreas Also increases Frostburn Damage - Praxidikae Replaced base and Vitality damage with 299-308 Vitality, 40% Protection vs Undead + Sakur-Aba Now reduces damage by 25%, chance to cast level 9 Distortion Wave on attack UNIQUE RINGS ------------ - Storm Eye Also increases Electric Burn Damage - Brimstone Also increases Burn Damage - Cartouche Ring Halved cast speed bonus - Prostasia Energy Shield level raised to 4 - The Fragile Doubled Physical Damage Reduction - Living Band Doubled all values, added 30% Protection vs Plants - Jade Band Consolidated single elements into Elemental Resistance value - Memnon s Signet Doubled Offensive Ability and Attack Speed bonuses - Signet of Hope Added 20% Vitality Resistance - Crystal Ring Also increases Frostburn Damage, added 30% Cold Resistance, grants +2 to Heart of Frost - Asphodel Band Increased Regenerations to 5 per second - Reflection Doubled Damage Reflection - Ordu Thumb Ring Armor Reduction x4, Attack Speed bonus x3 - Seal of the High Priest Doubled Energy Reserved and Energy Cost reductions + Star Stone Now grants a Meteor skill instead of Ring of Flame - Crest of MuRong Now classified as Legendary - Alke Doubled Strength bonuses, skill bonus raised to +3 - Timaios Doubled Health bonuses, skill bonus raised to +3 - Mark of the Overlord Chance of Resistance x3, Energy Absroption x3 - Mark of Ares Doubled chance and amount of Physical Damage bonus + Black Pearl Ring Doubled Elemental Resistance, grants Elemental Damage to pets - Chiron s Loop Ensnare level raised to 5, doubled DA - Arbruring Doubled Electrical Burn Damage and skill bonuses, added +30% Vitality Damage - Seal of Hephaestus Also increases Burn Damage, Heat Shield level turned up to 11 - Band of Souls Doubled chance to retaliate, added 80% Vitality resistance - Star of Elysium Doubled Poison and Bleeding Damage bonuses UNIQUE AMULETS -------------- - Moonclaw Blade Honing level raised to 3 - Frostmoon Also increases Frostburn Damage - Venom Heart Now does its damage over 3 seconds, grants +2 to Stinging Nettle - Lotus Blossom Doubled resistance and proc chance - Lode Stone Doubled values except Experience bonus - Orb of the Fallen Now gives 15% Str and Int instead of flat values - Song of the Siren Doubled defensive proc chance and Mind Control duration - Tibetan Necklace Also increases Frostburn Damage + Crystal Totem Also increases Frostburn Damage, added skill that freezes and slows ranged attackers - Serenity Regenerations increased to 10 + Amaranthine Grants Herbal Remedy level 1 - Eye of Flame Also increases Burn Damage - Bronze Heart of Talos (not Talus) Doubled health bonus to +40% - The Ixion Stone Doubled speed bonus and chance to dodge + Black Pearl Pendant Doubled Health bonus, Gives 20% Total Damage and 20% Life Leech to pets - Polydegmon Doubled all values, fixed itemcost setting and level requirement stat ARTEFACTS --------- - Fixed poison damage boosts on numerous artefacts - Molten Orb Also increases Burn Damage - Amber Flask Doubled Defensive Ability - Pale Moon Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds - Shroud of Eternal Night Removed 40 energy drain over 2 seconds - Touch of the Fool Energy Cost Reduction x3 - Leafsong Doubled Poison Resistance - Skyfire Pendant Doubled %Lightning bonus, also increases Electrical Burn Damage + Razor Claw Grants Physical Damage to pets - Cinderbolt Also increases Burn Damage, 12% Pierce resistance - Soul Shiver Reduced Damage to Life by 4%, increased Vitality Damage - Bloodrage Bleeding modifier x3 - Sunstone Also increases Burn Damage, +1 to Ring of Flame + Spirit Blight Adds Vitality Damage to pets - Earthen Talisman Also increases Burn Damage - Summoner's Totem Also increases Burn Damage, +1 to Core Dweller - Nexus of Insanity Doubled Damage bonus - Raven's Shadow Doubled Reflection - Tongue of Flame Increases all Elemental Damage - Silver Heart Also increases Frostburn and Electrical Burn Damage - Eye of the Heavens Also increases Frostburn and Electrical Burn Damage, ability is now an active spell - Fury of the Ages Also increases Burn Damage, doubled Pierce Resistance - Effigy of Skyfire Also increases Electrical Burn Damage - Dragontongue Also increases Burn Damage - Heart of Earth Also increases Burn Damage, added 5 Health Regeneration per second - Arcane Mirror Doubled Reflection of item and triggered ability + Conqueror's Mark Gives +200 Health and 10% speed to pets - Crosier of Osiris Soul Drain is now an active skill with a 120 second cooldown - Poseidon's Net Also increases Frostburn and Electrical Burn Damage - Demeter's Bounty Now comes with a 5 meter radius - Might of Hephaestus Iron Fist is now an active skill with a 120 second cooldown - Thoth's Glory Now includes 100% Trap Resistance - Eye of Ra Also increases Burn Damage, does Burn damage - Lyre of Apollo Doubled chance of Disruption, also dodges melee attacks SCROLLS ------- - Changed Scroll color from olive (now used for MIs) to light blue - Archmage's Fury Fixed -%recharge and -%energy cost on Legendary version - Breaking Wheel Added 100% Physical Damage and 100% Bleeding Damage over 3 seconds - Necromancer Increased number of Skeletons to 6